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chexsonsaeutils

作者:yanxiatao

Added an "Ignore Missing" feature to AE2 auto-crafting, and introduced a "Replace Mode" for processing patterns. Also add some qol things.

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介绍

中文介绍正在准备中,下面暂时显示原文。

Chexson’s AE Utils

More control over your ME network—from everyday automation to large crafting projects.

Chexson’s AE Utils is an addon for Applied Energistics 2, adding tools for crafting, pattern management, storage, and automation. Monitor multiple items with one emitter, control where processing ingredients go, share crafting capabilities between networks, and work with quantities beyond the usual integer limits.

Crafting and storage

  • Parallel Crafting CPU — Unhindered Hub: Run crafting tasks in parallel, with support for large quantities and detailed progress displays.
  • Big Integer Crafting Terminal: Enter large orders using expressions or scientific notation, and view exact quantities in supported crafting screens.
  • Infinity Storage Cell: Store and display quantities beyond the limits of ordinary storage.
  • Crafting Continuation: Start the portions of a job that can be completed with available materials and track the remaining shortages.
  • Crafting Production Graph: Explore the relationships between ingredients, patterns, and outputs. Search for items, highlight production chains, and export the graph as an image.

Patterns and processing

  • Custom Pattern Provider: Choose specific machine slots for ingredient insertion and output extraction. Includes block and part variants, expandable pattern pages, input filtering, and active extraction.
  • Processing Pattern Substitution: Configure alternative ingredients using item tags or selected candidates.
  • Direct Processing Machine — Straightaway: Manage machine recipes and patterns in one interface, with recipe importing and optional KubeJS customization.
  • Extreme Assembler — Abyssal Convergence: Handle batch crafting through virtual processing and a shared pattern management interface.
  • Matter Mass Pattern Provider: Use Matter Mass containers and patterns to organize material handling.
  • ME Pattern Transmitter: Make one network’s crafting capabilities available to another, with multiple sources and remote material previews.

Automation and utilities

  • ME Multi-Level Emitter: Monitor multiple items in one part, with individual thresholds, fuzzy matching, and logical expressions.
  • Player Simulation Plane: Automate block interactions, item use, and mining using an ME-backed item cache. Configure interaction faces, timing, upgrades, and enchantments.
  • Self-Powered ME Controllers: Includes a standard controller and additional variants when AE2 Lightning Tech is installed.
  • Additional features include pattern coloring, enhanced crafting status displays, and optional integrations with other mods.

Requirements and integrations

For Minecraft 1.21.1 / NeoForge / Java 21.

Required: Applied Energistics 2, ExtendedAE, and GuideME.

Optional integrations include JEI, KubeJS, Configured, JustEnoughCharacters, NeoECOAEExtension, DataEnergistics, AE2 Lightning Tech, AppFlux, ExtendedAE Plus, Building Gadgets 2, and FTB Ultimine. Features that depend on these mods require the corresponding mod to be installed.

Usage instructions are available in the in-game AE2 guide. Modpack authors can use KubeJS rules and recipes to customize the Direct Processing Machine.

About development

Vibe Coding Notice: This mod is developed primarily through vibe coding: the author describes the intended behavior, uses AI to write and revise code, and guides the result through review and testing. This approach does not guarantee correctness or compatibility. Bug reports with reproduction steps and logs are welcome.

Source Code & Issues · Changelog · Credits & Licenses


Chexson’s AE Utils 中文介绍

从日常自动化到大规模合成,为你的 ME 网络补充更多控制工具。

Chexson’s AE Utils 是 Applied Energistics 2 的扩展模组,提供合成、样板管理、存储与自动化功能。你可以用一个发信器监控多种物品,指定加工原料的投放槽位,在不同网络之间共享合成能力,也可以处理超出常规整数范围的大数量订单。

合成与存储

  • 并行合成 CPU「无阂枢」:并行执行合成任务,支持大数量订单与详细进度显示。
  • 大数量合成终端:通过表达式或科学记数法输入大额订单,在支持的合成界面中查看精确数量。
  • 无限存储单元:存储并显示超出普通存储数量上限的物品。
  • 合成续跑:缺料时先执行能够完成的部分,并追踪剩余材料需求。
  • 合成生产关系图:查看原料、样板与产物之间的关系,搜索物品、高亮完整生产链,并导出图片。

样板与加工

  • 定制样板供应器:指定机器槽位进行原料写入与产物抽取,提供方块和面板形式,支持多页扩容、输入过滤与主动抽取。
  • 处理样板替换:按物品标签或指定候选材料配置替代原料。
  • 直连处理机「径行」:集中管理机器配方与样板,支持配方导入,以及可选的 KubeJS 自定义规则。
  • 极限装配机「归墟」:通过虚拟加工进行批量合成,并提供统一的样板管理界面。
  • 物质团供应器:配合物质团容器与样板组织材料处理。
  • ME 样板传递器:向另一个 ME 网络开放合成能力,支持多个来源与远程材料需求预览。

自动化与实用功能

  • ME 多槽发信器:在一个部件中监控多种物品,分别设置阈值、模糊匹配与逻辑表达式。
  • 玩家模拟面板:使用 ME 物品缓存进行方块交互、物品使用与挖掘,可配置点击面、节拍、升级卡与附魔。
  • 自供能 ME 控制器:提供普通控制器;安装 AE2 Lightning Tech 后可使用额外变体。
  • 另有样板染色、增强合成状态显示,以及其他模组的可选集成功能。

运行环境与联动

适用于 Minecraft 1.21.1 / NeoForge / Java 21。

必需依赖: Applied Energistics 2、ExtendedAE、GuideME。

可选集成包括 JEI、KubeJS、Configured、JustEnoughCharacters、NeoECOAEExtension、DataEnergistics、AE2 Lightning Tech、AppFlux、ExtendedAE Plus、Building Gadgets 2 和 FTB Ultimine。依赖这些模组的功能需要安装对应模组后使用。

详细操作见游戏内 AE2 指南。整合包作者可通过 KubeJS 规则与配方自定义直连处理机。

开发说明

Vibe Coding 说明: 本模组主要采用 vibe coding 的方式开发:由作者提出需求,借助 AI 编写和修改代码,再通过人工审阅与测试调整结果。这种开发方式不保证代码正确或兼容所有模组组合。欢迎反馈问题,并附上复现步骤与日志。

源码与问题反馈 · 更新日志 · 第三方声明与许可证

常见问题

chexsonsaeutils 支持哪些 Minecraft 版本?

chexsonsaeutils 支持 Minecraft Java 版 1.20.1–1.21.1,共 2 个版本,可用的加载器:Forge / NeoForge。下载时注意选择和你游戏版本一致的文件。

chexsonsaeutils 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Forge / NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。

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