Legion’s Human Origins
Not an Origins dependant. This mod will allow you to choose between four new human origins, each changing the attributes of your hero to orient them towards certain roles without it being too limiting.
截图
介绍
Warning: Even if its not listed as a “required” dependency, this mod is meant to be played with Pehkui mod installed for proper origin size scaling.
The birth of the idea and the different origins
This mod was born as an addition to my personal modpack and my friend’s repeated insistence on being a dwarf. The idea was definitively nailed down upon watching a lore video by Xatrix, talking about the cannon of the undead and the “human” civilization in general. Following that lore video and what was shown of the lore of Minecraft in Minecraft Dungeons as inspiration the different origins of this mod and their stories were created. With all this stated lets proceed to the characteristics of each origin.
Old Hero:
The old hero isn’t actually a new origin, is just the name given to the vanilla Minecraft character and brings no changes in any way, shape or form to gameplay. For those in multiplayer servers where this mod is installed that want to have the normal everyday minecraft experience.
Bereft Highlander:
Originary from the lost settlement where rune magic was developed and part of the many prosecuted for defiance during the ages of darkness by what is now known as the Nameless Kingdom. Now one of the last remaining of his people, leaves all behind in the lands they took as home after fleeing hoping to start anew far away.
- Short
- Breaking speed increased by 15%
- Armor toughness increased by 4
- Armor increased by 2
- Knockback ressistance increased by 0.2
- Sweeping damage ratio increased by 0.2
- (Iron’s Spells ‘n Spellbooks) Mana regeneration speed increased by 25%
- (Iron’s Spells ‘n Spellbooks) Maximum mana decreased by 50
- Gravity increased by 0.06
- Movement speed reduced by 10%
- Swim speed reduced by 20%
- Safe fall distance reduced by 0.75 blocks
- Block interaction range reduced by 0.5 blocks
- (Combat Roll) Roll regeneration reduced by 20%
Hoghunter:
Colonizer of the nether and seasoned scout, forced into survival and hiding inside the crimson forests in the ages of darkness after the ties back to the Overworld were severed. Adapted even further by time to the hostile environment of the nether, finally finds its way back to the Overworld after stealing enough materials from many different remmnants, but at the expense of breaking the last of his worn gear escaping the last ditch effort of the Piglins to hunt him down.
- Thin
- Safe fall distance increased by 2.5
- Running speed increased by 15%
- Gravity reduced b 0.05
- (Combat Roll) Roll regeneration increased by 30%
- Burning, wither and hot floor damage reduced by 50%
- Luck increased by 64
- Slightly increased hunger and saturation given by all foods
- Attack speed increased by 15%
- Sneaking speed increased by 33%
- Attack damage decreased by 0.5 points
- Block interaction range reduced by 0.5 blocks
- Block break speed reduced by 15%
- Armor toughness reduced by 4
- (Iron’s Spells ‘n Spellbooks) Mana regeneration speed decreased by 10%
- (Iron’s Spells ‘n Spellbooks) Maximum mana decreased by 50
- Knockback ressistance decreased by 0.2
Tainted:
Visitor and merchant in the end during the ages of peace. After the rising hostilities that led to the age of darkness, he and the ones like him were forced to take refuge on the most secluded end wastelands. Eating only old supplies and chorus their bodies slowly adapted to the conditions of the dimension, their new statures and their long gone time collaborating with the Ender constructing the structures now found in the dimension making them into expert builders.
- Block interaction range increased by 1 block
- Entity interaction range increased by 0.5 blocks
- Safe fall distance increased by 1.5
- Increased hunger and saturation given by foods from the end (Ender’s delight and Enderscape compat)
- (Iron’s Spells ‘n Spellbooks) Spell power increased by 20%
- (Iron’s Spells ‘n Spellbooks) Spell ressistance increased by 20%
- (Iron’s Spells ‘n Spellbooks) Maximum mana increased by 100
- (Iron’s Spells ‘n Spellbooks) Mana regeneration speed decreased by 15%
- Too tall
- Swim speed reduced by 20%
- Armor reduced by 4
???
This race is gonna be somewhat special, it is gonna be made by YOUR suggestions, concepts, wanted roles, etc.. Lets see what you can come up with, even if it may not be implemented as a 1 on 1 version as described, or it may be combined with some other of your concepts. It will be released on the next update with at least another feature I have already thought out.
Feel free to use this mod in any modpack you want and comment any issues you find, I probably won’t be checking too often but all of them will be adressed, so please be patient.
常见问题
Legion’s Human Origins 支持哪些 Minecraft 版本?
Legion’s Human Origins 支持 Minecraft Java 版 1.20.1–1.21.8,共 4 个版本,可用的加载器:Forge / NeoForge。下载时注意选择和你游戏版本一致的文件。
Legion’s Human Origins 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Forge / NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。
Legion_ROC 的其他作品
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Drown in Lava
This simple mod causes the player to loose oxygen while under lava, at the same rate as if it was water.
SwimFix
This mod solves an issue that happened to me on my personal modpack, that caused all land entities to sink and get stuck in water. This mod is just a patch that solves that specific issue by resetting the swimming speed upon entity spawn.
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