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Crystal Craft (CryCraft)

作者:Cargod6

Mine nine crystal families, trade up at the Crystal Exchange, then forge gear or perform the mystery rituals.

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介绍

中文介绍正在准备中,下面暂时显示原文。

Crystal Craft · 晶体工艺

An update can change or remove items and blocks from an older version — this is expected.

Crystal Craft is a Minecraft armor, tools, and weapons mod built around nine crystal families,
and it is one continuous progression line:

  1. Find crystals. Nine families, each with its own biome and its own crystal cluster to
    mine.
  2. Build the Crystal Exchange, and trade crystals there: every trade raises its tier, and the
    higher tiers are where the better grades are sold.
  3. Reach the higher grades by whatever route suits you. Trading is only one road. Growing
    crystal buds, cutting stones at the stone cutting board, playing the gambling contract
    at either table, opening a small blind box and finishing a legendary bounty at the photo
    buyer
    all lead to a high grade, and each of them plays differently.
  4. Spend them on yourself — or on the mod’s mystery rituals. Armour, tools, weapons, the mod’s
    three enchantments and the nine aura lanterns all want higher grades, and the Summoning Beacon
    and the Realm Crystal take a crystal somewhere stranger.
  5. Charge equipment at the beacon, then call them. The charging ritual spends one World
    Treasure crystal
    of each kind on a piece of equipment; Morton’s Fork is one of those charges.
    Craft the Realm Crystal, feed it to the same Summoning Beacon to reach the other side, take
    the trial, and return it when it is finished for a powerful treasure.

It is just as much a utility mod — a portable black hole, a camera, furnaces faster than vanilla, a
standee that heals the neighbourhood, a second gambling table for the reckless, and more wondrous
things!

A treasure’s damage counts as the player’s as well, so a charged sword in the main hand keeps its enchantments and its Morton’s Fork working while the treasure does the killing (the one exception is the warden the sculk horn summons).

Where a World Treasure crystal comes from

Route Chance
Mining a crystal cluster, no enchantment 0.1%
Mining a crystal cluster, Crystal Carving I / II / III 0.15% / 0.2% / 0.3%
Stone cutting board, ordinary mystery stone, amethyst knife / ruby knife / energy blade 0.1% / 0.2% / 0.8%
Stone cutting board, prismatic mystery stone 100%
Gambling Contract, low table, ordinary mystery stone 0.36%
Gambling Contract, low table, prismatic mystery stone 100%
Small Blind Box 0.3%
Photo buyer, legendary bounty 25%
Crystal geode, common / fine / pristine / World Treasure base 0.1% / 0.2% / 0.3% / 3% per drop (one drop every 60 / 45 / 30 / 10 s)

New in 1.1.10

A new multiblock for all nine families, plus fixes to the void pickaxe and the 1.20.1 advancement tree.

  • Nine crystal geodes. Each family has its own mother rock. Place it in the centre and ring it with eight crystal blocks of the same family and the same grade; a missing block, a different family or a mixed grade leaves it dark and producing nothing. It is a mid- to late-game build: eight matching crystal clusters around one Colorless Dream Crystal make the family’s mother rock, which then produces that family’s crystals automatically.
  • What a geode makes. One drop above the geode every 60 / 45 / 30 / 10 seconds on a common / fine / pristine / World Treasure ring. Powder comes in ones to threes; a crystal comes one at a time. The ring’s grade sets the odds, not the family.
  • No cap. A complete structure keeps producing, so collect the drops before they pile up.
  • The void pickaxe and crystal clusters. The pickaxe now lends its Silk Touch to clusters like any other block, so a cluster gives one cluster and nothing else — no powder and no extra graded crystal, even when the pickaxe carries Fortune. The harvest roll runs after the borrowed enchantment, so it can no longer add a second drop.
  • Fixes. On 1.20.1, the Gambling Contract advancement now hangs under Where It All Begins, matching the other four versions.

image

image

New in 1.1.9.3

  • The void charge’s numbers now reach the right place. Its true damage and its instant kill are both credited to the player, so the kills they make count, drop what they should, and answer the Morton’s Fork charge.

New in 1.1.9.2

A few small changes.

  • The void charge was rebuilt. On hit it now has a 50% chance to deal 10 extra true damage, and a 1% chance to kill the target outright. Both were lowered or raised to match what the tooltip says, and both now count as the player’s kill, so loot, Looting and kill statistics work again — the instant kill used to leave nothing behind.
  • The summoned warden’s blows are the summoner’s. A warden called by the sculk horn now passes its kills to whoever called it, so the loot that only appears for a player kill drops as it should, and its darkness is lifted once more as it leaves.
  • The summoned warden drops nothing. Killed, it leaves no loot of its own; the kills it makes still count for its summoner.
  • The projections’ kills are the player’s too. On the 1.20.1 and 1.21.1 builds, the phantoms of the analyser and the soul shade now credit their kills to the player, so their loot and experience follow.
  • The resonance core’s kills are the player’s too. Its lightning, freeze and fire now credit the player on the 1.20.1 and 1.21.1 builds, so their loot and experience follow.

