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Colonists Recruited

作者:CkeezeDev

Makes Recruits and Colonists recognise each other and work together, additionally the WnT war system is further developed

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介绍

中文介绍正在准备中,下面暂时显示原文。

This mod beyond AI fixes that enshure friendly colony guards and recruits do not target each other also creates deeper integration with both the Recruit’s faction system aswell as the War n’ Taxes mod’s immersive war and diplomacy systems.

Feature list:

– Recruits and Guards from the same faction no longer target each other, but they will actively seek out designated enemy NPC’s during wars.
– Recruits Factions are automatically created and assigned to players depending on what colonies they belong to.
– Vassalization merges these Factions together with the Overlord being the faction leader.
– Multi level Vassal relations are disabled for less confusing kingdom management
– Wars are changed, they last multiple days and do not do anything on their own apart from designating both sides as legible targets
– Sieges and Raids can only be declared after a War is started making them the individualbattles within a longer war
– Sieges and Raids can only be declared if there is an allied colony near the target.
– Secondary colonies are restricted in maximum size
– Non Colony owning players can only be officers in 1 primary colony at a time.
– Defensive war drags the entire faction in automatically, while Attacker allies need to confirm their wish to support the primary Attacker.

Troubleshooting:
– Villager Recruits, War’n Taxes and Minecolonies are all required for this mod to run
– Use Minecolonies version 1.1.1237 and it’s dependencies specificly
– Use War’n Taxes 5.0.9 specificly

常见问题

Colonists Recruited 支持哪些 Minecraft 版本?

Colonists Recruited 支持 Minecraft Java 版 1.20.1,可用的加载器:Forge。下载时注意选择和你游戏版本一致的文件。

Colonists Recruited 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Forge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。

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