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Wathe: Extended

Add-on mod for Wathe: Murder Mystery (Core mod of "The Harpy Express: Extended" modpack)

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Wathe: Extended

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### 🛑 CAUTION

Core mod of The Harpy Express: Extended modpack outside which, isn’t intended to be played with!

Using this mod outside the modpack is not recommended; you are free to do so, but at your own risk.

Support requests or issues reported by users who choose to use the mod outside the base modpack will be ignored.

Roles

| Name | Side | Description |
|:———:|:—–:|:———–:|
| Soon™ | Soon™ | Soon™ |

Modifiers

| Name | Side | Description |
|:——————–:|:————————-:|:—————————————————————————————————————————————————————————————————————————————————————————————————————————————————————:|
| Introverted | Innocent/Neutral | When more than X players are nearby (configurable crowd count + range), mood drains faster. When alone or with only one other player nearby, mood drains slower. |
| Taxed | Killer | If a killer exceeds a configurable kill count within a rolling time window, their kill income is reduced by a configurable fraction. |
| Adaptive | Killer | Repeating the same kill method consecutively applies an income penalty. Switching to a different kill method consecutively grants an income bonus. |
| Forbidden Lovers | Innocent + Neutral/Killer | An alternative way on how the Lovers modifier from Stupid Express will work in-game, the lovers will always consist of a civilian/neutral and a killer, the Forbidden Lovers wins by surviving together until the end of the game. Turning this option on will also decrease the chances of lovers being assigned. |

Gameplay Balancing & Customizability

Wathe: Extended aims to improve the overall gameplay experience and accessibility of Wathe: Murder Mystery (and some others add-ons) by listening to players feedback, it has a lot of new features to make the game more balanced, enjoyable and easily customizable for any types of players, here’s some of them:

  • Player Collisions

Default Wathe forces players to collide with each other, this game rule totally disables this, letting the vanilla collisions, could be useful for custom maps.

  • Item Bounds Check

Items that falls out of the play area boundaries during an active game are automatically teleported back to the nearest alive player or dead body.

  • World Protection

Prevents player interaction with containers, buttons, levers, trapdoors, doors, and other interactive blocks within the map variables areas, not recommended for custom maps that might use modded blocks/containers!

  • Random Teleportation

At game start, players in the ready area are each assigned a unique teleportation slot and teleported on it while the screen fades to black at the start of a game, making the start of the game somewhat balanced with players being spread.

  • Customizable items Prices & Cooldowns

All items prices and cooldowns are now fully customizable, even for the supported add-ons, allowing for more balanced gameplay and better role/item synergy.

  • Limited Instinct Mechanic

Replaces Wathe’s default instinct mechanic with a new limited version, players can now only use their instinct for a limited amount of time, and it will regenerate over time, this prevents players from abusing it to constantly check for nearby players and their roles, making the game more balanced and strategic.

Add-on extras
  • Ability VFX/SFX Suppression

A global toggle that suppresses all ability visual and sound effects when being triggered to avoid players abusing this to clear themselves.

Kin’s Wathe
  • Cleaner Ability Player Limit

The ability of the Cleaner will automatically be disabled when the number of alive survival players falls below a configurable threshold, preventing it from being overpowered in the late game when there are very few players left, ultimately soft-locking the remaining players to have a chance to win.

Stupid Express
  • Thief Stealable Items Compatibility

Allow the Thief to steal more items: Pan, Poison Injector, Blowgun, Pill, Delusion Vial, Defense Vial and Tape.

Configuration Screen

A YACL configuration screen accessible from the pause menu that can be used to directly tweak the game and some add-ons directly in-game, splits into these categories:

  • CLIENT

Client-side only settings such as keybindings, visual effects, personal pronouns…

### ℹ️ NOTE

The following categories won’t be shown to players that are not OP (Permission Level =< 2)

  • GAME

Extra game rules and gameplay balancing settings, such as player collisions, ability VFX/SFX suppression, roles & modifiers dividends, economy settings…

  • MAP

Map-specific settings such as map variables, random teleportation state & slots, item bounds check, world protection…

  • ITEMS

Item-specific settings like prices, cooldowns, and item-specific effects.

  • ROLES

Role-specific settings, control which roles are enabled/disabled, and tweak role-specific rules, abilities and more…

  • MODIFIERS

Modifier-specific settings, control which modifiers are enabled/disabled, and tweak modifier-specific rules, abilities and more…

  • PRESETS

Save and load configuration presets, allowing for quick switching between different game configurations.

Players Pronouns System

Displayed under the players username when a nearby player looks at them at close range.

### 💡 TIP

– Players can set their pronouns via the configuration screen or with the /watheextended:pronouns set <pronouns> command.

– OPs can clear other player’s pronouns if needed, using the /watheextended:pronouns clear <target> command.

> Pronouns are saved persistently in config/watheextended/cache/pronouns.json on the server and synced to all players via a custom network packet on join.

Items & Blocks

  • The Guidebook

An in-game book item that replaces Wathe’s Letter item, opens a custom GUI that contains three tabs:

  • R0LES

Roles are categorized as Civilian, Killer, and Neutral on the left page, right page displays the selected role’s description, abilities, and items which can be navigated with the next/previous buttons.