New in 1.1.9.1

Improved the halo’s look, let the summoning beacon hold several charges on one piece of equipment, and fixed an ore-duplication exploit.

  • Where the halo sits. It now hangs behind and above the head, tilted, and trails the character’s head as it turns.
  • The standee’s attack switch. Shift-right-click turns its attacks off or on; a fresh placement starts with them on, and the setting survives a reload.
  • Several charges on one tool. The beacon can add a second, third and fourth charge to the same piece of equipment, every one of them takes effect, and a crystal already on the tool can no longer go in. Tools charged earlier keep working and are folded into the new list on their next charge.
  • The “Their Echo” advancement is awarded when the ritual finishes, and reads Complete one summon-flash charging ritual.
  • The low tier of the Gambling Contract shakes as hard as the high-tier one.
  • New art. The realm crystal has been redrawn to match the current crystal style.
  • Fixes. The mining-master charge no longer duplicates block drops, closing an ore-duplication loop that silk touch could farm endlessly, the void pickaxe recipe now asks for a pristine crystal instead of a fine one.

New in 1.1.9

A round of art improvements across the crystal set.

  • Animated art. The treasure crystal, empowered crystal, treasure crystal block and Radiant Heart animations were redrawn.
  • Also redrawn. The nine crystals, the powders, the four particle items, the clusters, the Colorless Dream Crystal, the Yellow Crystal Clover and the ultimate easter egg item’s icon.
  • Fixes. The crystal seekers show their names again instead of a raw translation key, and both zombie villagers wear the same profession art as the living ones.

Old: image

image

New: image

image

New in 1.1.8

A new material, a much faster lantern and a second gambling table, plus a pass over the interfaces.

  • A new item. The Colorless Dream Crystal has one source: a blade carrying the Morton’s Fork charge, at 10% from the Warden, 15% from the Wither and 30% from the Ender Dragon. It is the centre of all three prismatic mystery stone recipes, eight matching stones around one crystal.
  • Lantern growth tuning. The gold crystal lantern now shortens a baby animal’s growth by twenty seconds every five seconds, so a twenty minute wait becomes about ninety seconds. It still only runs while the lantern is switched on.
  • A second gambling table. The arrow at the bottom right opens the high-stakes table; the normal one keeps its layout, three cuts and bargain. The arrow stays grey until ten rounds have been played.
  • Six ways to lose. Six chip slots, slag through World Treasure, sixteen emeralds a round. The stone cuts itself four times, one second apart, and the result is fixed the moment the round starts.
  • Only the winner pays. The winning category is copied at 2, 2.5, 3, 4, 5 or 10 times, rounded up, and every other chip is consumed. Odds are 30, 25, 20, 15, 9 and 1 percent.
  • The round waits for you. Closing the screen while idle returns the chips; closing mid-cut or before claiming keeps the round, and it is stored per player.
  • Slag, unified. Common stones carry three to four slag sectors, fine stones one or two, pristine and World Treasure none, on both tables.
  • Where World Treasure crystals come from. Every crystal carries a JEI page listing the five routes: a pick and the Crystal Carving enchantment, the stone cutting board, the gambling contract, the Small Blind Box and a legendary bounty at the photo buyer.
  • An interface pass. Borders were redrawn for the album, the portable black hole, the summoning beacon, both energy furnaces, the photo buyer, the stone cutting board and both gambling tables. The black hole writes its labels in dark purple now.
  • Fixes. 1.20.1 gets its dark gambling backdrop back; both tables enable only their own slots; dragging and quick crafting work in the high-stakes table; the dialogue no longer sticks after switching tables, and taking a round back now syncs its ended state to the client.
  • Every route to a World Treasure crystal. A pick on a crystal cluster, best with the Crystal Carving enchantment; the stone cutting board with a mystery stone; the gambling contract; the blind box; and a legendary bounty at the photo buyer.
  • Textures. The gambling tables use their own baked frame strips instead of the engine’s animated textures.

New in 1.1.7

The ultimate easter-egg item gets its full kit, plus fixes and tuning across the board.

