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HyperSpike Dead-End optimization

作者:Armydominion

Performance-focused modpack for potato PCs and 2-thread laptops, based on Keo Optimized by GokuKEO.

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介绍

中文介绍正在准备中,下面暂时显示原文。

About this pack

HyperSpike – dead end optimization 

is a hardware-focused fork of Keo Optimized by GokuKEO, re-tuned specifically for very low-end laptops: dual-core/dual-thread CPUs, 8GB of RAM, and integrated graphics — the kind of hardware found in budget government-issued education laptops (like Argentina’s Conectar Igualdad program).

All credit for the original mod selection and pack architecture goes to GokuKEO. This fork keeps the same 71-mod foundation and focuses entirely on deep configuration tuning for hardware that the base pack wasn’t originally built around.

What’s Different From the Original

  • JVM & memory tuning validated against real swap/GC profiling on a 2-thread, 8GB test device, avoiding the swap thrashing that stock settings can cause on this class of hardware.
  • Explicit thread caps for C2ME and Sodium’s chunk builder instead of relying on auto-detection, since auto-detect formulas can behave unpredictably on 2-thread CPUs.
  • De-duplicated culling stack: the original pack had Chloride, EntityCulling and MoreCulling independently culling the same things (entities, monsters, block entities, leaves). This fork removes the overlapping checks and keeps a single, more efficient culling path per feature.
  • Render distance & simulation distance tuned to match GPU-less integrated graphics, including RenderScale, particle counts, and entity/culling ranges brought in line with the actual render distance instead of running redundant long-range checks.
  • Startup/logging overhead trimmed (diagnostic logging left on by default in several mods, which adds unnecessary I/O on slow storage).

RECOMMENDED JVM ARGUMENTS:

-XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:MaxGCPauseMillis=35 -XX:G1HeapRegionSize=16M -XX:G1NewSizePercent=22 -XX:G1ReservePercent=20 -XX:G1MaxNewSizePercent=40 -XX:InitiatingHeapOccupancyPercent=15 -XX:+DisableExplicitGC -XX:+UseStringDeduplication -XX:+OptimizeStringConcat -XX:ReservedCodeCacheSize=448m -XX:+PerfDisableSharedMem -XX:CompileThreshold=500 -XX:+UseCriticalJavaThreadPriority -XX:ThreadPriorityPolicy=1 -Djava.awt.headless=true

Who This Is For

If you’re trying to run modern Minecraft on a Celeron/Pentium-class laptop, a Chromebook-tier device, or any machine with 2 CPU threads and 8GB of RAM or less, this fork is built specifically for that scenario — not just “optimized” in the general sense, but tuned against real profiling data from that exact hardware tier.

Credits

常见问题

HyperSpike Dead-End optimization 支持哪些 Minecraft 版本?

HyperSpike Dead-End optimization 基于 Minecraft Java 版 1.21.1、1.20.1,使用 Forge / NeoForge 加载器。

HyperSpike Dead-End optimization 怎么安装?

点本页「前往下载」拿到整合包文件(Modrinth 的是 .mrpack,CurseForge 的是 .zip),在 PCL2 或 HMCL 启动器里选择「导入整合包」,启动器会自动装好 Minecraft、加载器和全部模组。建议在启动器里给游戏分配 4–6 GB 内存。

HyperSpike Dead-End optimization 开服需要多大内存?

推荐服务器内存 12 GB。在线人数多、或者建了大量机器和区块加载器时,可以再加 2–4 GB。

怎么和朋友一起玩 HyperSpike Dead-End optimization?

点本页的「一键开服」,选好配置后会自动安装 HyperSpike Dead-End optimization 的服务端,几分钟就能开好。把服务器地址发给朋友,大家用同一个版本的整合包连进去就行。

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