Entity Battle API — Native Creatures to Pokémon Battles
Entity Battle API connects compatible Minecraft creatures to Cobblemon battles through reusable profiles, configurable conversion rules, native behavior support, custom bosses, abilities, moves, items, models, animations, and mod integration hooks.
介绍
Entity Battle API is a modular Cobblemon addon framework that allows compatible Minecraft entities to participate in Cobblemon battles through reusable data-driven profiles.
The framework supports two integration modes:
• Native World Mode: the original Minecraft entity remains in the world with its native behavior, model, animations, AI, and drops. Players can convert it into a Cobblemon battle entity when needed.
• Direct Cobblemon Mode: the compatible entity is registered and spawned directly as a Cobblemon battle entity.
Features include:
• Configurable entity-to-Cobblemon conversion
• Reuse of the Cobblemon battle engine, UI, moves, abilities, items, and party system
• Native model and animation integration where supported
• Boss battles with custom teams, phases, damage sharing, minions, rewards, and special abilities
• Configurable levels, stats, moves, held items, drops, capture rules, and battle behavior
• Data-driven JSON profiles for easy addon development
• Integration hooks for other Minecraft mods
Entity Battle API is designed as a foundation for mod authors who want to turn their own creatures, bosses, and NPCs into Cobblemon-compatible battle entities without recreating models, animations, or the battle system from scratch.
Requires Cobblemon.
Author: RunWater1.
常见问题
Entity Battle API — Native Creatures to Pokémon Battles 支持哪些 Minecraft 版本?
Entity Battle API — Native Creatures to Pokémon Battles 支持 Minecraft Java 版 1.21.1,可用的加载器:NeoForge。下载时注意选择和你游戏版本一致的文件。
Entity Battle API — Native Creatures to Pokémon Battles 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。
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