  • Three halo modes. Right-click the ultimate easter egg item while holding it to cycle Flight only, Normal attack and Full attack. The mode is remembered per player, and falls back to Flight only whenever the item leaves your hands.
  • A price on power. Normal attack costs 0.031% of your total experience every second, Full attack 0.31%. Run dry and the halo drops back to Flight only on its own.
  • Staged damage. Each hit on the same target escalates.
  • Nearest first, capped. Normal attack hits up to 8 targets, Full attack up to 31, always the closest.
  • The standee fights too. A placed standee strikes hostiles within 123 blocks every two seconds, heals passive animals and pets, and cancels every explosion in range. Its kills give no loot or experience. It only works while its chunk is loaded.
  • A kill sound. A short chime plays once per wave when the halo kills something, at one of three pitches.
  • Bloom. The halo now carries three feathered layers of glow.
  • The halo renders in world space on 1.20.1 and 1.21.1, after particles, so held items, water and walls no longer cover it, and it no longer darkens when seen from directly above.
  • Sun God’s Radiance. It no longer looses an arrow the instant the button goes down; hold for 0.3 seconds first. The typhoon’s shot sound is half as loud.
  • Treasure tuning. The Radiant Mirror now fills to six charges, and six is the old ten. A lapsed window costs one charge instead of two, and a blessing lasts five seconds plus two for every charge past three. The analyser’s projections stop using projectiles against targets that cannot be hurt by them and close in with blades, wind and resonance cores instead. The thunder blood’s shield now lines up with the player and turns with the body. Sun God’s Radiance needs 0.3 seconds of charge, and the typhoon’s shot is quieter.
  • Standee expressions and a search command. A placed standee switches its expression with a right-click. If you lose one, /find_aegis marks the nearest standee within 123 blocks; it needs operator permission.
  • Textures. A few item textures were changed.

Stone gambling polish (folded into 1.1.7)

A polish pass on stone gambling, plus one compatibility fix.

  • GeckoLib compatibility. The stones the table draws no longer go through the game’s animated-texture system, the one where a PNG carries an .mcmeta file and the game steps the frames. Their frames are baked into ordinary frame strips and stepped by the screen itself, so a mod that rewrites texture loading can no longer turn them into stripes. They still move; only the mechanism changed.
  • The cut surface stays alive. Once a prismatic mystery stone is cut, its shell keeps animating, timed by the screen itself instead of the texture metadata.
  • Two counters. The window now shows the current round and the total rounds, top right. A round counts when you take the stone back or sell it after at least one cut; placing a stone and taking it back untouched does not count. The total follows the player, including through death and dimension changes.
  • The cutting fee comes off with the first cut. Two emeralds are taken when the knife first goes in, and settling up afterwards costs nothing extra. Reopening the window does not charge again.
  • Any positive offer can be sold. Once the fee is paid up front, a one-emerald offer is still a deal.
  • A line per cut. The villager used to repeat himself on some groups because of a modulo that always landed on the same line; every cut now picks a different one.
  • Small text fixes: one English line that had drifted from its Chinese original, one line that could no longer be reached, and the cutting board advancement is now called Pseudo-Automatic Stone Gambling.
  • The Crystal Detection Lens is cheaper. Every crystal exchange sells it for 3 emeralds instead of 10, so the lens is affordable from the very first tier.

New in 1.1.6

Stone gambling. A Gambling Contract opens a table with a seeker: put in a mystery stone, cut
it in three ways — a little, in half, or all at once — and watch the cut faces reveal crystal or
slag. The villager quotes a price from the first cut, and every further cut moves it: slag pushes
the price down, clean crystal pushes it up. Take the stone back, haggle once, or sell it on the
spot. World Treasure crystals are the prize (four cuts, then glowing light through the cut face);
slag pays almost nothing.

Also fixed the first-person arms disappearing while a developed photograph is held up, on the 26.2
and 26.1.2 builds.

Fixed six 1.21.1 screens — stone cutting board, summoning beacon, both photo buyers, photo album and
portable black hole — drawing the world dim twice, which made them darker than every other screen.

Contracts are crafted from paper, emeralds and an ordinary mystery stone, and every crystal seeker —
the villager and the wandering one — sells them. Using one requires a seeker within eight blocks.

Two new faces in the crystal works: the crystal seeker, a villager who works at the stone cutting
board, and the wandering crystal seeker, a travelling merchant who makes its home in crystal caves.

Requirements

Five builds of the same mod, one per Minecraft version. Everything described here is in all of them;
only the loader differs.

Minecraft 1.20.1 build Minecraft 1.21.1 build Minecraft 26.1.2 build Minecraft 26.2 build Minecraft 26.3 build
Loader Forge 47.4.23 or newer NeoForge 21.1.251 or newer NeoForge 26.1.2.122 or newer NeoForge 26.2.0.93 or newer NeoForge 26.3.0.97 or newer
Java 17 21 25 25 25
Dependencies None None None None None
JEI Optional — install it to see the custom recipe pages. The mod works fine without it. Same Same Same Same

Install on both client and server. an update can still change or remove things from an older
version.


What is in the mod

Crystals and the world. Nine families — Pearl, Ruby, Gold, Silver, Wind, Prism, Ember, Void and
Onyx — each with its own home: the sea floor, the lush caves, desert and snowy caves, the windswept
hills, the ice spikes, the crimson forest, the outer end islands and the deep dark. Every family has
its own crystal, powder, block, cluster and lantern, in four grades — common, fine, pristine and
World Treasure — with the grade stored on the item; recipes match it exactly, and the higher
equipment wants the higher grades. Above those sit the treasure and empowered crystals, the
Radiant Heart, and the Realm Crystal that sets the trials in motion.

