WarMod ReForged Edition
Conquer enemy outposts, capture their main bases, and absorb defeated teams as you fight to become the last surviving team in this multiplayer war mod.
介绍
WarMod
Build a base. Hide your flags. Conquer everyone else.
A multiplayer base-conquest war for Minecraft on NeoForge.
Required on the server and on the client. No configuration needed.
What is WarMod?
Every player builds a base made of one Main Flag and three Outpost Flags. Everyone starts on their own team. When every player has pressed WAR, the war begins: hunt down enemy outposts, capture their headquarters, and absorb the defeated into your team. The last independent team standing wins.
Everything that matters is decided by the server: mining, captures, votes, ownership and victory. There is no way to fake a capture from the client, and registered flags cannot be broken, moved or blown up once the war starts.
How a war plays out
- Prepare – Place your Main Flag, then three Outpost Flags (A, B and C) within 1,000 blocks of it. Name your base, pick a colour and add a banner.
- Vote – Press WAR in the Main Flag screen. The war starts automatically once every player is online, set up and has voted.
- Hunt – Enemy outposts are marked in the world. Mine them with a pickaxe (a diamond pickaxe takes about 10 seconds). Defenders are warned instantly.
- Capture – Once all three outposts of a base are down, its Main Flag is revealed. Stand in the glowing capture field for 30 seconds.
- Conquer – The defeated team, and every base it controlled, join you. Their flag goes dark for good.
- Win – When only one independent team remains, the war is over.
Features
- Two custom flag blocks with real banner rendering; during a capture the defender’s banner lowers while the attacker’s rises
- Capture field: a glowing ring on the ground marks exactly where to stand, follows the terrain and fills as the capture progresses
- Main Flag screen with base name, owner, controlling team, banner preview, outpost status and distance, requirements and votes
- Shared team progress: any teammate can continue an outpost or capture where another left off
- Defender warnings: “WARNING: OUTPOST B UNDER ATTACK – ATTACKER: PlayerName”
- Defenders can fight back: standing in the field reverses an enemy capture
- In-world waypoints for the objectives you may attack (no minimap mod needed)
- Flag Finder: a handheld tool that says whether you are getting closer or farther from the nearest enemy flag
- Real conquest: members, every controlled base and all progress transfer to the conqueror
- Locked and protected once the war starts: no breaking, moving, exploding or pushing flags, even in creative mode
- Persistent across restarts, chunk unloading and reconnects
- Operator toolkit including solo-testing commands
Crafting recipes
All three items are shaped recipes and are also in the WarMod creative tab.
Outpost Flag

Main Flag

Flag Finder

The Flag Finder
Hold it in either hand during a war. The action bar says whether you are getting closer or getting farther from the nearest enemy flag, with a rough range. A chime plays when the trend changes (high pitch = closer, low pitch = farther). It always points at the nearest flag you can attack: an outpost, or a Main Flag once all three of its outposts are down. It never shows an exact distance and only uses targets the server already lets you see.
Rules at a glance
| Topic | Rule |
|---|---|
| Base layout | 1 Main Flag + 3 Outposts (A, B, C), each within 1,000 blocks (horizontal) of the Main Flag, same dimension |
| Starting | All players online, set up and voted; at least 2 players; the roster locks at the start |
| Mining an outpost | Pickaxe only: wood 30 s, gold 24 s, stone 20 s, iron 14 s, diamond 10 s, netherite 8 s |
| Capturing a Main Flag | All 3 outposts destroyed by your team, then 30 s inside the 8-block capture field |
| Interruptions | Progress is kept when you leave; teammates continue it; defenders reverse it |
| Conquest | The defeated team and all bases it controlled join the winner; the captured flag is permanently inactive |
| Victory | Exactly one independent team remains |
For server owners
| Command | Purpose |
|---|---|
/war status, participants, teams, flags |
Inspect the war |
/war diagnose [player] |
Find exactly why a setup is invalid |
/war repair, /war restore |
Fix a flag whose block went missing |
/war end, /war reset |
End a stuck war and clear the results (click-to-confirm) |
/war testbase, /war forcestart |
Test a whole war alone |
FAQ
Do all players need the mod? Yes: install it on the server and on every client.
Can players join late? No. The roster locks when the war starts. Reconnecting players resume as normal.
What if someone never comes back? Their team can still be conquered, so the war can always end.
Can flags be griefed? Not once the war has started.
Does adding a banner use it up? No. The design is copied.
Can I try it alone? Yes: /war testbase, place your own flags, then press WAR or run /war forcestart.
License
(c) 2026 WarMod Team. All rights reserved.
You may play WarMod, run it on servers, feature it in videos and streams (including monetised ones), and include the unmodified official file in free modpacks with credit and a link back to this page. You may not copy or re-upload it, modify or fork it, reuse its code or art, or sell it or profit from it in any other way. WarMod is an unofficial mod and is not affiliated with Mojang or Microsoft.
常见问题
WarMod ReForged Edition 支持哪些 Minecraft 版本?
WarMod ReForged Edition 支持 Minecraft Java 版 1.20.2–26.3,共 14 个版本,可用的加载器:NeoForge。下载时注意选择和你游戏版本一致的文件。
WarMod ReForged Edition 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。
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