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Tantalum

作者:DEAMON

CPU and server TPS optimizations for complex block collision shapes.

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介绍

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Minecraft’s physics engine wastes valuable server time recalculating complex block geometry every tick. If your server runs Create, heavy industrial modpacks, or custom biomes, your CPU is continuously drowning in redundant VoxelShape math for every gear, conveyor belt, and custom leaf block.

Tantalum fixes this architectural flaw at the engine level. By implementing an ultra-fast L1-cache for EntityBlock collisions, the mod intercepts geometry requests and serves them instantly from a zero-allocation ThreadLocal array.

Key Features:

15% Reduction in Active Tick Time: Drastically cuts down the processor time spent on collision math, freeing up massive MSPT headroom to keep your server TPS rock-solid at 20.

Zero GC Overhead: Engineered strictly with long primitives and bitwise masking. The cache architecture creates zero new objects, completely eliminating Garbage Collector spikes.

Scales with Your Server: The more players, entities, and mechanisms loading the chunks, the more server ticks you save. Built specifically for high-load environments.

Universal Compatibility: Modifies the foundational BlockStateBase class directly. It intercepts physics calls before they happen, making it 100% compatible with any mod that introduces custom blocks.

常见问题

Tantalum 支持哪些 Minecraft 版本?

Tantalum 支持 Minecraft Java 版 1.20.1,可用的加载器:Fabric / Forge。下载时注意选择和你游戏版本一致的文件。

Tantalum 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric / Forge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。

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