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TFC Regrowing Forests

作者:Verph

Makes the forests in the world of TerraFirmaCraft slowly spread

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介绍

中文介绍正在准备中,下面暂时显示原文。

This mod makes the forests in TerraFirmaCraft regenerate or spread over time. Trees only spread during fall, as this is when they typically drop their seed-bearing fruits, as such new trees will be ready for the next spring. Which trees that can spread or regenerate is configurable using a data pack, as well is how fast and how far they can spread their seeds.

Supports ArborFirmaCraft) out-of-the-box.

Forest Regrowth Recipes

Regrowth Recipes define how plants, bushes, and trees naturally spread and regenerate in the world. Instead of a static world wherin no trees or vegetation spread, each recipe specifies the conditions under which a sapling (_or otherwise specified block_) can appear, making forests, vegetation and the world feel more alive, interactive and responsive to and with their surroundings.

The mod adds spreading mechanics to TFC leaves, fruit tree leaves and fruit bushes.

Features

  • Dynamic forest growth Leaves or bushes can spread into new saplings over time, simulating natural regrowth.
  • Environment-aware spawning Growth can be restricted by rock types, altitude ranges, and light levels.
  • Climate sensitivity Recipes can enforce temperature and rainfall thresholds, including average values and variance.
  • Groundwater and hydration checks Plants only spread in viable soil conditions.
  • Forest type integration Recipes can be tied to specific forest types and subtypes.
  • Seasonal control Regrowth can be limited to specific months of the year.
  • Chance and spread distance Configurable probability and radius determine how often and how far saplings appear.

Minimum Viable Recipe

Here’s the smallest valid recipe definition, showing only the required fields:

{
  "type": "tfcrf:regrowth",
  "leaves": [
    "<block ingredient>"
  ],
  "sapling": "<block state>"
}

This ensures the recipe is functional. By default, chance, spread distance, environment, climate, groundwater, forest, and season all allow regrowth without restrictions. You only need to add extra fields when you want to constrain growth to specific conditions.

Example Recipe

Below is a more detailed recipe for oak trees, showing how you can constrain regrowth to specific conditions. This uses already established environmental conditions required for oak trees to generate in TFC:

{
  "type": "tfcrf:regrowth",
  "leaves": [
    "tfc:wood/leaves/oak"
  ],
  "sapling": "tfc:wood/sapling/oak",
  "chance": 4572,
  "spread_distance": 19,
  "rocks": [],
  "min_y": 60,
  "max_y": 85,
  "min_light": 11,
  "max_light": 15,
  "min_average_temperature": -5.8,
  "max_average_temperature": 8.6,
  "min_rainfall_variance": -0.3,
  "max_rainfall_variance": 0.45,
  "min_groundwater": 210,
  "max_groundwater": 380,
  "forest_types": [],
  "forest_sub_types": [],
  "months": [
    "january",
    "february",
    "march",
    "april",
    "may",
    "june",
    "july",
    "august",
    "september",
    "october",
    "november",
    "december"
  ]
}

Possible Recipe Objects

A regrowth recipe can include the following objects. Only leaves and sapling are strictly required; all others are optional and default to permissive values if omitted.

Base Data

  • leaves: One or more leaf blocks that can spread into saplings.
  • sapling: The block state of the sapling that will be placed when conditions are met.
  • chance: Probability factor for regrowth. Larger numbers mean rarer events. Default: 3000.0.
  • spread\_distance: Maximum horizontal distance a new sapling can appear from the source leaves. Default: 18.0.

Environment Data

  • rocks: List of allowed rock types. Use lowercase names ("andesite", "gabbro", "gneiss", etc.). Empty list means no restriction.
  • min\_y: Minimum altitude (Y-level). Default: unrestricted.
  • max\_y: Maximum altitude (Y-level). Default: unrestricted.
  • min\_light: Minimum light level. Default: unrestricted.
  • max\_light: Maximum light level. Default: unrestricted.

Climate Data

  • min\_temperature: Minimum current temperature. Default: unrestricted.
  • max\_temperature: Maximum current temperature. Default: unrestricted.
  • min\_average\_temperature: Minimum average temperature. Default: unrestricted.
  • max\_average\_temperature: Maximum average temperature. Default: unrestricted.
  • min\_rainfall: Minimum current rainfall. Default: unrestricted.
  • max\_rainfall: Maximum current rainfall. Default: unrestricted.
  • min\_average\_rainfall: Minimum average rainfall. Default: unrestricted.
  • max\_average\_rainfall: Maximum average rainfall. Default: unrestricted.
  • min\_rainfall\_variance: Minimum rainfall variance tolerated. Default: unrestricted.
  • max\_rainfall\_variance: Maximum rainfall variance tolerated. Default: unrestricted.

Groundwater Data

  • min\_groundwater: Minimum groundwater level required. Default: unrestricted.
  • max\_groundwater: Maximum groundwater level allowed. Default: unrestricted.
  • min\_hydration: Minimum soil hydration required. Default: unrestricted.
  • max\_hydration: Maximum soil hydration allowed. Default: unrestricted.

Forest Data

  • forest\_types: Restrict regrowth to specific forest types. Empty list means no restriction. See ForestType for the full list.
  • forest\_sub\_types: Restrict regrowth to specific forest subtypes. Empty list means no restriction. See ForestSubType for the full list.

Season Data

  • months: List of months when regrowth can occur. Use lowercase names ("january", "february", etc.). Empty list means no restriction. See Month for the full list.

Summary

  • At minimum, a recipe needs leaves and sapling.
  • All other fields let you constrain regrowth by environment, climate, groundwater, forest type, or season.
  • Defaults are permissive (no restrictions, infinite ranges), so you only add fields when you want to limit regrowth.

常见问题

TFC Regrowing Forests 支持哪些 Minecraft 版本?

TFC Regrowing Forests 支持 Minecraft Java 版 1.20.1–1.21.1,共 3 个版本,可用的加载器:Forge / NeoForge。下载时注意选择和你游戏版本一致的文件。

TFC Regrowing Forests 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Forge / NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:客户端和服务端都要装。

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