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Chest DNA

作者:xsoras

Shows where the items in the inventory came from.

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介绍

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Chest DNA

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Records where every item came from and shows it in the item’s tooltip.

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Open a chest and you get loot with no story. Chest DNA fixes that: the moment an item is created it gets an origin stamped onto it, and that stamp travels with the item for the rest of its life.

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What it does

Whenever an item enters the world – looted from a chest, dropped by a mob, bought from a villager, fished up, crafted, smelted or mined – Chest DNA attaches an origin to it containing:

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  • Source – village, dungeon, End City, ancient city, mob, trade, workbench, …
  • Detail – the loot table it rolled from, or the entity that dropped it
  • Biome and dimension it came from
  • Coordinates of the exact spot
  • Structure it was found inside, when there is one
  • Who obtained it, by name

This is stored as a real data component, so it survives world saves, shulker boxes, ender chests and multiplayer – and it is readable by commands, datapacks and other mods.

What it looks like

Hovering the item draws a pixel-art card under the normal tooltip, drawn one pixel at a time with no textures, so it stays crisp at every GUI scale:

  • source name on top, tier stamped underneath
  • frame colour by rarity – grey for a village chest, gold with shimmer pixels crawling around the border for an End City, an ancient city or an ominous vault
  • an animated DNA helix down the left edge
  • one glance by default; hold Shift for biome, dimension, coordinates and finder
  • ids are shown only with advanced tooltips (F3+H), like vanilla

The card sizes itself against the screen: long values wrap, it never grows wider or taller than it has to, and it reports its real size so the tooltip always stays on screen.

Sources it recognises

| Group |Covered |
| —————- |———————————————————————————————————————————————————————————————————————————————————————— |
| Structure chests |village, dungeon, mineshaft, stronghold, nether fortress, bastion, End City, ancient city, woodland mansion, trial chambers, ominous vaults, shipwreck, buried treasure, desert pyramid, jungle temple, igloo, ruined portal, pillager outpost, ocean ruins, bonus chest |
| Creatures |mob drops, boss drops, shearing, cat and sniffer gifts, hero of the village |
| Player actions |crafting, smelting, villager and wandering trader trades, fishing, archaeology, creative menu |
| Mining |every block you break |

36 origin types in total, each with its own name, glyph and rarity tier.

It does not get in your way

  • Stacking is unchanged. Two items that differ only in their DNA still stack exactly like vanilla, so a looted cobblestone does not fragment your inventory.
  • The first source wins. An item is stamped once, when it is created, and never overwritten.
  • Cheap. One component write per generated item; the structure lookup is skipped for mined blocks so breaking blocks costs nothing measurable.
  • Configurable. Every source group can be turned off, and so can coordinates, biome, structure and player name if you do not want that data recorded at all.

Commands

  • /chestdna inspect – print the full DNA of the item in your hand
  • /chestdna clear – wipe the DNA of the held item (gamemaster permission)

For mod authors

The whole system is an open API – see the README for code samples:

  • register your own origin types with their own glyph, colour and tier
  • claim your own loot tables, or override what Chest DNA says about vanilla ones
  • rewrite or veto a stamp before it is written, or listen for stamps
  • add lines to the card, or replace its theme entirely
  • a chestdna entrypoint so your add-on loads at the right moment

Requirements

Minecraft 1.7.10 – 26.2

Chest DNA installs on either side and never blocks a connection. The server does the recording, the client does the drawing, so what you get depends on where it is installed:

| Setup |Result |
| ———————————– |———————————————————————————————————————————————————————————————————— |
| Singleplayer |Everything works, the integrated server records. |
| Client and server |Everything works. |
| Client only, server without the mod |You can join normally. Tested against a plain vanilla 26.2 dedicated server: the client connects and plays with no errors. Nothing is recorded though, because recording is server side, so no cards appear. |
| Server only |Origins are recorded and /chestdna inspect works. Players need the mod to see the cards, so keep it optional for them or hand it out. |

Optional on the client, optional on the server, useful on both.

常见问题

Chest DNA 支持哪些 Minecraft 版本?

Chest DNA 支持 Minecraft Java 版 1.7.10–26.3,共 22 个版本,可用的加载器:Fabric / Forge / NeoForge / Quilt。下载时注意选择和你游戏版本一致的文件。

Chest DNA 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric / Forge / NeoForge / Quilt,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:客户端 / 服务端。

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