SummonAI, Addon Mine and Slash
作者:Morkerod
SummonAI — 一个用于 Mine and Slash 的 Forge 1.20.1 附加模组。当玩家攻击、被攻击或召唤物被击中时,命令附近所有召唤物进行攻击。不再有闲置的仆从。
介绍
中文介绍正在准备中,下面暂时显示原文。
# SummonAI — Mod Summary
**Minecraft 1.20.1 | Forge 47.4.20 | Mine and Slash Addon**
—
## Overview
SummonAI is a lightweight Forge mod that overhauls the combat behavior of summoned minions in **Mine and Slash**. By default, summons stand idle during combat unless an enemy walks directly into their aggro radius. SummonAI replaces that passive behavior with an aggressive, reactive AI that keeps your minions fighting alongside you at all times.
—
## The Problem
Mine and Slash summons — wolves, skeletons, zombies, golems, spiders — follow the player but react slowly to combat. If the player attacks an enemy, the summons don’t respond. If the player gets hit, the summons don’t respond. They only engage when the enemy is close enough to trigger their own aggro radius, which often means they stand watching while the player fights alone.
—
## How It Works
SummonAI listens for three combat events and reacts instantly:
– **Player attacks a mob** → all nearby summons immediately target that mob
– **Player is attacked** → all nearby summons immediately target the attacker
– **A summon is attacked** → all summons immediately target the attacker
All summons within 30 blocks of the player are commanded simultaneously, so your entire army responds as one unit.
### Supported Summons
All entities from Mine and Slash that extend `SummonEntity`:
– Spirit Wolf
– Zombie Summon
– Skeleton Summon
– Spider Pet
– Fire Golem, Cold Golem, Lightning Golem
—
## Technical Notes
SummonAI identifies Mine and Slash summons via reflection on the `SummonEntity` class, requiring no hard dependency on the mod. If Mine and Slash is not present, the mod does nothing and loads cleanly. Target assignment is done through the standard Forge `Mob.setTarget()` method, which is compatible with Mine and Slash’s own AI goal system.
—
## Credits
**Concept, design, and testing:** Morkerod
**Code architecture and implementation:** Claude (Anthropic) — the full mod was designed and coded by Claude in a single guided session based on Morkerod’s vision. Morkerod identified the problem, defined the desired behavior, and validated the result in-game. Claude handled all reverse engineering of the Mine and Slash jar and wrote every line of Java.
—
*Built for a private Minecraft server running Mine and Slash, Ice and Fire, and related addons.*
常见问题
SummonAI, Addon Mine and Slash 支持哪些 Minecraft 版本?
SummonAI, Addon Mine and Slash 支持 Minecraft Java 版 1.20.1,可用的加载器:Forge。下载时注意选择和你游戏版本一致的文件。
SummonAI, Addon Mine and Slash 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Forge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。
Morkerod 的其他作品
查看全部 →Pet Scale, Addon Mine and Slash
by Morkerod
Mine and Slash 的 Forge 1.20.1 附加模组。驯服的生物会获得经验值并与玩家一起升级,同时保留其稀有度和词缀。支持狼、马、Ice and Fire 的龙等。概念由 Mørkerød 设计,由 Claude(Anthropic)编写代码。
2,341
5 个月前
CurseForge
MobLevelScale, Addon Mine and Slash
by Morkerod
Mine and Slash 的 Forge 1.20.1 附加模组。确保怪物始终在最近玩家等级或以上生成,防止出现低等级敌人。已驯服的宠物除外。
1,445
5 个月前
CurseForge
评论
登录后评论和评分