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ClownPierce’s Scythe

A ClownPierce themed scythe mod with lifesteal, kill progression, Blood Beam, custom enchantments, and a boss dungeon — inspired by Doctor4t.

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介绍

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ClownPierce Scythe Mod

A ClownPierce themed Fabric mod inspired by, adding a powerful scythe, blood abilities, custom enchantments, kill progression, a boss dungeon, HUD features, and more.

This mod is based on my own ClownPierce-themed texture pack, and is heavily inspired by this video:

If you encounter any bugs or have suggestions, feel free to DM me on Discord: cisco1244


Features

Clown’s Scythe

  • Powerful melee weapon with 500 durability
  • Added to the Combat and ClownPierce creative tabs
  • Added to the vanilla sword item tag
  • Pulls enemies toward you on hit
  • Restores health through configurable lifesteal
  • Tracks kills directly on the scythe
  • Displays kill count and progression in the item tooltip
  • Shows Blood Aura status and Blood Beam information
  • Supports six custom scythe-only enchantments

📈 Kill Progression

  • Kill progression is stored on the scythe
  • Damage progression milestones can be configured
  • Milestone messages and optional toast notifications
  • Unlocks Blood Aura abilities at 50 and 100 kills
  • Custom death messages at major kill milestones
🩸 Blood Aura I

Unlocked at 50 kills:

  • Strength I
  • Speed I
  • Resistance I
  • Combat regeneration
  • Blood particle effects
🩸 Blood Aura II

Unlocked at 100 kills:

  • Strength II
  • Speed II
  • Resistance I
  • Faster combat regeneration
  • Blood particle effects
🔴 Blood Beam

Right-click with the scythe to fire a blood beam.

  • Maximum range of 20 blocks by default
  • Approximately 3 blocks wide and 1 block tall
  • Stops when hitting terrain
  • Deals 14 damage by default (7 hearts before damage mitigation)
  • Costs 1.5 hearts by default
  • Has a configurable cooldown
  • Transfers negative status effects from the player to the target
  • Spawns blood particles and damage indicators on impact
  • Optional beam kill credit for kill progression
  • Optional cooldown ring HUD indicator
  • Configurable PvP damage falloff
🩸 Transferable Status Effects
  • Poison
  • Wither
  • Slowness
  • Weakness
  • Blindness
  • Nausea
  • Hunger
  • Mining Fatigue
  • Levitation
  • Unluck
  • Darkness

Bloodshot

📜 Custom Enchantments

All custom enchantments are restricted to the Clown’s Scythe.

  • Bloodlust III — Increases healing from melee attacks.
  • Pull III — Increases the strength of the scythe’s pull effect.
  • Executioner III — Deals bonus damage when the wielder is at 3 hearts or less.
  • Crowd Reaper III — Increases attack damage and attack speed based on nearby enemies.
  • Blood Mark II — Marks enemies with Glowing. Attacking marked enemies deals bonus damage and reapplies the mark.
  • Harvest Rush III — Scythe kills can grant Speed II, Haste II, and Strength I for 3 seconds.

Custom enchantment books are available through the mod’s creative tabs.

Clown Boss Dungeon

  • Adds a Blood Compass
  • Blood Compass loot can be found in desert pyramid chests
  • The Blood Compass points toward the dungeon’s single entrance; right-click it to generate the dungeon, and while holding it within 10 blocks horizontally, an action-bar message reveals the entrance’s Y level (regardless of your height)
  • A large dungeon generates deep underground in the Overworld, with five themed sections arranged in a horizontal route around Y -8 and a final boss arena below the last section
  • The floors have distinct themes: entrance and storage, prison cells, laboratories and ritual rooms, catacombs and monster rooms, and a temple with a final approach
  • Each floor has a connected 3 × 3 room layout, corridors, treasure rooms, traps, and secret rooms
  • Hidden secret-room passages are marked by breakable Cracked Cobblestone and contain one-time loot-table treasure
  • Sea lanterns light the dungeon rooms to keep unrelated hostile spawns from interfering with wave encounters
  • Trap rooms feature magma blocks and cobwebs; treasure chest loot improves on deeper floors
  • Explore each floor’s rooms, then enter its challenge room to start the encounter
  • Each floor has four waves of dungeon mobs. Waves build toward a named champion in the final wave
  • Dungeon raiders gain stronger effects and armor as the floors progress: Strength I; Strength I/Speed I with leather; Strength II/Speed I with iron; Strength II/Speed II with diamond; and Strength II, Speed II, Regeneration II, Absorption II, Resistance I with enchanted netherite on Floor 5. Raider armor never drops.
  • Defeat all four waves to clear the floor and open the reinforced gate to the next section; skipping ahead returns players to the entrance
  • A wave advances when no tagged enemies remain and is forcibly cleared after five minutes if enemies become stuck
  • The fifth floor’s final wave is led by the Iron Warden
  • Pass through the final gate and descend to the arena to face the persistent Clown boss, the Scythe Guardian
  • Dungeon layout, current floor, wave progress, and boss state are saved between world loads
  • Multiplayer uses a shared dungeon run; if its owner disconnects while another player is still in the dungeon, ownership transfers to that player and the run continues. If no other player is there, the run resets.
  • After a boss defeat, the next server startup scans saved region chunks and player data; the dungeon resets only when no Scythe is found anywhere in that saved data