Blocks and building. Crystal blocks and clusters, the nine crystal buds, the crystal
exchange
with its five tiers, the nine aura lanterns, and the mod’s three
enchantments.

Equipment. Two full armour sets, boots and leggings, swords and the Void Pickaxe, the Prism Roar bow and the
Prism Trident, a Memory Staff, a Crystal Detection Lens, and the nine treasures the trials hand out.

Machines and items. Energy and overcharged furnaces, the lightning attractors and lightning
capsule, the Stone Cutting Board and its Gambling Contracts, the Space Bomb, the portable black
hole
, a camera with photo paper and a photo album, a photo buyer that pays for pictures
of what it asks for, odd, bizarre and prismatic mystery stones, Small Blind Boxes, Pearl Candy, a
resistance potion and Onyx Smithing Templates.

Rituals, charges and auras. The Summoning Beacon pours a crystal’s power into a piece of
equipment, and one tool can carry several charges at once; offered a Realm Crystal, it answers with a
trial. Nine aura lanterns cover healing, haste, crops, explosions, item pulls, random buffs,
weakening, teleport blocking and keep-inventory on death. And more!

New in 1.1.5 – A round of reinforcements and detail work, mostly in how equipment keeps its effects.
New in 1.1.4 – an easter egg, and an ultimate item.
New in 1.1.3 – a large round of balance and fixes, and the two newer versions, and trials reworked.
New in 1.1.2 – the trials and the treasures.
New in 1.1.0 – new arms, a blind box, and one treasure.
Before 1.1.0. The first phase was the mod itself: the nine crystal families with their own world
generation, the crystal exchange and its tiers, the armour, tools and enchantments, the furnaces and
the photo equipment, plus the advancement line and the World Treasure-grade items – with a steady
run of balance changes and fixes along the way.


The custom photo buyer and its command

The Custom Photo Buyer is the photo buyer with a pool an operator writes. It looks and works
like the ordinary one – three cards a day, one trade per card, a completed trade replaces that
card the next time the pool can fill it – but what it asks for comes from /customphotopool instead
of the built-in list. The pool belongs to the save, not to the machine, so every custom buyer in
a world reads the same list.

/customphotopool set <index> <entity> <reward item> <count> [name] [description]
/customphotopool remove <index>
/customphotopool list
/customphotopool clear confirm

Requires permission level 2 (an operator). What the arguments are:

  • index – the entry’s number, from 1. It has to be free; list shows what is taken.
  • entity – an entity id, for example minecraft:creeper. Any registered entity works,
    including creatures from other mods. A typo is refused on the spot rather than quietly never matching.
  • reward item and count – what one completed trade pays, and how many. The count may not exceed the item’s own stack size, so the card can always draw the reward as a single stack.
  • name and description – optional, plain text, in whatever language you write them in. Leave the name out and the entity’s own display name is used; the description is the line under it.
  • the card’s picture is whatever you are holding in your main hand when you run the command. The machine has no way to know what a creature from another mod looks like, and you do – a spawn egg, a head, an item from that mod. An empty hand is refused rather than guessed at.

Examples:

/give @s minecraft:nether_star
/customphotopool set 1 minecraft:wither minecraft:nether_star 3 "A Wither's Head" "Beat that one and you have earned it"

That one wants a photograph of a wither and pays three nether stars for it, with a name and a
line of description of the operator’s own.

/customphotopool set 2 minecraft:axolotl minecraft:tropical_fish 8 "Axolotl" "Just bring it a fish"

The second one needs no name of its own: run it and the card shows the game’s own name for an
axolotl, whatever language the game is in, with “Just bring it a fish” underneath.


License

Copyright (c) 2026 Cargod6. All Rights Reserved.

  • You may install and play the mod, and record, stream and monetise videos of it.
  • You may include the mod in a modpack — by linking to the official download or shipping the unmodified jar. Packs monetised through ads or donations need no further permission.
  • You may not re-upload the mod, redistribute modified versions, reuse its assets, sell it, or remove its copyright notices.

Please contact the author first to redistribute the mod or sell a pack.


Author: Cargod6

Built on Minecraft Forge and NeoForge. Minecraft is a trademark of Mojang Studios; this mod is an
independent work and is neither affiliated with nor endorsed by Mojang Studios, the Minecraft Forge
team or the NeoForge team.


