Client Multimedia Player (WaterMedia)
Client-side rendering and spatial audio engine using WaterMedia for immersive in-world media synchronization.
介绍
ClientMultimediaPlayer (Client Side)
This mod is installed exclusively on the client side. It serves as the rendering and spatial audio engine that processes and interprets commands sent by the server. It does not have any commands of its own and will not interfere with server mechanics if played in local mode (Singleplayer), unless the server issues directives.
Features
- Immersive video rendering in the 3D world on polygonal canvases using the WaterMedia API.
- Advanced audio attenuation system, including dynamic volume propagation based on screen size (rear acoustic box and frontal amplification) and audio frustum for spherical atomic speakers.
- Support for direct web URLs or local media embedded via Datapacks, synchronized automatically.
- Completely seamless integration with double-sided screens (can display different media on each side) and smart culling.
- Playlist and queue synchronization for uninterrupted playback.
Installation Requirements
- Forge for Minecraft 1.20.1.
- WaterMedia: Strictly required for network decoding of video and audio.
- This mod completely relies on commands generated by its companion mod,
ServerMultimediaManager(which must be installed on the server side).
常见问题
Client Multimedia Player (WaterMedia) 支持哪些 Minecraft 版本?
Client Multimedia Player (WaterMedia) 支持 Minecraft Java 版 1.20.1,可用的加载器:Forge。下载时注意选择和你游戏版本一致的文件。
Client Multimedia Player (WaterMedia) 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Forge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。
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