Dungeon Layout

The five floors sit in a row at the same depth, each joined to the next by a 31-block corridor with a reinforced deepslate gate. After floor 5, a sloping corridor descends 49 blocks into the circular boss arena. The whole complex is roughly 418 blocks long.

Dungeon top-down plan and side view

Clown Boss

  • 500 health
  • 45 base attack damage
  • 10 armor
  • High knockback resistance
  • Melee attacks
  • Area pull attack
  • Wide slashing attack
  • Blood projectile attack
  • Target-based boss leap every few seconds when the player is 5–16 blocks away.
  • Custom jester model and texture, attack warning particles, and a faster second phase with a telegraphed ground slam below 50% health
  • The boss UUID is saved with dungeon state to avoid searching a large area every tick

🎁 Boss Drops

  • Clown’s Scythe
  • Netherite helmet
  • Netherite chestplate
  • Netherite leggings
  • Netherite boots
  • Protection IV
  • Unbreaking III
  • Thorns II

🏆 Advancements

View Advancements
  • Advancement Screen Advancement Screen
  • The Clown Arrives — Obtain the Clown’s Scythe The Clown Arrives
  • First Blood — Get your first qualifying scythe kill First Blood
  • Bloodshot — Hit an entity with the Blood Beam Bloodshot
  • Bloodthirsty — Reach 25 kills Bloodthirsty
  • The Reaper — Reach 50 kills The Reaper
  • Into the Depths — Use the Blood Compass
  • First Descent — Clear the first dungeon floor
  • Five Floors Down — Clear all five dungeon floors
  • The Clown Falls — Defeat the dungeon boss

🖥️ Client Features

  • Mod Menu configuration screen
  • Blood Beam cooldown ring
  • Combat regeneration indicator
  • Kill milestone toast notifications
  • Blood Aura particle effects
  • Custom Clown boss model, texture, and renderer
  • Particle-only Blood Beam with no projectile model

⚙️ Configuration

Configuration is stored at:

.minecraft/config/clownpierce.json

Configurable features include:
  • Blood Aura
  • Blood Beam
  • Beam damage
  • Beam health cost
  • Beam range
  • Beam cooldown
  • Beam kill credit
  • PvP damage falloff
  • Beam cooldown HUD
  • Combat indicator
  • Toast notifications
  • Executioner
  • Crowd Reaper
  • Blood Mark
  • Harvest Rush
  • Lifesteal
  • Kill progression
  • Aura regeneration
  • Enchantment behavior

Scythe, Blood Beam, Blood Aura, progression, and custom-enchantment settings can be changed directly through the paged Mod Menu screen. Advanced settings can also be edited in the configuration file.


📋 Requirements


💬 Notes

I hope you enjoy the mod and have fun using it! 🩸

Tip: This mod pairs great with the texture pack it’s based on.

Currently not updating on a strict schedule, as this is a passion project I work on in my spare time. Bug reports and suggestions are always welcome via Discord: cisco1244


🧾 License

License

This work is licensed under a
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Conditions that apply:

  • You must give appropriate credit to the creator if you publicly showcase this work.
  • You may not use this work for commercial or business purposes (this does not include having the pack installed on your server).
  • You may modify this work for personal use, but cannot distribute the modified version.

常见问题

ClownPierce’s Scythe 支持哪些 Minecraft 版本?

ClownPierce’s Scythe 支持 Minecraft Java 版 1.20.1–1.20.6,共 6 个版本,可用的加载器:Fabric。下载时注意选择和你游戏版本一致的文件。

ClownPierce’s Scythe 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:客户端和服务端都要装。

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