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Mallard Guard – Immersive Parrying

作者:zeli_

The most ambitious parry mod you'll ever use.

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介绍

中文介绍正在准备中,下面暂时显示原文。

Last updated: 4th of November, 2026 | Modpage is WIP


 

!!! WARNING !!!

This mod makes heavy use of flashing lights on certain settings. Please be advised to play with caution.

 

 


About

Mallard Guard is a highly (extremely) customizeable parry mod inspired by various parry titles. It aims to redesign Minecraft’s combat system with a focus on reactive feedback as well as immersive sound design. I want to make sure it lives up to that and so I assure that the mod is being updated and constantly developed further.  

It’s no exaggeration to say most if not everything is configurable. The mod is still in its early stages and the level of customization I want to have is still undefineable, but I highly recommend you explore the configs!

While the mod runs without them, It is highly recommended to use it with the following: 

  • Better Combat – Explicit comatibility with attacks preventing parrying to make it seem like a punishment when you decide to attack rather than defend,
  • Better Mob Combat – Reimagined – Fixes minecraft’s stiff mob feeling, as well as great compatibility tuning regarding the experimental config Mob Guarding.
  • Punchy – Editable parry poses and feedback through Punchy.
  • Better Combat Punchy Fix – Fixes Punchy and Better Combat incompatibility.
  • Fresh Animations: Player Extension – Not “made” compatible per se. Just makes third person combat more immersive as getting parried also triggers FA:PE’s directional leaning.

Credits to all these wonderful mods that make the experience better!

 

 


Features

With Punchy compatibility and effects!

                       

             Effects are seen by other players!

                           

(third person animations soon)

Extensive customization!

Vibrant effect visuals you can customize to your liking!

And…

Configurable damage sources like fall damage!

/kill, void, magic, poison, projectiles and many more modded damage sources are supported!
Most are off by default, and you will have to go through the configs.

 

Don’t know what damage or source it’s from? Fret not, the configs offer to show you recent damage taken and you can toggle it from there!

 


Compatibility

Incompatible:

 

Incompatible:

  • Epic Fight – Never tested, but I highly doubt my mechanics fit at all with Epic Fight. My mod was intended for Better Combat afterall.
  • ImmediatelyFast – ImmediatelyFast breaks the various HUD elements that appear as effects on your screen. Turn off `hud_batching=true` to `false` to use.

 

Compatible:

 

Compatible:

  • Punchy – Explicit customization editor through the configs so you can create custom poses or specific weapon assignments.
  • EMF – Simple animation priority handling to avoid overlap. Tested with Fresh Animations: Player Extension
  • Better Combat – Simple animation priority handling to avoid overlap. Tested with both Better Combat and Better Mob Combat.
  • Simply Swords – Requires configuration of keybinds. Certain Mallard Guard configs can be tuned to better fit compatibility.
  • Shield Expansion – Disables Shield Expansion’s mechanics in favor of Mallard Guard while still attempting to give its unique shields their own individual behavior.

 


FAQ

FAQ:

Q: Modifiable attributes and datatypes?
A: Datadriven features are planned. For now, make do with raw configurations as it won’t be for a while. I plan to finalize the features first before then.

Q: Fabric?
A: Soon!

Q: 1.20.1?
A: Not any time soon, but planned. Please don’t spam questions about it. I personally don’t want to and the only reason I’m even considering is due to demand. Don’t make me change my mind.

Q: 26.X?
A: Planned. Will support this version and higher sometime after the Fabric port’s release, as well as 1.21.11.

Q: AI?
A: Github copilot is used for code clean up where I overlook efficiency, dead code, or performance constraints. Gemini is used for tooltip descriptions and certain summaries, as well as keeping track of planned features or things that need fixing like a personal notepad. Assets like sound, icon, sprites, and a good portion of the code is mine. I assure that AI is limited to optimizing workflow.

Q: Sound design?
A: It’s a crowbar hitting a metal rod. If that breaks your immersion to know, well.. o7

Q: Modpacks?
A: Feel free to use the mod in your modpacks but credit me and this page where possible if you do.

常见问题

Mallard Guard – Immersive Parrying 支持哪些 Minecraft 版本?

Mallard Guard – Immersive Parrying 支持 Minecraft Java 版 1.21.1,可用的加载器:NeoForge。下载时注意选择和你游戏版本一致的文件。

Mallard Guard – Immersive Parrying 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。

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