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GuildDifficulty (Bound Family)

作者:Darckleo117

Dynamic mob difficulty scaling based on nearby players' Guildbound ranks.

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介绍

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GuildDifficulty connects world difficulty directly to the progression system provided by Guildbound.

Instead of increasing difficulty globally, newly spawned enemies are scaled according to the Guildbound ranks of nearby players.

This allows newer players to encounter appropriate enemies while experienced adventurers face stronger threats.

Features

  • Dynamic enemy scaling based on nearby player ranks.
  • Supports Guildbound ranks F through S.
  • Progressive health, damage and armor scaling.
  • Rank assigned when the mob spawns.
  • Mixed player ranks can produce different enemy ranks.
  • Optional visible rank above affected mobs.
  • Configurable player detection radius.
  • Configurable maximum base health for common mobs.
  • Bosses, named mobs and other excluded enemies are protected from inappropriate scaling.
  • Designed for multiplayer RPG servers and progression-focused modpacks.

Guildbound is required.

常见问题

GuildDifficulty (Bound Family) 支持哪些 Minecraft 版本?

GuildDifficulty (Bound Family) 支持 Minecraft Java 版 1.20.1,可用的加载器:Forge。下载时注意选择和你游戏版本一致的文件。

GuildDifficulty (Bound Family) 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Forge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。

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