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Structure Limiter

作者:tamikip

Dynamic structure generation limiter that caps repeated worldgen structures per save or dimension with configurable rules.

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介绍

中文介绍正在准备中,下面暂时显示原文。

按已生成数量动态限制世界结构生成,减少整合包中重复建筑过度刷新

## Structure Limiter
 
Structure Limiter dynamically limits world generation structures based on how many matching structures have already generated in the current save.
 
By default, it limits all structures per dimension, allowing each structure type to generate up to 3 times. Once a structure reaches its configured limit, future attempts to generate the same structure in new chunks are blocked.
 
## Features
 
– Dynamically blocks repeated worldgen structures.
– Supports vanilla and most modded structures that use the standard structure generation pipeline.
– Configurable blacklist and whitelist modes.
– Supports `*` wildcard patterns for structure IDs.
– Supports per-dimension counting or shared save-wide counting.
– Supports custom limits for different structures.
– Supports an exclude list for structures that should never be limited.
– Includes an in-game status screen.
– Default keybind: `K`.
– Shows structures that are currently blocked because they reached their limit.
– Allows manually resetting individual blocked structure entries from the screen.
 
## Default Configuration
 
“`toml
[rules]
mode = “BLACKLIST”
count_by_dimension = true
whitelist = []
blacklist = [“*”]
exclude = [“minecraft:stronghold”]
limits = [“*=3”]

 

常见问题

Structure Limiter 支持哪些 Minecraft 版本?

Structure Limiter 支持 Minecraft Java 版 1.20.1,可用的加载器:Forge。下载时注意选择和你游戏版本一致的文件。

Structure Limiter 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Forge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。

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