中文说明

更新可能移除或改动旧版本的物品与方块,这属于正常情况。

「晶体工艺」是一个围绕九种水晶展开的 Minecraft 装备模组,整条路线一环扣一环:

  1. 寻找水晶。 九种水晶各自生成在不同地形,去对应生物群系挖它的水晶簇。
  2. 合成寻晶易所。 把水晶放进去交易,每笔交易都会提升易所的层级,层级越高,货架上出售的水晶 等级越高。
  3. 通过各类途径获得高级水晶。 交易只是其中一条路。让水晶芽长成晶簇、在削石板上切割石头、 拿着赌石契约在两张赌桌上赌石头、拆小盲盒,或者完成照片收购机的传奇悬赏, 都能拿到高等级水晶,而且每一种玩法都不一样。
  4. 提升自己,或进行神秘仪式。 护甲、工具、武器、模组自有的三个附魔与九种光环灯笼都要高等级 水晶;而唤闪信标与界晶则把水晶引向更神秘的地方。
  5. 在信标充能,再联系他们。 唤闪仪式用每种环世珍宝水晶对装备充能,莫顿之叉是其中一种。 再合成界晶放进同一个唤闪信标,与另一侧取得联系,接下试炼,完成之后交回去换强力的宝物道具。

它同时是个实用模组 —— 一个便携黑洞、一台照相机、比原版更快的熔炉、一座会治愈周围一圈的立牌、一张给胆大的人准备的赌桌,以及更多神奇物品!

宝物造成的伤害同样算玩家造成的,所以主手拿着带充能的剑、用宝物打怪时,剑上的附魔与莫顿之叉照样生效(例外是幽匿号角召唤的监守者伤害)。

珍宝水晶的获取概率

途径 概率
挖水晶簇,不附魔 0.1%
挖水晶簇,刻晶妙术 I / II / III 0.15% / 0.2% / 0.3%
削石板,普通神秘石,紫晶刀 / 鲁比刀 / 高能晶刃 0.1% / 0.2% / 0.8%
削石板,棱彩神秘石 100%
赌石契约,低阶赌局,普通神秘石 0.36%
赌石契约,低阶赌局,棱彩神秘石 100%
小盲盒 0.3%
照片收购机,传奇悬赏 25%
水晶母岩,普通 / 精良 / 无垢 / 环世珍宝结构 每次产出 0.1% / 0.2% / 0.3% / 3%(每 60 / 45 / 30 / 10 秒产出一次)

1.1.10 新增

九族各多了一座多方块结构水晶母岩,并修掉了末伊德镐与 1.20.1 进度树的问题。

  • 九族水晶母岩。 每族一块母岩。把它放在中心,同一层周围八格围上同族同等级的水晶块;缺块、换族或混级都会让它保持暗淡,不产出。这是中后期玩法:一颗失色梦晶周围围上八块对应水晶簇,就能得到该族母岩,之后它会自动产出该族水晶。
  • 母岩产出。 普通 / 精良 / 无垢 / 环世珍宝结构分别每 60 / 45 / 30 / 10 秒在母岩正上方掉一次。水晶粉一次 1 到 3 份,水晶一次 1 个;概率由这一圈水晶块的等级决定,和族无关。
  • 没有上限。 结构完整就一直产出,记得及时收取。
  • 末伊德镐与水晶簇。 末伊德镐现在对水晶簇也照常借精准采集,挖水晶簇只掉一个水晶簇,不掉粉末,也不掉额外分级水晶;即使镐上有时运也一样。额外分级水晶的判定在借来的精准采集之后执行,所以不会再补出第二份掉落。
  • 修复。 1.20.1 的赌石契约进度已挂到“一切的伊始”下面,和其他四个版本一致。

1.1.9.3 新增

  • 极乐快进的伤害现在算对了人。 那 10 点真实伤害与 1% 的秒杀都记在玩家名下,击杀、掉落与莫顿之叉的产出都恢复正常。

1.1.9.2 新增

一些小改动。

  • 极乐快进重做。 攻击命中时有 50% 概率造成额外 10 点真实伤害,另有 1% 概率直接秒杀目标。两处数值与描述对齐,并且都改成算玩家击杀,掉落、抢夺与击杀统计恢复正常,此前秒杀是不留任何东西的。
  • 幽匿号角召来的监守者,击杀算召唤者。 只对玩家击杀生效的战利品现在能正常掉落,退场时也不再给周围玩家留下黑暗。
  • 召唤出来的监守者被击杀时不掉落任何物品,它打死的怪仍然算在召唤者头上。
  • 幻影的击杀也算玩家。 灵魂折影与域外解析仪召出的幻影,在 1.20.1 与 1.21.1 版本上也把击杀算给玩家,掉落与经验随之恢复。
  • 共振核心的击杀也算玩家。 它的雷击、冰冻与着火在 1.20.1 与 1.21.1 上同样改成算玩家击杀,掉落与经验随之恢复。

