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Deep Time: Dinosaurs

作者:kingston_cool

120 real dinosaurs: dig up fossils, hatch, tame, ride and build a park in a living ecosystem.

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From the first fossil in the dirt to a herd of saddled giants.

Deep Time adds 372 real prehistoric animals to Minecraft: 120 dinosaurs on land, 132 sea creatures and 120 pterosaurs in the sky. Each one is built to its real proportions and kept in a crisp, blocky style that fits right in with vanilla. Dig up their bones, bring them back in your lab, hatch and raise them, then tame, ride and gear them up. Build a park to show them off, or leave them to live wild in a world that reacts to them.

Everything can be obtained in survival, and everything works in multiplayer.

🦖 120 land species

Tyrannosaurus, Spinosaurus, Giganotosaurus, Velociraptor, Utahraptor, Triceratops, Stegosaurus, Ankylosaurus, Brachiosaurus, Argentinosaurus, Parasaurolophus, Therizinosaurus, Microraptor, Hesperornis and over a hundred more, from the Triassic to the end of the Cretaceous.

  • Real proportions. Every animal is shaped from published measurements and skeletal outlines, then built in a blocky style that still reads clearly.
  • Fully animated. Each one can idle, walk, run, swim, attack, roar, eat, drink, sleep, rest, blink and call. Fights have their own moves: gores, stomps, tail swipes, pounces and thrashes.
  • Genetics. Every animal carries genes for size, speed and health, plus coat patterns. Rare albino and melanistic morphs and giants turn up in the wild, and a server-wide message goes out when one spawns.

🌊 132 sea creatures

Mosasaurus, Tylosaurus, Liopleurodon, Kronosaurus, Elasmosaurus, Shonisaurus, Archelon, Megalodon, Dunkleosteus, Livyatan, Basilosaurus, Leedsichthys, Helicoprion, Xiphactinus, Cretoxyrhina, Tanystropheus and over a hundred more: mosasaurs, plesiosaurs and pliosaurs, ichthyosaurs, sea turtles, placodonts, nothosaurs, sea crocodiles, prehistoric sharks, giant fish and early whales.

  • Each one swims its own way: mosasaurs scull with a shark-like fluke, plesiosaurs fly underwater on four flippers, sharks power on with tall tails, and whales beat their flat flukes.
  • Real behaviour: filter feeders strain the water, shell-crackers crush turtles and ammonites, ambushers drag swimmers under, deep divers vanish into the dark, and dolphin-like hunters leap clear of the surface. Turtles come ashore to nest on beaches.
  • Big ones can be saddled and ridden under the waves.

🪽 120 pterosaurs

Quetzalcoatlus, Hatzegopteryx, Pteranodon, Rhamphorhynchus, Dimorphodon, Tapejara, Tupandactylus, Anhanguera, Pterodaustro, Thalassodromeus and over a hundred more, from tiny bug-catching Anurognathus to giraffe-tall azhdarchids.

  • True flight: flapping, soaring and gliding, quad-launching off the ground, and walking on all fours with folded wings.
  • Giant azhdarchids stalk prey on foot and swallow it whole, skimmers fish the surface, and filter feeders sieve the shallows. Night fliers hunt after dark.
  • Little ones ride on your shoulder; the giants can be saddled and flown.
  • Every pterosaur has its real crest, beak, teeth and wing proportions.

🎨 Many looks for every animal

Every species, on land, at sea and in the air, comes in several coats: male and female colours, juvenile coats, and rare albino, melanistic, leucistic, piebald and other morphs, all bred through real genetics.

⛏️ The dig

  • Fossils lie in the sedimentary rock of badlands, deserts and savannas.
  • Look for abandoned dig sites: pits with old skeletons, camps with sieves and chests of tools, and walls showing trackways.
  • Brush an encased fossil for a clean find, or break it with a pickaxe and the bones come out poorly preserved.
  • The rock hammer splits rock for shells, fronds and coprolite. The fossil detector ticks faster as you get close.
  • Amber and petrified logs hide finds of their own.