  • MODIFIERS

Modifiers are listed on the left page, right page displays the selected modifier’s description and special effects.

  • GAMES GUIDE

A comprehensive guide journey, aimed for the new players that might need a little help learning the game’s mechanics and features.

  • Panel block extra variants
  • Moquette color extra variants
  • Steel Ornament color extra variants
  • Bunch of plushies of myself and my friends (and Ish‘s)
  • Creative items:

| Item | Description | Requires OP |
|:————————–:|:—————————————————————————————————————:|:———–:|
| Teleport to Ready Area | Teleports players to the ready area spawn point upon use | ❌ |
| Teleport to Scenery | Teleports players to the scenery spawn point upon use | ✅ |
| Create RTP Slot | Creates a random teleportation slot based on the player’s current position and view pitch upon use | ✅ |
| Trigger RTP | Manualy triggers the random teleportation function and randomly teleports players across all the slots upon use | ✅ |
| Add Fake Players | Spawns fake players for testing, requires Carpet mod | ✅ |
| Remove Fake Players | Kicks all fake players for testing, requires Carpet mod | ✅ |

Extras & Bug Fixes

On top of what the mod adds, the mod also includes a number of bug fixes for issues that exist in Wathe and some of the add-ons, improving overall stability and gameplay experience.

Bug fixes list
  • Duplicate Revolver Pickup

Players could previously pick up extra Revolvers by standing on one on the ground while holding a second one with their cursor in their inventory.

  • Mood Component NBT Persistence

nextTaskTimer and timesGotten task data are now properly serialized/deserialized in NBT, preventing task progress/mood from being lost and reset when reconnecting during an active game.

  • Clear Every Effects on Game Stop

Every single active effects from the past round (e.g. Poison, Infection, Invisibility…) are cleared from players when the game is in the stopping phase so it doesn’t persist when back at the lobby.

  • Gamemode Persistence When Reconnecting

If a player gets killed during an ongoing game, then rejoins the server after disconnecting, they will be kept in Spectator instead of being revived.

  • Defense Shield Hit Condition

The AllowPlayerDeath event is now properly fired before executing a kill, fixing cases where Defense Shields were bypassed (e.g. Pill, Defense Vial, Dream Imprint…), this also resolves problems with role conversion, which were happening when a player got hit while having an active Defense Shield, triggering the role conversion even though the player haven’t been killed (e.g. Executioner, Initiates…).

  • Disabled Roles Conversion

If a role conversion condition triggers (e.g. Executioner succeeding, Vulture eating enough bodies, etc…), the affected player will now never convert to a role that is disabled in the current configuration the round is running on.

  • Inventory Row Layout

Player-picker icons (e.g. Morphling, Swapper, Voodoo, Guesser, Bodymaker…) are now arranged in wrapping rows based on screen width, preventing them from going off-screen when playing on servers with many players.

Extras
  • Fixed a crash caused by a conflict between Wathe and Iris Shaders when certain specific shaders where used.
  • Fixed an issue in Noelle’s Roles Graverobber modifier, it now displays correctly it’s “Coroner” UI death information (time, reason, role) when inspecting a body.
  • Fixed a compatibility issue with the Necromancer role, and it’s player revival ability, players who got revived by the Necromancer now correctly receive all role-specific items for their newly assigned role.
  • Fixed/Reworked the Dreamer from Kin’s Wathe imprint mechanic not working correctly, the Dreamer will now receive back its Dream Imprint item when the imprinted player successfuly gets hit and teleported to the Dreamer, fixing the Dreamer being softlocked when more than 1 player was needed to turn into a Killer.

Credits

Wathe: Extended

rezelyn/Wathe-Extended Contributors

Wathe: Murder Mystery

doctor4t/wathe Contributors

Special thanks

The D.R. Harpy Transportation Ltd. Discord server for being psychopaths

@doctor4t and all the contributors who worked on making the original The Last Voyage of the Harpy Express modpack and Wathe: Murder Mystery.

Patreons

  • Nuji Eheh (Tier 3)
  • Two Long (Tier 3)
  • SPC Ochihodara (Tier 3)
  • Thomas Viennet (Tier 3)
  • LordOmerone (Tier 1)
  • Stormy (Tier 3)

Compatibility

| | Mod | Author(s) |
|:–:|:———————————————————————————————|:————————————————————|
| ✅ | Noelle’s Roles | @agmas |
| ✅ | Stupid Express | @flowingforever |
| ✅ | Starry Express | @AussieBox |
| ✅ | Kin’s Wathe | @Bsxin |
| ✅ | Wathe Extra Items | @NicholasCooke |
| ❌ | More Shooter Punishements | @TheDeafCreeper |

常见问题

Wathe: Extended 支持哪些 Minecraft 版本?

Wathe: Extended 支持 Minecraft Java 版 1.21.1,可用的加载器:Fabric。下载时注意选择和你游戏版本一致的文件。

Wathe: Extended 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:客户端和服务端都要装。

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