1.1.9.1 新增

优化了光环视觉效果,唤闪信标现在可以在一件装备上进行多种充能,并修复了一个可刷矿物的特性。

  • 光环的位置。 玩家的光环改挂在脑袋后上方倾斜,且会滞后跟随角色摇头。
  • 立牌的攻击开关。 潜行加右键开关它的攻击;新放下的立牌默认开启,设置随方块存档保留。
  • 一件装备多种充能。 信标现在能给同一件装备加上第二、第三、第四种充能,每种都生效;已经带有的那种水晶不能重复放入。之前充过能的工具照常可用,下次充能时并入新的列表。
  • 「他们」的回音改为仪式完成时授予,描述为「完成一次唤闪充能仪式」。
  • 低阶切石的抖动幅度与高阶一致。
  • 重绘。 界晶的动画效果重做,以适配新的水晶风格。
  • 修复。 采矿宗师不再复制方块形态的掉落,修掉了借精准采集无限刷矿的漏洞,末伊德镐的配方改为需要无垢等级的水晶。

1.1.9 新增

这一版进行了一轮材质优化重绘。

  • 动画材质。 环世珍宝水晶、迸能水晶、环世珍宝水晶块、璀璨之心的动画材质。
  • 同样重绘的内容。 九族水晶、水晶粉、四类粉粒、水晶簇、失色梦晶、黄晶四叶草、终极彩蛋物品图标。
  • 修复。 觅晶者与流浪觅晶者恢复显示名字,不再是原始翻译键;两种僵尸村民也换上与普通村民一致的职业外观。

1.1.8 新增

一种新材料、一个快很多的灯笼、一张新赌桌,外加一轮界面整备。

  • 新物品。 失色梦晶只有一个来源:带莫顿之叉充能的剑,监守者 10%、凋灵 15%、末影龙 30%。三种棱彩神秘石配方都以它为中心,八块同类石头围一颗。
  • 灯笼成长调优。 耶络水晶灯笼现在每五秒缩短幼年动物二十秒成长时间,原本二十分钟的等待变成约一分半。仍需灯笼处于开启状态。
  • 第二张赌桌。 右下角箭头进入高阶赌桌,普通赌桌的布局、三档切法与议价都不变。箭头在打满十回合前是灰的。
  • 六种输法。 六个筹码格,从废石渣到环世珍宝,每局十六颗绿宝石。石头自动切四刀、每刀间隔一秒,结果在开局那一刻就定了。
  • 只赔命中的那一类。 命中分类的筹码按 2、2.5、3、4、5 或 10 倍复制并向上取整,其余全部消耗。概率为 30、25、20、15、9、1 个百分点。
  • 这一局会等你。 空闲时关界面退回筹码;切石途中或未领奖时关掉会保留这一局,而且按玩家保存。
  • 渣数统一。 两张桌上普通神秘石带 3 到 4 块渣,精良 1 到 2 块,无垢与环世珍宝不带渣。
  • 珍宝水晶从哪来。 每种水晶多一页 JEI 说明,列出五条来路:镐加刻晶妙术、削石板、赌石契约、小盲盒、照片收购机的传奇悬赏。
  • 界面整备。 相册、便携黑洞、召唤信标、两种能量熔炉、照片买家、削石板与两张赌桌的边框都重画,黑洞的文字改成深紫。
  • 修复。 1.20.1 恢复赌石暗色背景;两张赌桌只启用自己那套格子;高阶赌桌的拖拽与快速合成可用;切换赌桌后对话不再卡住,收回结束时也会把结束状态同步给客户端。
  • 珍宝水晶的所有来路。 用镐挖水晶簇,配刻晶妙术概率更高;削石板加工神秘石;赌石契约;小盲盒;照片收购机的传奇悬赏。
  • 材质。 两张赌桌改用自己烘的帧条,不再走引擎的动画贴图。

1.1.7 新增

终极彩蛋物品补齐整套机制,另有若干修复与调整。

  • 光环三种模式。 手持终极彩蛋物品时右键循环切换:仅飞行、普通攻击、全力攻击。模式按玩家记录, 一旦牌不在手上就退回仅飞行。
  • 强度有代价。 普通攻击每秒消耗总经验的 0.031%,全力攻击每秒 0.31%。经验扣不动时自动退回仅飞行。
  • 分阶段伤害。 同一个目标被连续打中会逐段增强。
  • 最近优先且有上限。 普通攻击最多 8 个目标,全力攻击最多 31 个,都是就近选择。
  • 立牌也会攻击。 放置的立牌每两秒攻击 123 格内的敌对生物,为被动生物与宠物续再生,并让范围内的 爆炸全部失效。它杀死的东西不掉落也不给经验。所在区块未加载时不生效。
  • 击杀音效。 光环击杀时每一波响一声,三种音高随机。
  • 泛光。 光环外圈新增三层羽化光晕。
  • 1.20.1 与 1.21.1 的光环改为世界空间绘制,排在粒子之后,手持物品、水面与墙体不会再挡住它, 从正上方看也不会变暗。
  • 阳神曜光不再一按下就出箭,需要按住 0.3 秒;台风的射击音效音量减半。
  • 神器调整。 辉光镜改为 6 点满能量,等于以前的 10 点;空窗口失误只扣 1 点;增益 5 秒起,蓄能门槛 3 点,之后每点再加 2 秒。域外解析仪的两个幻影遇到打不动弹射物的目标会改用近战、风之力与共振核心。 灌注雷霆的护罩随身体朝向对齐。阳神曜光需要按住 0.3 秒,台风射击音效减半。
  • 立牌表情与定位指令。 放置的立牌可以右键切换表情;找不到时用 /find_aegis 标出 123 格内最近的 一个,需要管理员权限。
  • 材质。 修改了部分物品材质。

