Tinkerer’s Smithing
A sentimental and convenient rebalance of gear crafting, repair, enchanting, and upgrading.
截图
介绍

A sentimental and convenient gear crafting rebalance.
Server-side, but with some extra polish (and better EMI support) on the client.
Requires Connector and FFAPI on forge.
Tinkerer’s Smithing is a data-driven equipment crafting rebalance that:
- Allows repairing every vanilla item that has durability for no level cost (even fishing rods)
- Allows upgrading all tools and armor between material tiers (even chainmail)
- Encourages gradually improving your first set of tools and armor with materials and enchantments
- Makes all the enchanted treasure you find lying around actually useful
- Forgoes nerfing or removing mending or table-grindstone enchanting by instead buffing everything else
- Balances all of its recipe types on the vanilla cost of equipment
Anvil Recipes
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| Anvil Repair (Tweaked)
No level cost, no work penalty applied to the result.
Netherite is rebalanced to use diamonds for repair.
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| Anvil Combine (Tweaked)
No level cost for repairing.
The order of inputs doesn’t matter.
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| Anvil De-Working
Reduces the cost multiplier for future anvil crafts.
(Usually called “Prior Work Penalty” or “RepairCost”.)
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Shapeless Recipes
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| Shapeless Repair
Costs the same as crafting.
Only works when unenchanted.
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| Shapeless Upgrade
Costs the same as crafting.
Keeps existing damage.
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Smithing Recipes
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| Smithing Upgrade
Costs the same as crafting.
Use up to 4 less material for a damaged result.
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| Sacrificial Upgrade
Any type of netherite equipment can be used.
Result damage is based on the sacrifice.
For “gilded” tiers (like netherite) only |
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Mechanic Changes
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| Keepers (Broken Equipment)
Named or enchanted equipment won’t break.
Broken equipment is ineffective until repaired.
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Emergent Mechanics
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| Useful Treasure
All vanilla materials are linked to eachother via the upgrade tree.
It doesn’t matter if a pair of Protection IV leggings are made of gold, chain, or leather – just upgrade them to the right material, then use them at an anvil.
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| Miscellaneous Repair
All previously unrepairable items now have repair recipes – including utility tools. |
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Modpack Configuration
Recipes are driven by defining Tool Materials, Armor Materials, Equipment Types, and Unit Cost Overrides.
- Materials inherit from vanilla tool/armor materials. They define upgrade paths like Iron->Diamond.
- By default, all vanilla materials are defined.
- Types define “alike” items. Items with matching types can upgrade .
- By default, the 5 tools (e.g.
c:swords) and 4 armor slots are defined. - Unit Cost is what an item costs to upgrade to or repair. It’s usually guessed from the material and a recipe.
- By default, vanilla non-tool/armor items are made repairable by overriding this.
- Netherite is also overridden to have appropriate diamond unit costs.
For data structure examples, check out the built-in datapack or the mod compatibility packs in Tinkerer’s Quilt.
Older Versions
For minecraft 1.15-1.17, 1.0 is available as a datapack for NBT Crafting – see the old readme for features.
Afterword
All mods are built on the work of many others.
This mod is included in Tinkerer’s Quilt – our modpack about rediscovering vanilla.
We’re open to suggestions for how to implement stuff better – if you see something wonky and have an idea – let us know.
Tinkerer’s: Quilt – Smithing – Origins – Statures – HUD
Loveletters: Tabs – Atlas – Portable Crafting – Drogstyle
Others: Switchy – Crunchy – Starcaller
常见问题
Tinkerer’s Smithing 支持哪些 Minecraft 版本?
Tinkerer’s Smithing 支持 Minecraft Java 版 1.15–1.21.1,共 18 个版本,可用的加载器:Fabric / Forge / NeoForge / Quilt。下载时注意选择和你游戏版本一致的文件。
Tinkerer’s Smithing 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric / Forge / NeoForge / Quilt,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:客户端 / 服务端。
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