ki maeister macht
AI controls villagers, pillagers, piglins, wither skeletons, and the AI also controls the 3 bosses, and the bosses are very strong.
介绍
package com.example.spacemod;
public class Bosses {
// =====================================================
// GOLIBERT
// =====================================================
public static class Golibert {
public static final String NAME = “Golibert”;
public static final int HEALTH = 20000;
public static final int HELPER_INTERVAL = 30;
public static final int POISON_RADIUS = 50;
public static final int LASER_DAMAGE = 3;
public static final int REGENERATION_LEVEL = 2;
private boolean spawned;
public Golibert() {
spawned = false;
}
public boolean canSpawn(boolean jungle) {
return jungle && !spawned;
}
public void spawn() {
spawned = true;
}
public void summonHelpers() {
// Golibert kann seine Helfer beschwören.
}
public void poisonNearbyAttackers() {
// Angreifer in Reichweite erhalten Gift.
}
public void useWeakness() {
// Schwäche-Effekt.
}
public void fireLaser() {
// Laserangriff.
}
public boolean isSpawned() {
return spawned;
}
}
// =====================================================
// GOLIBERT-HELFER
// =====================================================
public static class GolibertHelper {
public static final double SIZE = 1.0 / 30.0;
public static final int ATTACK_RANGE = 2;
public static final int DAMAGE = 3;
public void detectAttackers() {
// Angreifer erkennen.
}
public void mineBlocks() {
// Blöcke abbauen.
}
public void placeBlocks() {
// Blöcke platzieren.
}
public void interactWithBlocks() {
// Mit Blöcken interagieren.
}
public void buildStructures() {
// Bauen.
}
}
// =====================================================
// WARDEN OF SKELETONS
// =====================================================
public static class WardenOfSkeletons {
public static final String NAME =
“Warden of Skeletons”;
public static final int HEALTH = 10000;
public static final int SKELETON_HEALTH = 30;
public static final int SUMMON_INTERVAL = 30;
private boolean spawned;
public WardenOfSkeletons() {
spawned = false;
}
public void spawn() {
spawned = true;
}
public void summonSkeletons() {
// Skeletons beschwören.
}
public void regeneration() {
// Permanente Regeneration.
}
public void createFloatingTriangle() {
// Das dreieckige Aussehen des Bosses.
}
public boolean isSpawned() {
return spawned;
}
}
// =====================================================
// WITHER-SYSTEM
// =====================================================
public static class WitherBoss {
public static final int NORMAL_HEALTH = 600;
public static final int KING_HEALTH = 600;
public static final int MASTER_HEALTH = 6000;
public static final int GOD_HEALTH = 50000;
public void normalBehaviour() {
// Normales Wither-Verhalten.
}
public void kingAbilities() {
// Erweiterte Fähigkeiten.
}
public void masterAbilities() {
// Weitere Fähigkeiten.
}
public void godAbilities() {
// Stärkste Boss-Stufe.
}
}
}
常见问题
ki maeister macht 支持哪些 Minecraft 版本?
ki maeister macht 基于 Minecraft Java 版 1.21.1,使用 Fabric 加载器。
ki maeister macht 怎么安装?
点本页「前往下载」拿到整合包文件(Modrinth 的是 .mrpack,CurseForge 的是 .zip),在 PCL2 或 HMCL 启动器里选择「导入整合包」,启动器会自动装好 Minecraft、加载器和全部模组。建议在启动器里给游戏分配 4–6 GB 内存。
ki maeister macht 开服需要多大内存?
推荐服务器内存 12 GB。在线人数多、或者建了大量机器和区块加载器时,可以再加 2–4 GB。
怎么和朋友一起玩 ki maeister macht?
点本页的「一键开服」,选好配置后会自动安装 ki maeister macht 的服务端,几分钟就能开好。把服务器地址发给朋友,大家用同一个版本的整合包连进去就行。
评论
登录后评论和评分