Item Components
Change the default components for items! Server-side and data-driven, refreshes on /reload! (and does it properly)
介绍
Item Components
✅ Features
- Server-side at no cost of quirkyness on the client
- Data-driven through datapacks, read below for the how.
- Reloadable on the fly via /reload. No restarting a server or client, or rejoining a world.
- Supports modded items and modded item components
- Modpack creation made easy, by putting the power of balancing in your hands
❓ What can I do with it?
For a full list of things you can change, visit the Minecraft Wiki on Data component format.\
A non-exhaustive list of things you add, remove or change on any item:
- Max stack size
- Armor, damage & attack speed values
- Default placement state
- Enchantment glint
- Fireproof
- Nutrition, saturation, eating time & effects
- Tooltips
- Name & lore
- Jukebox song
- Max damage
- Rarity
- Default mining speed, durability change & effective blocks
- Unbreakable
_In essence, any item, modded or vanilla, can be changed in any way you might want._\
⚙️ Datapack creation
Components on (an) item(s) can be changed by adding an entry under “<namespace>:item_components/<path>.json“.\
Entries have 3 fields, all optional:
- “
parents“: an ID or an array of IDs - The entries to inherit. Note that only the parent’s parents and parent’s components are inherited, not the parent’s targets.
- “
targets“: an item ID, an item tag suffixed with ‘#’ or an array of item IDs - The items to apply the component changes to.
- “
components“: a component changes object - The component changes to apply to the items.
常见问题
Item Components 支持哪些 Minecraft 版本?
Item Components 支持 Minecraft Java 版 1.20.5–1.21.11,共 14 个版本,可用的加载器:Fabric。下载时注意选择和你游戏版本一致的文件。
Item Components 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:仅服务端。
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