Peak (Dev)
A non-linear Ultra optimized Modpack built around Create automation, Magic systems, and Tons of custom content to explore!
截图
介绍
5+ Months Later…
I’ve finally made public this alpha version of the PEAK modpack!
What you see here is not the whole content!
After more than 5 months of building, rewriting configs, and over 280 hours of actual in-game testing and playtesting, the first public alpha of PEAK is finally out!

Before getting into what is in the pack, I want to talk about performance first. A lot of modern 1.21 modpacks run poorly or stutter because people just toss 300 mods into a folder and hope for the best. For PEAK, I spent back-breaking hours doing deep optimization: stripping out redundant mod bloat, unifying tags so you do not get three conflicting types of copper or random duplicate ingots, tuning garbage collection flags, and fixing structure leaks so chunks load when you are moving fast.
Because of everything that is packed into the world, you will need to allocate at least 7 GB of free RAM in your launcher. Anything less and Java will choke on garbage collection. BUT, i do have a lite version of the pack that can run on around 6.2GB! Peak Lite!
CHANGELOG!
What’s been changed in this alpha3 version is:
World Generation Crash Fixed – New Worlds Now Load Stably

- Crash Fix: Resolved the crash occurring during new world generation. Creating and loading new worlds is now completely stable.
PneumaticCraft: Repressurized(and related compat scripts) removed from the pack.Easy AnvilsandAnvilCoreremoved.- Overhauled enchanting bookshelf progression and Apothic enchanting tier requirements.
- Rebalanced Cloak of Concealment mana consumption and absorption curves for Iron’s Spells.
- Consolidated pack admin and diagnostic commands under the
/peakcommand tree. - Tooltip Overhaul: Updated to
2.0.7with improved item comparison and custom tooltip frames. - Better Combat – Heavier Weapons: Updated to
1.2.0. - EntityJS: Updated to
1.5.2. - Evolution of Entities: Updated to
1.9. - Spatial GUI: Updated to
1.8. - Entity Model Features (EMF): Updated to
3.3.12. - Entity Texture Features (ETF): Updated to
7.2.6. - EMF Compat Bridges: Updated Core (
2.3.2) and Better Combat bridge (2.1.1). - Ice and Fire Community Edition: Updated to
2.1.4. - Yet Another Gravestone Mod (YAGM): Updated to
0.1.5. - Bundled full FancyMenu and Drippy Loading Screen custom mining tunnel animations and menu layouts.
- Preserved and packaged Smooth Swapping slot transition configuration.
And many more things!
Thank you for playing!!!
So what is PEAK?
At its heart, PEAK is a Create-centered pack, but stacked with addons and a ton of wild magic and tech content surrounding it.
I did not want this to feel like another one of those packs that holds your hand or forces you into a single linear checklist where you are just following lines on a screen. If you want to dive straight into kinetics and build automated factories, you can. If you want to mess with spells, go spelunking in deep caves,
or build cozyfarms, you can do that instead.
There aremultiple ways to
solve almost every problem or automate materials!
A funny twist on End gating
You cannot just speedrun the End on day two by
crafting Eyes of Ender with blaze powder and pearls like vanilla.
Stronghold access has a bit of custom gating:
To get your hands on Eyes of Ender, you actually have to go out into the world and get into some fights with bosses (Check the boss questlines) and dungeon threats. Once you go through the end portal and get your first taste of the End, you can take End Stone, crush it down into End Stone Powder, and use that to craft more eyes yourself!!! It gives exploring and fighting a real purpose rather than just ignoring everything on the surface.
Quests, space travel, and everything in between
The questlines are inspired by packs like MC Eternal 1 and 2:
They are there to give you ideas, fun facts, survival tips, and rewards, not to force you down a tunnel. You get custom reward coffers, early game field guides, and secrets on how to stretch your resources.


And once you get far enough into the machinery, you can build rockets, launch into orbit, and explore outside the Overworld.
This is an Alpha — I need your feedback!

This is the very first public release. I have put manyyy hours into balancing recipes, drop rates, and performance, but the best way to polish a pack is having real players jump in, try weird builds, and see what breaks.
If you run into bugs, weird recipe conflicts, or things that feel too grindy or too easy, please let me know and leave feedback. Your thoughts directly shape the next updates.
Jump in, build something cool, and let me know what you think!!!
Recommended Java Arguments:
-XX:+UseG1GC -XX:+ParallelRefProcEnabled -XX:MaxGCPauseMillis=100 -XX:+UnlockExperimentalVMOptions -XX:+DisableExplicitGC -XX:+AlwaysPreTouch -XX:G1NewSizePercent=30 -XX:G1MaxNewSizePercent=40 -XX:G1HeapRegionSize=16m -XX:G1ReservePercent=15 -XX:G1HeapWastePercent=5 -XX:G1MixedGCCountTarget=4 -XX:InitiatingHeapOccupancyPercent=15 -XX:G1MixedGCLiveThresholdPercent=90 -XX:G1RSetUpdatingPauseTimePercent=5 -XX:SurvivorRatio=8
常见问题
Peak (Dev) 支持哪些 Minecraft 版本?
Peak (Dev) 基于 Minecraft Java 版 1.21.1,使用 NeoForge 加载器。
Peak (Dev) 怎么安装?
点本页「前往下载」拿到整合包文件(Modrinth 的是 .mrpack,CurseForge 的是 .zip),在 PCL2 或 HMCL 启动器里选择「导入整合包」,启动器会自动装好 Minecraft、加载器和全部模组。建议在启动器里给游戏分配 4–6 GB 内存。
Peak (Dev) 开服需要多大内存?
推荐服务器内存 12 GB。在线人数多、或者建了大量机器和区块加载器时,可以再加 2–4 GB。
怎么和朋友一起玩 Peak (Dev)?
点本页的「一键开服」,选好配置后会自动安装 Peak (Dev) 的服务端,几分钟就能开好。把服务器地址发给朋友,大家用同一个版本的整合包连进去就行。
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The lightweight edition of PEAK. Cross-play compatible! A non-linear Ultra optimized Modpack built around Create automation, Magic systems, and Tons of custom content to explore!
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