FarmCollisionless
A Minecraft mod that lets players toggle entire chunks to be collision-free for entities, useful for farms and automation setups.
介绍
FarmCollisionless is a lightweight optimization mod designed to improve the performance of mob farms and entity-heavy areas.
When too many entities are crowded together, Minecraft spends a large amount of time handling collisions and push mechanics. This mod introduces the concept of collisionless chunks: areas where entities no longer collide with each other or push one another, significantly reducing server lag without breaking core gameplay.
Features
-
Collisionless Chunks Toggle chunks into a “collisionless” state where mobs don’t collide or push against each other, improving tick performance.
-
Automatic Farm Detection (configurable) Automatically detects mob farms based on entity counts per chunk and applies collisionless mode when needed.
-
Flexible Control
- Crouch + place/break the configured “provider block” (default: fences) to mark/unmark collisionless areas.
/collisionless hereto toggle the current chunk./collisionless dumpto list all collisionless chunks in your dimension./collisionless clearto reset them./collisionless reloadto reload config.
-
Entity Tracking & Filtering
- Option to skip hostile mobs (so only peaceful farms are affected).
- Whitelist support for controlling which entities are included.
- Configurable detection interval and entity thresholds.
Configuration
All options are available in farmcollisionless.json (generated automatically).
-
CollisionlessProviderBlock type used to manually mark/unmark chunks as collisionless (default:minecraft:fence). -
AutoDetectFarm(true/false) Whether to automatically detect farms based on entity counts. -
SkipEnemyMonsterFarm(true/false) If true, hostile mobs are excluded from collisionless detection (only peaceful farms are affected). -
TheNumberOfEntitiesInAChunkThatValidatesDetection(integer) Threshold of entities per chunk required before a chunk is considered a farm and made collisionless. -
DetectionIntervalTicks(integer) How often (in ticks) to run automatic detection. Default is20(1 second). -
RequireOPForCollisionlessChunkActivation(true/false) If true, only OP players can (de)activate collisionless chunks when they shift + place/remove provider. -
FarmEntitiesRegistryNameWhitelist(list of strings) If non-empty, only entities in this whitelist will be counted and affected. Example:
"FarmEntitiesRegistryNameWhitelist": [
"minecraft:cow",
"minecraft:sheep"
]
Benefits
- Reduces lag in mob farms by removing unnecessary collision calculations.
- Keeps gameplay intact—entities still spawn, move, and interact normally outside collisionless chunks.
- Server-friendly and designed for large-scale survival or technical play.
Perfect for technical players, performance-focused servers, and anyone running entity-heavy farms who want to keep their game smooth without disabling vanilla mechanics.
常见问题
FarmCollisionless 支持哪些 Minecraft 版本?
FarmCollisionless 支持 Minecraft Java 版 1.20.1–1.21.1,共 2 个版本,可用的加载器:Forge / NeoForge。下载时注意选择和你游戏版本一致的文件。
FarmCollisionless 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Forge / NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。
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