entity walls
Adds faction-specific defensive towers, barracks, tech buildings, and traps to Hundred Years War, along with a wealth-based raid system and RTS construction mechanics.
截图
介绍
Overview
Entity Walls is a mod designed specifically for Hundred Years War that adds base defense towers and faction-specific buildings, with faction raids designed with reference to RimWorld’s wealth mechanic.
Similar to Age of Empires, players can consume resources stored in the Town Center to build defense towers, barracks, technology buildings, and traps, and can also use barracks to produce soldiers. Buildings and units have multiple unique upgrade abilities and skills for defending the base.
This mod does not hard-depend on Hundred Years War (HYW), but without it many features will be missing (if you only want to experience the defense towers).
Main Current Content
Building System (Only part is shown; explore more in-game)
Defense Towers: Human faction Arrow Tower, Cannon Tower, Musket Tower, Heavy Artillery, etc.; the Undead faction has Ice Tower, Plague Spitter, Phantom Nest, etc.; Wood Elves have Tree Fortress, etc. Different buildings have different abilities and can be upgraded into specialized branches;
Barracks: divided by faction, including Wood Elves’ Tree Fortress, the Undead’s Grave, Bone Camp, Bone Tower, and humans’ Infantry Barracks, Archery Range, Stable, etc. Different factions have different troop-production buildings;
Main City: provides faction-specific passive/active abilities, such as Mercenary squad recruitment;
Technology Buildings:
Blacksmith: mainly provides attribute upgrades;
Research Center: provides advanced technology unlocks and enhancements.
Faction-unique technologies: for example, France’s Stable can provide the faction-exclusive technology Chivalry, etc.
Traps: include landmines, barricades, zombie pits, etc. (Most buildings have upgrade options; maxing them unlocks special abilities.)
Walls: made of vanilla blocks, in groups of 5*2 or 3*2, but can be aggroed and attacked by enemies.
Raid System
Wealth: referencing RimWorld, determines how many raiders are sent based on the player’s wealth.
Normal Raid: randomly selects infantry, archers, and mages to join the raid.
Artillery Position Raid: builds a position with mortars near your base and bombards your base until you destroy the strongpoint.
Cavalry Raid: spawns a group of cavalry to charge your position.
Tunnel Raid (WIP): spawns a tunnel drill inside your base, from which a small number of enemies emerge.
Controls
Open Hundred Years War’s RTS view and enter building mode (press B); the building bar will then be displayed on the right. Select a Siege Engineer, press T and right-click to station on a foundation to participate in construction. Some soldiers can garrison into corresponding defense towers, such as archers, musketeers, siege engineers, etc.;
In Hundred Years War’s RTS view, shortcut icons for currently owned buildings are displayed at the top; double-click to jump to them;
You can also hold a Wall Breaker Hammer and sneak + right-click to open the GUI, then right-click to build manually. Use this mod’s spyglass, aim at any container and press O to bind it as a resource chest. Construction can only obtain resources from resource chests;
Integration with Hundred Years War;
Unit skill casting: after selecting a unit, skill icons and their corresponding hotkeys are displayed on the right, such as Zombie Burrow (L) and Longbowman Deploy Barricade (K);
This mod can be used standalone. If Hundred Years War (Hundred Years War) is installed, more integration content will be unlocked, such as faction-specific buildings, technologies, and raid gameplay. It is more complete with it, but works normally without it.
Notes
This mod is under development; missing icons and sound effects are normal.










常见问题
entity walls 支持哪些 Minecraft 版本?
entity walls 支持 Minecraft Java 版 1.20.1,可用的加载器:Forge。下载时注意选择和你游戏版本一致的文件。
entity walls 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Forge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。
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