Offline Progression
Catches up your persistent claimed chunks after the server was offline by replaying the real server tick loop, so it works generically with any mod (furnaces, crops, fluids, Create machines, and more).
介绍
Catch up your persistent claimed chunks after the server was offline, by replaying the real server tick loop, so any mod’s blocks and entities progress correctly, not just a hardcoded list of vanilla mechanics.
What it does
When the server restarts after being offline, this mod fast-forwards time in a small set of player-claimed chunks: furnaces keep smelting, crops keep growing, fluids keep flowing, redstone keeps ticking, animals keep growing up, and any modded machine with a block entity (including Create) keeps working. It does this by actually re-running the game’s own tick code, scoped to just those chunks, no per-mechanic simulation code, no guessing.
Commands
/chunkload add claims the chunk you are standing in as persistent (works in any dimension). /chunkload remove [x z] releases a claimed chunk. /chunkload list shows your claimed chunks and their center coordinates. /chunkload stats shows the duration and throughput of the last catch-up.
Gamerule
/gamerule offlineCatchupSpeed <n> multiplies how much time gets caught up (default 1).
Configuration
Editable in config/offlineprogression.json: maxCatchupDays (default 2, longest offline gap simulated) and maxCatchupWallClockSeconds (default 1200, real-time safety budget, the catch-up stops gracefully if it is exceeded).
Notes
2 persistent chunks per player by default. Overworld, Nether and End are all supported. Requires Fabric API.
常见问题
Offline Progression 支持哪些 Minecraft 版本?
Offline Progression 支持 Minecraft Java 版 1.20.1,可用的加载器:Fabric。下载时注意选择和你游戏版本一致的文件。
Offline Progression 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。
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