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Vamp2TVD

作者:non_noxious

this is my mod based of a show that is very popular it may not seem like much to begin with but with these supernatural changes to the playing you will see yourself controlling the very mind and structure of being in your world with all its supernatural's.

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介绍

中文介绍正在准备中,下面暂时显示原文。

 

 

VAMPS2TVD — FULL UPDATED GUIDE (POST‑RESET EDITION)
⚠ NOTE: Due to the full reset of my mod, not all information may be accurate. Some mechanics may change in upcoming builds. ⚠

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LINKS- click the icons to open a new tab which will take u where u need
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Click to join discord server 🙂 discord_clyde Emoji;

this is where i post videos on the mod :O Youtube logo Icon

 

⚠ NOTE: It is recomended to set eye offset to -15 or 15 depending on eye size u can adjust it however you want however to open the customisation screen its #. ⚠

⚠ NOTE: Dying as a vampire without keep inventory will cause you to lose all your items and inventory however keep inventory does stop this  it is recomended to put keep inventory on if your playing this mod unless you want a challenge. ⚠

OVERVIEW
Vamps2TVD is a supernatural progression mod for Minecraft 1.20.1 built around vampires, witches, werewolves, hybrids, tribrids, siphoners, phoenixes, sirens, and more. This is an ongoing project — expect new races, new spells, new structures, and balance changes as development continues.

Create mod integration is included for fluid and food automation (fluids only at this time).

⚠ Always download the latest version — older versions may spawn excessive vampires.
⚠ Optifine 1.20.1 will crash with this mod. Use Sodium or another compatible performance mod.
⚠ This mod was created in MCreator. Do not download from unofficial sites.

REQUIRED DEPENDENCIES
• GeckoLib
• Kleiders Custom Renderer API (required for glowing eyes, overlays, and race visuals)

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STARTING ROLL SYSTEM (NEW)
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When you first load into a world, a Race Roll Screen appears.

You have a chance to start as:
• Siphoner
• Witch (Bloodline Scholar)
• Lycanthropy carrier
• Nature’s Reject
• Other rare supernatural traits

If you roll Witch or Siphoner, you begin with their traits immediately.

If you do NOT roll Witch, you can still become one through the new ritual.

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PLAYABLE RACES
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VAMPIRE
Drink Vampire Blood (now a rare chest loot item), then die to rise as a vampire.

• Tier 2 unlocks Super Jump and more abilities
• Normal food barely feeds you — use Bite
• Sunlight burns unless you have a Daylight Ring
• PvP: vampires die  if staked or burn in the sun
• Werewolf bites kill vampires unless a Siphoner purges the venom

NEW — VAMPIRE DAMAGE & WEAKENED REGEN
• Incendia now damages vampires normally
• Fire can kill normal vampires if they burn long enough
• After taking 10 hits of damage, vampire regeneration becomes weakened
• Originals resist longer before regen weakens
• Stake weaknesses:
  – Normal Vampire → Oak Stake
  – Original Vampire → White Oak Stake
  – Tribrid → Red Oak Stake

CUSTOM GLOWING EYES (VAMPIRE)
• Vampire eyes ALWAYS glow red
• Glow is constant in all lighting
• Hybrids inherit the red glow
• Recommended pixel offset: +15 or –15

• New feeding eyes (vampire) & (hybrid)

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WITCH (BLOODLINE SCHOLAR)

NEW — HOW TO BECOME A WITCH (POST‑RESET)
If you did NOT roll Witch at world start:

1. Build a candle circle
2. Stand inside it
3. Type: pact
4. Eat a Golden Apple

You will become a Witch.

All further witch information is documented in‑game inside the Witch’s Grimoire.

Witch Features:
• Cast spells by typing their name
• Bind spells to Grimoire or Wand
• Access rituals, ascensions, and Bloodline mechanics
• Gain Death Protection while Resistance is active

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WEREWOLF
Contracted by being born into the curse or if you cast the werewolf curse on yourself or someone else did 

CUSTOM GLOWING EYES (WEREWOLF)
• Eyes glow yellow ONLY when enraged or in combat
• No glow when calm
• Pixel offset: +15 or –15

SELF‑WEREWOLF CURSE (NEW)
Players can now self‑inflict lycanthropy through a new ritual or item.
Counts as true lycanthropy for:
• Hybrid creation
• Tribrid creation
• Rage states
• Venom interactions

MOONLIGHT RING (NEW)
The Moonlight Ring allows NORMAL WEREWOLVES (not hybrids) to:
• Transform at will
• Control their wolf form manually
• Avoid involuntary rage transformations
• Maintain full control even during combat or full moons

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SIREN (note all testing races are currently not in the game they will be added in future updates)
Testing race.
Command: /advancement grant @s only vampire:siren

PHOENIX
Command: /advancement grant @s vampire:phoneix
Stand in fire to charge your fire bar and unlock abilities.

