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Attract to Sound ([NEO]Forge/Fabric): Sound & Stealth.

作者:Sylsatra

[(Neo)Forge & Fabric 1.18.2-1.21.11] Overhauls mob AI for a true stealth experience. Hunted by what they see, hear, and sense.

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介绍

中文介绍正在准备中,下面暂时显示原文。

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| Piston smasher trap — redstone in motion

Entering swimming (prone-like) — squeezing through tight spaces |

Attract to Sound: Telereceptors
Mobs with working eyes, ears, and nose.
Mobs react to gunshots, footsteps, explosions, voice chat.
Mobs can trace your footsteps to follow you home.
Mobs have realistic vision, making stealth and camouflage practical.
Modrinth — Install CurseForge — Download

| Explosion — TNT triggered by redstone

Bee pollinating — ambient attention |

Platforms & Versions

  • Forge, NeoForge & Fabric
  • Tested MC versions commonly supported by releases: 1.18.2, 1.19.2, 1.20.1, 1.21.1, 1.21.11, 26.2
  • Latest v7.0.0 for Forge 1.20.1

🧰 Core Features

  • Sound Attraction:
  • Mobs investigate sound events (blocks, entities, items, modded sounds)
  • Stealth & Visibility: Player visibility affected by light, weather, stance, movement, invisibility
  • Camouflage System:
  • Truly invisible under invisibility potion effect, both armor and item are hidden (configurable on server side for anticheat)
  • Armor-only camouflage with configurable items and bonuses
  • Full “armor + nearby blocks” sets using color/ID matching
  • Apply camo materials like mud, sand, dirt, etc., to blend in with the environment
  • Scent System:
  • Player movement creates a scent trail that mobs can track.  
  • Scent lasts about 5 minutes but varies by biome temperature and humidity.
  • Dive into the water to cut off the trail.
  • Can apply camo material to mask the scent.
  • Raid System:
  • Instead of a normal horde, mobs will schedule a RAID upon finding a player near the sound or scent position.
  • Mobs will call for reinforcement upon scheduling a RAID.
  • Muffling & Materials: Wool, solids, liquids, thin blocks alter sound propagation
  • Group AI: Leaders, followers, edge scouts, spacing, and dynamic sector scanning
  • Swoosh: A configurable list of projectiles, when thrown, will attract mobs to the thrown direction
  • Creek: Walking on a configurable list of blocks will make the creek sound
  • Awareness UI & Alerts:
  • A new awareness UI shows the windshield effect, smell level, sound level, and detection level.
  • Indicators above mobs show alerts, detection, arrow near misses, and raids.
  • Living Bridge: Zombies and other configurable mobs can form a bridge to invade your base. Enabled by default.

living_bridge_tilting
living_bridge_finished

  • Trap-Aware Pathfinding: Mobs can account for traps such as trapdoors and placed lava, so they’re less likely to be tricked by them.
  • Wind-Spreading Scent: Wind carries scent. With Weather2 installed, the mod uses realistic wind sampling.
  • Food Scent: Food adds to the scent that attracts mobs. With Spoiled installed, spoiled food increases the scent.
  • Compatibility & Performance:
  • Improved smoke and flash handling, plus camouflage rendering, for TacZ Hostiles and TacZ NPC.
  • Fixed limb rendering with From The Fog.
  • Significantly improved performance.
  • Configurable Everything: Human-readable TOML with guided comments

🔌 Integrations

  • TacZ (Forge/NeoForge/Fabric): Realistic decibels, attachment reductions, muzzle-flash visibility
  • TacZ Hostiles (Fabric): Improved smoke and flash handling, and camouflage rendering.
  • TacZ NPC (Fabric): Improved smoke and flash handling, and camouflage rendering.
  • Weather2: Wind uses realistic sampling when spreading scent.
  • Spoiled: Spoiled food increases its scent and can attract mobs more strongly.
  • Point Blank (Forge/Fabric): Per-weapon effective ranges, suppressors, flash tuning
  • Fungal Infection: Spore(Forge): Proto develops to sound, senses sound to summon creatures
  • Simple Voice Chat (Forge/Neoforge/Fabric): Dynamic radius based on live mic loudness
  • Plasmo Voice (Forge/Fabric): Similar to Simple Voice Chat
  • Immersive Melodies (Forge/Fabric): Blasting music will lure mobs
  • CSGrenade (Forge): Mobs can’t see through smoke, flash, and run away from fire bomb
  • Relentless undead (Forge/Fabric): Configurable mobs can climb on top to scale the wall to go to the sound
  • Enhanced AI (Forge/NeoForge/Fabric): Block Breaking to Sound, Teleport to Sound, Throw to Sound, X-ray
  • Other Gun Mods: Quick copy-paste examples for Scorched Guns, Ewewukek’s Musket Mod, and MrCrayfish’s Gun Mod (Unofficial) via soundIdWhitelist + rawSoundDefaults
  • Hot Bath: Dirtiness will magnify the scent, attract mobs more easily. Aroma in a different biome will make your smell stand out. Bathing in hot water to clear the camo layer faster.

🖼️ Gameplay Highlights

  • Mobs swarm explosions, investigate doors, and close in on gunshots
  • Sneak through rain and darkness with dyed camo and muffling blocks
  • Groups coordinate: leaders engage while edge scouts sweep sectors
  • Voice chat lets your teammates’ shouts give away your position

Mobs go to explosion

Mobs attracted to piston

Stealth crawling showcase

Mobs break blocks to sound

📣 For Modpack Authors

  • You can use this mod in your modpack
  • If you need support, find me on Discord

常见问题

Attract to Sound ([NEO]Forge/Fabric): Sound & Stealth. 支持哪些 Minecraft 版本?

Attract to Sound ([NEO]Forge/Fabric): Sound & Stealth. 支持 Minecraft Java 版 1.18–26.2,共 11 个版本,可用的加载器:Fabric / Forge / NeoForge。下载时注意选择和你游戏版本一致的文件。

Attract to Sound ([NEO]Forge/Fabric): Sound & Stealth. 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric / Forge / NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:客户端和服务端都要装。

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