🧪 The lab

  • Specimen Analyzer: turns a fossil or amber into a DNA vial.
  • Sifting Table: turns sand, gravel or dirt into small finds.
  • DNA Splicer: purifies DNA, or crosses two species into a hybrid.
  • Sequencer and Gene Editor: read an animal’s genes, then rewrite them.
  • Embryo Cultivator: grows an egg from the DNA.
  • Restoration Bench: rebuilds corroded relics.
  • Hoppers and pipes from other mods can feed every machine.

🥚 Eggs and raising young

  • Eggs need warmth to hatch. An incubator, a heat lamp, a nest with an adult beside it or a warm biome all help.
  • A hatchling imprints on the first face it sees.
  • Young animals grow over several in-game days. Feeders hold nine stacks of food and water troughs keep them from going thirsty.
  • A Paddock Nameplate shows how the nearest animal is doing.

🤝 Taming and the bond

  • Feed a hungry wild animal its favourite food and it may accept you. Big, fierce animals take the longest; babies tame most easily.
  • Tranquilizer darts put a dangerous animal to sleep so you can work near it.
  • Your bond grows from Wary through Trusting and Loyal to Devoted as you feed and brush your animal. Animals remember who hurt them.
  • Give orders to Wander, Follow or Stay, and use the bone whistle to call every animal at once.

🐎 Riding and gear

  • Saddles fitted to each species. A narrow back gets a wrap-around saddle and a broad back gets a pad. Each has a girth, iron stirrups, and grab-handle seats so friends can ride behind you.
  • Riders sit astride with their legs down the flanks and their feet in the stirrups.
  • Barding comes in hide, bronze and diamond; bigger animals carry more plate.
  • Saddle bags give you storage on a pack animal.
  • Put a GPS collar on an animal and the Dinosaur Tracker finds it anywhere.
  • A big mount at full sprint crashes through leaves and brush. It respects mob griefing and land claims, and it never breaks chests or your builds.

🏡 The ranch

  • Build nests from sticks, wheat and leaves, and adults lay clutches in them.
  • Shear moulted feathers from feathered species.
  • Dinosaur dung fertilizes the crops around it.
  • Use /deeptime trust to let friends ride and give orders to your animals.

🏛️ The park and museum

  • Big animals smash wooden fences. Only an electric fence powered through a control box holds them.
  • Motion sensors warn you when something is moving inside.
  • Pose full skeletons on exhibit plinths, and show small finds in display cases.

🌿 A living world

  • Herbivores graze in herds and flee from danger; predators hunt them, and you.
  • Animals eat, drink, sleep at night and grow hungry.
  • Dead dinosaurs leave carcasses that draw scavengers. The biggest predator eats first, and smaller ones wait their turn.
  • A regional ecosystem keeps the world in balance: overgrazed land stops filling with herbivores, prey booms draw predators in, and herds migrate to fresh ground.
  • Hunters learn from every fight, rivals spar, and wild animals remember who hurt them.

📖 Guide book and journal

  • Every player starts with A Keeper’s Handbook, a guide that explains the whole mod.
  • Craft a Research Journal and it fills itself in as you play: first finds, each new species you see, and each adventure.

Requirements

  • Minecraft 1.21.1 with NeoForge
  • GeckoLib (4.7 or newer), required
  • JEI, optional; recipes show up in it

Configuration

Server owners can tune or turn off:

  • wild spawns and spawn chance
  • rare morph and giant chances
  • growth speed and animal needs (hunger, thirst, sleep)
  • block griefing
  • the ecosystem, migration and wild breeding
  • carcasses
  • rare-sighting announcements
  • dinosaur PvP

Credits

All code, models, textures and sounds are original. Species proportions were fitted to PhyloPic silhouettes (CC0 / CC BY). Full attribution is in CREDITS.txt inside the jar.

常见问题

Deep Time: Dinosaurs 支持哪些 Minecraft 版本?

Deep Time: Dinosaurs 支持 Minecraft Java 版 1.21.1,可用的加载器:NeoForge。下载时注意选择和你游戏版本一致的文件。

Deep Time: Dinosaurs 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。

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