Death Damage Recap
Records recent damage and provides a clickable breakdown after death.
截图
介绍
Death Damage Recap
Helps players understand what damaged them and which damage properties were involved. When you die, a private [RECAP] link opens a breakdown of recent damage, showing each cause, its damage amount, and its share of the total. This can also help understand what types of damage the players are taking, which is not always clear in the game. This can help players choose specialized protection instead of relying only on Protection.
AI usage disclaimer: This mod was developed with AI-agent assistance using this agent workflow. The project owner reviewed the work during development.
- Distinguishes environmental, entity, projectile, player, and modded causes when reliable information is available.
- Shows observed Damage Traits such as Fire, Projectile, Magic, Explosion, Bypasses Armor, and Absolute.
- Supports configurable cause and trait labels, colors.
A Primary Cause is the main source under which damage is counted. A Damage Trait is an additional property that helps explain that cause. For example, a Blaze fireball can appear once as Small Fireball from Blaze while also showing the Fire and Projectile traits. Traits can overlap, but they do not add another copy of the damage.
Configuration
Server owners can set the Tracking Window from 5 to 300 seconds and temporarily enable diagnostic logging:
I:"Tracking Window (Seconds)"=60
B:"Enable Diagnostic Logging"=false
Fresh configurations include readable names and distinct colors for common Minecraft 1.12.2 causes and Damage Traits. Raw modded damage identifiers are not always friendly or easy to distinguish, so the same configuration lets you add clearer names and recognizable colors. For example, if another mod adds a damage identifier such as radiation, you can display it as Radiation with a green bar without requiring a special integration:
S:"Damage Type Mappings" <
inFire=Standing in Fire=#FFAA00
lava=Lava=#FF5500
radiation=Radiation=#55FF55
>
S:"Damage Trait Mappings" <
fire=Fire=#FFAA00
bypasses_armor=Bypasses Armor=#00FFFF
>
The same format customizes the six supported Damage Trait labels and text colors. The mapping format is key=Display Name=#RRGGBB.
Server settings are guaranteed to apply after a server restart; presentation changes require a client restart.
Death Damage Recap must be installed on both the server and client.
Source: GitHub
Issues: GitHub Issues
常见问题
Death Damage Recap 支持哪些 Minecraft 版本?
Death Damage Recap 支持 Minecraft Java 版 1.12.2,可用的加载器:Forge。下载时注意选择和你游戏版本一致的文件。
Death Damage Recap 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Forge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。
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