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RegionAPI

作者:Nakrona

library that dynamically partitions Minecraft worlds into procedural regions, territories, and biome zones.

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介绍

中文介绍正在准备中,下面暂时显示原文。

RegionalAPI is an architectural framework and core territory engine designed to partition Minecraft worlds into distinct geopolitical and ecological regions.

⚠️ Important Note:
This mod is an engine / architectural framework. Out of the box, it provides the underlying territory systems, mathematical partitioning, and discovery tools, but does not include pre-made kingdom or fantasy regions. Developers, modpack creators, or addon mods must register their own custom region definitions, names, weights, and biome overrides using this API.

Example Use :

This is example my mod what we can do with RegionAPI :
CobbleRegion 

What RegionalAPI Provides for Your Regions:

  • Dynamic Territory Architecture: Handles all the math and world partitioning, seamlessly organizing the map into recurring or rare unique territories.
  • Built-In Regional Biome Overrides: Allows your custom regions to dynamically replace or override vanilla biomes and climates within their boundaries.
  • In-Game /locate region Command: Once your custom regions are registered, players can discover them using the vanilla-style /locate region <name> command with clickable coordinates and distance tracking.
  • F3 Debug Screen Integration: Automatically displays the active territory name on the F3 screen right above Biome:.

常见问题

RegionAPI 支持哪些 Minecraft 版本?

RegionAPI 支持 Minecraft Java 版 1.21.1,可用的加载器:Fabric / Forge / NeoForge。下载时注意选择和你游戏版本一致的文件。

RegionAPI 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric / Forge / NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。

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