赌石打磨(并入 1.1.7)

赌石的一次打磨,外加一个兼容性修正。

  • 兼容 GeckoLib。 赌石界面画石头时不再走游戏的动画贴图机制,也就是那张 PNG 旁边挂 .mcmeta、由游戏 自己翻页的做法。帧直接烘成普通竖条图,由界面自己按游戏刻换帧,所以就算有模组接管了贴图加载,也不会再 画成一条条竖纹。动画仍在,只是换了驱动方式。
  • 切开的切面照样会动。 棱彩神秘石下刀之后,外壳仍然按帧流动,帧号由界面自己算,不看贴图的 mcmeta。
  • 两个计数器。 界面右上角显示当前回合和总共回合。下过至少一刀之后,选择收回或成交才算一轮;放上去 没切就收回不算。总共回合跟着玩家走,死亡重生和跨维度都在。
  • 切割费第一刀就扣。 下刀的那一刻扣掉 2 颗绿宝石,之后收回或成交都不再收。关掉界面重新打开也不会 再扣一次。
  • 报价只要大于 0 就能成交。 费用已经提前付过,所以 1 颗的报价也算成交。
  • 每刀换一句。 以前某些台词组因为取模的关系总是落在同一句,现在每切一刀都会换一句。
  • 若干文案修正:一句英文和中文原意对不上,一句现在走不到的台词已删除,另外削石板那条进度的名字改成了 伪自动化赌石。
  • 检测透镜降价。 所有寻晶易所都从 10 颗绿宝石改成 3 颗,第一档就能买得起。

1.1.6 新增

晶体工艺里多了两种新面孔:觅晶者,以削石板为工作台的村民;以及流浪觅晶者,定居水晶洞的行商。

赌石。 拿一张赌石契约对觅晶者使用,就能开一局:放进一块神秘石,用三档切法——稍微切一点、切一半、一口气全切——看着断面一点点露出水晶或者渣。村民按第一刀报价,之后每切一刀都会动价:见了渣就往下砍,干净的水晶就往上涨。可以收回石头、谈一次价,也可以当场卖掉。环世珍宝水晶是头奖(切满四刀,切面会透出光),整块废石渣几乎不值钱。

另外修复了 26.2 与 26.1.2 上举起已拍摄的照片时手臂消失的问题。

另外修复了 1.21.1 上六个界面(削石板、唤闪信标、两种照片收购机、相册、便携黑洞)重复压暗世界的问题, 之前这些界面比别的界面暗一截。

契约用纸、绿宝石和一块普通神秘石合成,两种觅晶者都会卖。使用时,八格内必须有觅晶者或流浪觅晶者。

环境要求

同一个模组的五个版本,各对应一个 Minecraft 版本。这份说明里写的内容五版都有,区别只在载入器。

项目 Minecraft 1.20.1 版 Minecraft 1.21.1 版 Minecraft 26.1.2 版 Minecraft 26.2 版 Minecraft 26.3 版
载入器 Forge 47.4.23 或更高 NeoForge 21.1.251 或更高 NeoForge 26.1.2.122 或更高 NeoForge 26.2.0.93 或更高 NeoForge 26.3.0.97 或更高
Java 17 21 25 25 25
前置模组 无 无 无 无 无
JEI 可选 —— 装了会显示自定义配方页;不装也能正常游玩 同左 同左 同左 同左

客户端与服务端都需要安装。 更新时仍可能改动或移除旧版本的东西。

模组内容

世界与水晶。 九种水晶家族:珀尔、鲁比、耶络、西维尔、温蒂、普瑞斯、恩伯、末伊德、奥尼克斯,各自生成在海洋海底、繁茂洞穴、沙漠与雪原洞穴、风袭丘陵、冰刺之地、绯红森林、末地外岛与深暗之地。每种水晶都有一整套水晶 / 粉末 / 晶块 / 晶簇 / 灯笼,并带有普通、精良、无垢、环世珍宝四个等级;等级存在物品上,配方精确匹配等级,高等级装备也需要高等级水晶。四个等级之上还有珍宝与迸能两种形态、璀璨之心,以及用来发起试炼的界晶。