HYBRID
A vampire cursed with lycanthropy.
• Both natures coexist and amplify each other
• Eyes glow red (vampire override)
• Hybrids still function the same as before

TRIBRID
Vampire + Werewolf + Witch.
The rarest and most powerful supernatural convergence.

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VAMPIRE ABILITIES & KEYBINDS
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[R] — Flash Speed
[G] — Super Jump (Tier 2)
[V] — Bite
[N] — Compulsion
[X], [C], [J] — Unlisted abilities

Passive: undead mobs ignore you; creepers avoid you.

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WITCH SPELLS
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Cast spells by typing their name.
Grimoire documents all spells and rituals.
Wands store bound spells via NBT.

NEW — ADDITIONAL SPELLS ADDED
A wave of new spells has been added (names pending finalization).
Includes:
• New offensive spells
• New defensive wards
• New mobility spells
• New utility spells
• New hybrid‑interaction spells

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BLOOD CAULDRON RITUALS
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(Unchanged — all original rituals remain.)

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BLOODLINE ASCENSION
————————————————————
(Unchanged.)

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SIPHON ABILITY
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(Unchanged.)

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RINGS & INVENTORY (UPDATED)
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• Ring of Oday — fire immunity in sunlight
• Moonlight Ring — allows NORMAL WEREWOLVES to transform at will and control their wolf side
• Hunter’s Ring — NOT currently in the mod

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WORLDGEN & STRUCTURES
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GRAVEYARD STRUCTURE (NEW)
A new naturally generated structure featuring:
• Coffins
• Undead encounters
• Vampire ambience
• Ritual resources
• Rare loot

Spawns in most forest biomes.

WHITE OAK TREES (NEW)
A new supernatural tree type.

• Generates VERY rarely in:
  – Birch Forests
  – Regular Forests
  – Dark Forest edges
  – Any forest‑tagged biome
• Used for future witch, hunter, and anti‑vampire mechanics
• Unique wood + leaf textures

• New additon questing, you can now obtain quests from village quest boards aswell as witches (if you are a witch) the quest board quests can be done by anyone

• Ability wheel a wheel that makes using abilities and magic way easier

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KNOWN ISSUES & NOTES
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• Original vampire jump is now a double jump
• Pain Infliction is now bound to G for witches
• ⚠ Due to the full mod reset, some information may be outdated or incomplete

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ASCENSION & DAMNATION UPDATE (LATEST)
————————————————————
 
THE CURE
 
A new underground structure has been added.
 
• Generates rarely throughout the world
• Contains The Cure
• Exploration is required to locate it
 
The Cure can:
 
• Remove Immortality
• Restore your original magical power
• Return you to your previous state before Ascension
 
————————————————————
 
IMMORTALITY
 
The Immortality Serum is now obtainable.
 
Drinking the serum grants true immortality.
 
Possible outcomes depend on your progression at the time of consumption.
 
————————————————————
 
IMMORTAL PSYCHICS
 
Inspired by Silas.
 
To become an Immortal Psychic you must:
 
• Be a Witch
• Be at least Level 10
• Have 20,000+ Magic
• Consume the Immortality Serum
 
Successfully meeting these requirements grants:
 
• Immortality
• Psychic powers
• Access to Telekinesis
• Future Psychic progression
 
If requirements are not met:
 
• You still become Immortal
• You do not become a Psychic
 
————————————————————
 
PSYCHICS
 
Psychics are currently obtainable through Immortal Ascension.
 
Current Features:
 
• Mental abilities
• Telekinetic powers
• Advanced supernatural perception
• Unique progression path
 
IMPORTANT:
 
Psychics currently possess an ability intended for Sirens.
 
This is temporary.
 
Upon the release of Sirens, that ability will be removed from Psychics and become Siren-exclusive.
 
————————————————————
 
TELEKINESIS
 
Telekinesis has been added.
 
Current functionality includes:
 
• Lifting targets
• Holding entities in place
• Moving targets through the air
 
Future updates will expand Telekinesis with:
 
• Wall slams
• Ground slams
• Environmental interactions
• Advanced combat mechanics
 
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RULER OF HELL
 
A brand-new endgame progression path.
 
Requirements:
 
• Psychic
• 20,001 Hostile Mob Kills
• Reach the verge of death
 
Instead of dying normally, qualified players will descend into Hell.
 
Upon entering Hell you will:
 
• Become the Ruler of Hell
• Gain access to unique powers
• Unlock exclusive progression mechanics
• Begin the Arcadius progression path
 
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QUESTS
 
Questing has been expanded.
 
