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Alloyium

作者:MisoPy

GPU Embeddium terrain (Compute B'). Cull+Indirect only. Forge 1.20.1 client.

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介绍

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Alloyium

Client-side GPU-driven terrain for Embeddium on Minecraft 1.20.1 / Forge.

Alloyium keeps the portable core of the Nvidium idea—GPU culling, compaction, Indirect MultiDraw—and drops Mesh Shader imitation that only burns bandwidth on OpenGL 4.3. Compute decides what to draw; Embeddium’s static VBO/IBO still holds the vertices (Compute B’).

Requirements

  • Minecraft 1.20.1, Forge
  • Embeddium (required)
  • Oculus (Iris) optional — see below
  • License: LGPL-3.0-or-later

How it works

  1. Embeddium builds static terrain meshes (VBO/IBO).
  2. Compute A culls (frustum / cone / optional Hi-Z) and compacts.
  3. Compute B’ emits Indirect draw commands only — no vertex-attribute writes.
  4. glMultiDrawElementsIndirect draws Embeddium buffers via baseVertex / firstIndex.

Not a Nvidium replacement. Design target is a realistic uplift over Vanilla + Embeddium (about 1.3–1.6×), not Mesh Shader parity.

Oculus (Iris)

On Forge 1.20.1, shader packs use Oculus (Iris port), not a separate Iris jar.

Alloyium does not hard-disable with Oculus installed. Solid terrain can still use the Indirect path; shadows stay on Oculus. Features may be limited for shader compatibility, and Oculus alone can cost FPS with no pack loaded. If you do not need shaders, removing Oculus is recommended.

Config escape: oculus.irisFallback in config/alloyium-client.toml.

常见问题

Alloyium 支持哪些 Minecraft 版本?

Alloyium 支持 Minecraft Java 版 1.20.1,可用的加载器:Forge。下载时注意选择和你游戏版本一致的文件。

Alloyium 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Forge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。

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