AcceleratedRendering-reFabricated
A client side only entity rendering optimization MOD, aiming at improving performance when rendering large amount of entities or complex modded entities
截图
介绍
AcceleratedRendering
This is the Fabric port of AcceleratedRendering, if you need the NeoForge supported version, please visit here
This is a client side only entity rendering optimization MOD, aiming at improving performance when rendering large amount of entities
or complex modded entities with significant amount of vertices with compute shaders on GPU while being compatible with shader packs,
other MODs and their entities.

🍝Sponsorship
This MOD is almost done by myself and takes thousands of hours of my own time working and testing on it to be released.
Sponsorships from players can ensure the future development, innovation and optimization of this MOD. Thanks for everyone
that support this MOD! If you like it and want to support my work on development of AcceleratedRendering, please consider sponsor me at 爱发电
✨Why need this MOD
Minecraft has a poor immediate rendering system for rendering entities (including block entities) that is inherited from
OpenGL immediate rendering mode that older versions of Minecraft uses. It transforms and uploads vertices on the single render thread on CPU
every frame the entities are rendered, which takes a huge amount of time spending on these operations and left CPU and GPU idle with a very low FPS
when rendering large amount of vertices.
⚙️How it works
AcceleratedRendering constructs a unique rendering pipeline that caches the “original” vertices (vertices before the transform)
into meshes and transforms them parallel in GPU using compute shaders. Then draw the transformed vertices with the original shader.
In this way, this MOD can make entity rendering much more efficient by moving off transforming stress from the CPU
at the same time being compatible with shader packs (currently support Iris Shaders). All acceleration features can be disabled
for better compatibility.
🖥️Hardware Requirements
AcceleratedRendering requires OpenGL 4.6 to work properly for the usage of persistently mapped buffers and compute shaders.
Graphics cards like NVIDIA GT 400 Series and Intel HD Graphics 520/530 or newer will fit this requirement.
This MOD has been tested on NVIDIA GTX 1660Ti Max-Q, NVIDIA RTX 3070Ti Laptop, NVIDIA RTX 4090 Laptop, RX 580, RX 5600XT.
Mobile devices are not currently supported.
🛠️Configuration
Configuration file can be found in `<your Minecraft>/.minecraft/config/acceleratedrendering-client.toml. You can modify<br>
acceleration features in this file or in game (some specific configurations needs to restart the game to take effect).<br>
In game configuration editor can be found in Mods > Accelerated Rendering > Config`.
“Force Translucent Acceleration” in “Core Settings” is required to be enabled in order that accelerated item rendering can work properly.
常见问题
AcceleratedRendering-reFabricated 支持哪些 Minecraft 版本?
AcceleratedRendering-reFabricated 支持 Minecraft Java 版 1.20–1.21.1,共 4 个版本,可用的加载器:Fabric。下载时注意选择和你游戏版本一致的文件。
AcceleratedRendering-reFabricated 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:仅客户端。
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