方块与建筑。 水晶块与晶簇、九种水晶芽、可按交易次数解锁五个层级的寻晶易所、九种光环灯笼,以及模组自有的三个附魔。

装备。 两套完整护甲、靴子与护腿、各类刀剑与末伊德镐、普瑞斯之吼弓与普瑞斯之权三叉戟、记忆权杖、晶体检测透镜,以及试炼完成后得到的九件宝物。

机器与道具。 能量熔炉与过载能量熔炉、引雷针与消音引雷针、闪电胶囊、削石板与赌石契约、空间炸弹、便携黑洞、配有相纸与相册的照相机、按目标收购照片的照片收购机、奇石、异石、怪石与棱彩版本、小盲盒、珀尔糖、抗性提升药水与奥尼克斯锻造模板。

仪式、充能与光环。 唤闪信标能把水晶的力量灌进装备,一件装备可以同时带多种充能;把界晶交给它,它会还你一条试炼。九种光环灯笼分别负责治疗非敌对生物、急迫与迅捷、催熟作物、抑制爆炸、吸引掉落物、随机增益、削弱敌对生物、封锁瞬移与死亡不掉落。以及更多!

1.1.5 新增:一轮补强与细节完善,主要集中在装备如何维持效果上。
1.1.4 新增:一件彩蛋,一件终极道具。
1.1.3 新增:一轮大量平衡与修复,以及两个新版本,试炼内容大更新。
1.1.2 新增:试炼与宝物。
1.1.0 新增:新武器、小盲盒,以及一件宝物。
1.1.0 之前。 第一阶段把模组本身搭了起来:九种水晶与各自的生成、寻晶易所与它的层级、护甲工具与附魔、熔炉与照片设备,以及进度线与环世珍宝级物品,期间伴随持续的平衡调整与修复。


客制化照片收购机与它的指令

客制化照片收购机就是”交易内容由管理员自己写”的照片收购机:外观与玩法与普通那台一样 (每天三张卡片、一张卡一次交易、卖掉后能补就补),只是它收什么由 /customphotopool 决定, 不用模组内置的清单。交易池是存档级的,不是每台方块一份,所以同一个世界里所有客制机看到同一份池子。

/customphotopool set <序号> <实体id> <奖励物品> <数量> [名称] [描述]
/customphotopool remove <序号>
/customphotopool list
/customphotopool clear confirm

需要权限等级 2(管理员)。各参数的含义:

  • 序号:从 1 开始,不能与已有的重复;list 会列出已占用的。
  • 实体id:例如 minecraft:creeper。任何已注册实体都行,包括其他模组的生物; 写错的 id 会当场报错,而不是默默永远匹配不上。
  • 奖励物品与数量:完成一次交易给什么、给几个。数量不能超过该物品的堆叠上限, 这样卡片永远能按一整叠画出来。
  • 名称与描述:可省略;是明文,写什么语言都行。名称省略时用实体自己的显示名,描述是它下面那行。
  • 卡片的预览图 = 你执行指令时主手拿的东西。机器不可能知道别的模组生物长什么样,但你知道—— 拿它的刷怪蛋、它的头、或者那个模组的某个物品都行。主手空着会被拒绝,不会瞎猜。

案例:

/give @s minecraft:nether_star
/customphotopool set 1 minecraft:wither minecraft:nether_star 3 "凋灵首级" "拍到了就算你狠"

上面这条:1 号位要拍凋灵,交一次给 3 颗下界之星,卡片上写”凋灵首级”,下面一行”拍到了就算你狠”。

/customphotopool set 2 minecraft:axolotl minecraft:tropical_fish 8 "美西螈" "给它一条鱼"

第二条没写名称:跑完之后卡片上显示的是游戏自己的”美西螈”,下面一行”给它一条鱼”。

其余几条的用法:/customphotopool list 看当前池子,/customphotopool remove 2 删掉 2 号, /customphotopool clear confirm 清空整个池子(要带 confirm,防手滑)。

许可

版权所有 (c) 2026 Cargod6,保留所有权利。

  • 允许:安装游玩 / 录制视频、直播并获利 / 收录进整合包(靠广告或捐赠获利无需授权)/ 制作不含原始文件的数据包与资源包
  • 禁止:重新上传 / 反编译或修改后分发 / 拿素材用于自己的项目 / 出售或置于付费墙后 / 移除版权声明

整合包可以自由收录,转载或以售卖整合包的方式获利请先联系作者。

作者

Cargod6

Built on Minecraft Forge and NeoForge. Minecraft is a trademark of Mojang Studios; this mod is an
independent work and is neither affiliated with nor endorsed by Mojang Studios, the Minecraft Forge
team or the NeoForge team.

常见问题

Crystal Craft (CryCraft) 支持哪些 Minecraft 版本?

Crystal Craft (CryCraft) 支持 Minecraft Java 版 1.20.1–26.3,共 5 个版本,可用的加载器:Forge / NeoForge。下载时注意选择和你游戏版本一致的文件。

Crystal Craft (CryCraft) 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Forge / NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。

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