Village Quest Boards:
 
• Available to everyone
• Provides rewards and objectives
 
Witch Quests:
 
• Available only to Witches
• Offers magical progression opportunities
 
————————————————————
 
ABILITY WHEEL
 
The Ability Wheel has been added.
 
Features:
 
• Faster ability selection
• Easier power management
• Improved spell usage
• Better combat accessibility
 
————————————————————
 
COMING IN PART 2
 
SIRENS
 
• Fully playable race
• Unique powers
• Dedicated progression
• Exclusive Siren abilities
 
STAFF OF ARCADIUS
 
• Powerful legendary artifact
• Connected to Hell progression
• Future endgame content
 
ORIGINAL SIRES
 
Originals may occasionally appear throughout the world.
 
Examples include:
 
Klaus Mikaelson
 
• Can create Hybrids
• Uses a unique turning process
• Klaus’ blood behaves differently from standard Hybrid blood
• Doppelgänger Blood will be required to complete Hybrid transitions
 
RULER OF HELL EXPANSION
 
Future updates are planned to allow the Ruler of Hell to:
 
• Create Sirens
• Kill Sirens at will
• Expand dominion over Hell
• Access additional Arcadius-inspired powers
 

————————————————————
ASCENSION & DAMNATION UPDATE (LATEST)
————————————————————

THE CURE

A new underground structure has been added.

• Generates rarely throughout the world
• Contains The Cure
• Exploration is required to locate it

The Cure can:

• Remove Immortality
• Restore your original magical power
• Return you to your previous state before Ascension

————————————————————

IMMORTALITY

The Immortality Serum is now obtainable.

Drinking the serum grants true immortality.

Possible outcomes depend on your progression at the time of consumption.

————————————————————

IMMORTAL PSYCHICS

Inspired by Silas.

To become an Immortal Psychic you must:

• Be a Witch
• Be at least Level 10
• Have 20,000+ Magic
• Consume the Immortality Serum

Successfully meeting these requirements grants:

• Immortality
• Psychic powers
• Access to Telekinesis
• Future Psychic progression

If requirements are not met:

• You still become Immortal
• You do not become a Psychic

————————————————————

PSYCHICS

Psychics are currently obtainable through Immortal Ascension.

Current Features:

• Mental abilities
• Telekinetic powers
• Advanced supernatural perception
• Unique progression path

IMPORTANT:

Psychics currently possess an ability intended for Sirens.

This is temporary.

Upon the release of Sirens, that ability will be removed from Psychics and become Siren-exclusive.

————————————————————

TELEKINESIS

Telekinesis has been added.

Current functionality includes:

• Lifting targets
• Holding entities in place
• Moving targets through the air

Future updates will expand Telekinesis with:

• Wall slams
• Ground slams
• Environmental interactions
• Advanced combat mechanics

————————————————————

RULER OF HELL

A brand-new endgame progression path.

Requirements:

• Psychic
• 20,001 Hostile Mob Kills
• Reach the verge of death

Instead of dying normally, qualified players will descend into Hell.

Upon entering Hell you will:

• Become the Ruler of Hell
• Gain access to unique powers
• Unlock exclusive progression mechanics
• Begin the Arcadius progression path

————————————————————

QUESTS

Questing has been expanded.

Village Quest Boards:

• Available to everyone
• Provides rewards and objectives

Witch Quests:

• Available only to Witches
• Offers magical progression opportunities

————————————————————

ABILITY WHEEL

The Ability Wheel has been added.

Features:

• Faster ability selection
• Easier power management
• Improved spell usage
• Better combat accessibility

————————————————————

COMING IN PART 2

SIRENS

• Fully playable race
• Unique powers
• Dedicated progression
• Exclusive Siren abilities

STAFF OF ARCADIUS

• Powerful legendary artifact
• Connected to Hell progression
• Future endgame content

ORIGINAL SIRES

Originals may occasionally appear throughout the world.

Examples include:

Klaus Mikaelson

• Can create Hybrids
• Uses a unique turning process
• Klaus’ blood behaves differently from standard Hybrid blood
• Doppelgänger Blood will be required to complete Hybrid transitions

RULER OF HELL EXPANSION

Future updates are planned to allow the Ruler of Hell to:

• Create Sirens
• Kill Sirens at will
• Expand dominion over Hell
• Access additional Arcadius-inspired powers

————————————————————

常见问题

Vamp2TVD 支持哪些 Minecraft 版本?

Vamp2TVD 支持 Minecraft Java 版 1.20.1,可用的加载器:Forge。下载时注意选择和你游戏版本一致的文件。

Vamp2TVD 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Forge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。

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