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VoxelR

Rewrites Minecraft's terrain rendering

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介绍

中文介绍正在准备中,下面暂时显示原文。

⚠️ EARLY EXPERIMENTAL ALPHA

This mod is in active development. Expect bugs, missing features, and breaking changes.

VoxelR

A GPU ray-marched terrain rendering engine for Minecraft. Replaces the vanilla chunk mesh pipeline with per-pixel ray tracing through a sparse voxel grid on the GPU.

Mod screenshot

No LOD trickery. No geometry culling. Just ray marching. Every pixel traces a ray through compact 16×16×16 voxel chunks stored directly on the GPU — full blocks, slabs, stairs, per-chunk biome tinting, and water transparency, all in the fragment shader. Cross-quad blocks (plants, flowers) use lightweight triangle meshes inside the ray march for the handful of blocks that need them.

Render paths:

  • SSBO (OpenGL 4.3+) — Nvidia, AMD, Intel Arc
  • Buffer-texture fallback (OpenGL 3.1+) — older GPUs, Intel HD, Apple Silicon

Not compatible with Sodium or Nvidium.

Requires Fabric. Tested on 26.1.2.


Consider donating — Patreon


AI notice: This mod was developed with assistance from AI language models. If that bothers you or you consider it slop, feel free to skip it. We believe in transparency.

常见问题

VoxelR 支持哪些 Minecraft 版本?

VoxelR 支持 Minecraft Java 版 26.1.2,可用的加载器:Fabric。下载时注意选择和你游戏版本一致的文件。

VoxelR 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:仅客户端。

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