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Industrial Hellscape

作者:YellowUboat

A Minecraft decor mod adding industrial-themed blocksets and furniture.

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介绍

中文介绍正在准备中,下面暂时显示原文。

As of v1.3.03: CTM is OPTIONAL. Fusion support has been implemented for connected textures.

Versions on MineCraft 1.21.1 have updated textures/features. There is no active development on older MC versions.

Industrial Hellscape banner

 

The InHell Corporation is proud to announce its new line of Industrial Solutions for the aspiring architect! Using the versatile and proprietary H.A.V.E.N tool, the rigor of assembling decorative furniture and building materials are now offloaded to nanites of nebulous capability.

Industrial Hellscape crafting infographic

Industrial Hellscape adds decorative building blocks and furniture blocks of an industrial and cassette futurist theme. Many blocks use connected textures. InHell requires either ConnectedTexturesMod or Fusion as a dependency for textures to display correctly. Variants of blocks are obtained via the Stonecutter, or opening the HAVEN Tool item on the go (it doubles as a portable stonecutter).

InHell is originally intended for a semi-private modpack between friends; therefore, the development direction is biased towards our personal group. In addition, it fills some block and furniture niches seen in other mods since those were/are not present in our modpacks. I will add new content over time whenever I feel like it.

Some textures may change over time as I refine the mod’s artistic direction and my own skills. Block/Item ids may be remapped to facilitate development and I will notify them in changelogs as best I can; in case other people are using this mod in a way not conducive to loss-less id-remapping. Thank you for your patience.

H.A.V.E.N Tool Basic Schematic for Employees

 

 

<FROM HUMAN RESOURCES: v.0.1.2 – REVISE BEFORE DISTRIBUTION>

 

GREETINGS, EMPLOYEE.

 

After recent deaths involving misuse of nanites and company property, the company is thrilled to announce a new rewritten manual for the proprietary InHell HAVEN tool (Handheld Appliance for Versatile Extruding Nanites). A short introduction to your tool follows:

 

[1] HAVEN’s operation is intended for rapid structural fabrication using raw materials such as stone and metal for shelter of company property, including its employees. The nanites stored within have limited programming to convert a small range of materials into desired template structures. Microporous fabrication on the atomic level yields a high volume of building materials from base iron feedstock, with imperceptible differences in material properties.

[2] The intake of organic matter and minerals alongside ferrous feedstock also permits the construction of basic furniture, lighting, and other electronics. 

[3] Employees engaging in company-mandated extradimensional excursions are expected to use HAVEN and its rapid fabrication methods as needed to uphold safety of property and company morale. Alongside structural elements, an [PLANNED TBD] approved selection of motivational workplace posters can be printed by nanites should you possess any paper analogues.

[4] Discrete volumes of nanites will replicate to a predetermined limit.  Intrinsically, HAVEN is self-repairing and maintains durability against wear through repeated crafting operations. Employees are to be reminded that they do not share the same traits, and that employee health insurance will not cover biological, psychotronic, thaumaturgical injuries, vehicular accidents, and/or corporeal/metaphysical death, sustained outside of the prime dimension.

[5] To fulfill Security Amendment 9.2a of the United Megacorporate Charter, InHell nanites are incapable of manufacturing weapons. The HAVEN Tool cannot be used as a weapon despite it’s handheld appearance. Employees are forbidden from damaging or destroying company property unless inaction of such is deemed inimical to company profit or asset security. The InHell Corporation prides its stellar safety record; No habitable bodies under InHell’s purview thus far have been assimilated into grey goo, seized by emergent artificial intelligences, or succumbed to populist revolutionary delusions.

 

This message has been approved for reading by the InHell Corporation, a founding member of the Dimensional Resource Extraction Guild (DREG).

Once a DREG, always a DREG!

 

HR MANDATED DISCLAIMER:  If you cannot read, ask your supervisor to read this for you.

 


Features (as of v1.3.03):

  • Easy crafting system (inspired by Yuushya Townscape)
  • Fusion & CTM support (requires enabling/disabling appropriate built-in texture packs)
  • Blocks with connected textures that connect seperately using the same texture (thanks to a boolean blockstate distinguishing how Fusion/CTM treats the same block). Good for large, tiling features.
  • Blocks with horizontal texture patterns can be crafted into one with a vertical pattern and vice versa (a hover tooltip distinguishes which is which).
  • Sittable chairs (now works with Sable)
  • Desks that connect adjacently (look slightly diagonally towards existing furniture to enable connection)
  • Blocks with block inventories (now compatible with modded item logistics like Create and AE2 busses)
  • A handful of multiblocks.
  • Config screen with configs to toggle on the fly:
    • Whether crouching changes the blockstate (texture behavior) of certain InHell blocks when placed.
    • Whether pickaxes & wrenches can interact with InHell blocks to change states.

Planned content:

  • Office furniture that comes to mind.
  • Underappreciated decor blocks such as toilets, urinals, and other restroom blocks.
  • Decorative HVAC or electrical infrastructure such as non-functioning decorative pipes.
  • Modern indoor lighting blocks.
  • Anything else that comes to mind.

Credits:

  • Hearth and Home (Starfish Studios) (MIT license) for small parts of their Stone Column code used for connected textures on pillars, and connected furniture.
  • Yuuhsya Townscape (coco_fish) (MIT license) for code enabling items to open Stonecutter Menu.
  • Create Deco (CC0 license) for railing placement code and cage lantern code.
  • KaupenJoe – General modding tutorials and Github repos.
  • Turty Wurty – General modding tutorials & Github repos.
  • STARRYSOCK – Original Rockrete Pillar texture.
  • Kaworru/MarkusBordihn (MIT license on non-assets) – Implementation of ItemHandler Capability for compat with item logistics mods

Bug Reports:

Disclaimers and Other Info:

  • I like to tinker and organize often, it is a compulsion. Coding this mod is my hobby. I do not vibe-code. Versions may include moderate amounts of refactoring/remapping which may be inconvenient for extensive implementation in modpacks.  
    • If you are interested in using this mod for your modpack, you may want to keep it unmodified as just another decor mod tacked onto a pack. If applying modpacking tools onto it like KubeJS, stick to one version to avoid headache.
  • As for the front-end side, I will remap/alias old content IDs as needed so worlds remain normal. This is not possible with block states to my current ability, but the latter is a rare occurance. Textures may receive overhauls whenever I feel like improving them.

Licensing:

常见问题

Industrial Hellscape 支持哪些 Minecraft 版本?

Industrial Hellscape 支持 Minecraft Java 版 1.20.1–1.21.1,共 2 个版本,可用的加载器:Forge / NeoForge。下载时注意选择和你游戏版本一致的文件。

Industrial Hellscape 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Forge / NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。

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