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Cobalt Age

作者:Kole07139

An expanded redstone set, up to 15 power lenght, waterloggable, optimized, with vertical relays, incompatible with redstone, and blue! It comes with minerals and block sets.

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介绍

中文介绍正在准备中,下面暂时显示原文。
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GitHub Repo
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Important Disclaimer! This is the only official page of Cobalt Age. The original modrinth page was stolen and those involved are now under copyright investigation by Modrinth Team. More informations on my discord server for those who are curious. Modrinth team infact approved this re-upload in the mean time.

The source code was not taken by those involved, in fact they are publishing new versions of Cobalt Age which are full of downgrades, such as the removal support for NeoForge and lot of AI-code and stolen code by other mods. Those involved have indeed decompiled my last build 1.2.1 which i there published. When 1.3.0 comes out, I will fix lot of bugs that are in 1.2.1 and I will add the support for Quilt and Forge as well. Then, an enlarged port for 26.1, 26.2, 26.3 and 26.4 and the backports for 1.21.x, 1.20.x, 1.19.x, 1.18.x and 1.17.x. Read here for more informations: https://github.com/kole07139/cobaltage-public/issues/1.


Cobalt Age adds a new Overworld mineral: Cobalt.

The cobalt comes with its own set: Cobalt Ore (Stone and Deepslate), Raw Cobalt, Cobalt Ingot, Cobalt Nugget, Cobalt Block and Raw Cobalt Block.

By that, you may combine a Cobalt Nugget with Redstone, obtaining the Cobalt Dust, the base of a new energy system that behaves similarly to Redstone while providing several unique advantages:

  • Optimized Modern Signal Engine, eventually toggable in configs, which does not cause even a minimum TPS or FPS change.
  • Fully independent from Redstone signals.
  • Can be waterlogged.
  • Underwater automation and circuitry (consequence of Waterloggability)
  • Prevents water flows from breaking dust networks (consequence of Waterloggability)
  • Other than the Cross and Dot states, which are already in Redstone, it has the Retracted state. Allowin the Cobalt Dust to be smarter than redstone (check the last image in “Cobalt Age Showcase” down here for clarifications)
  • Comes with a set of Cobalt Energy Blocks (CEBs):
  • Cobalt Dust
  • Cobalt Dust Block
  • Cobalt Repeater
  • Cobalt Comparator
  • Cobalt Torch
  • Cobalt Rail
  • Cobalt Relay
  • Cobalt Lamp
  • Converter
  • Comes with a set of Decorative Blocks:
  • Cobalt Block
  • Raw Cobalt Block

As you may guess, the Converter will work as a bridge for the two systems.

Spoiler: Cobalt Age Showcase

Complete Cobalt Age Set:

Cobalt Block is compatible with the Beacon:

The new beacon GUI, the cobalt ingot has been added in the GUI.

Water does not break the blocks:

A closer look into the retracted state:


High-Performance Signal Engine

Cobalt wires eventually use a modern optimized signal propagation system (toggable with /cobaltage on and /cobaltage off) capable of dammatically reduce computation costs compared to vanilla Redstone. The reason are mainly because the new engine:

  1. Minimizes the number of times a cobalt wire checks its surroundings to determine its power level.
  1. Minimizes the the number of block and shape updates emitted.
  1. Minimizes memory allocation using bit masks instead of calling the world states
  1. Minimizes cpu calculations saving each network in a virtual ram
  1. Skips rendering block updates when signal changes

Unlike alternative optimization approaches, cobalt wires and relays eventually preserve vanilla update order and behaviour, including mechanics that rely on update timing and ordering, such as dupe machines.

Benefits are:

  • No computational cost
  • No TPS change
  • No FPS change
  • Maintains compatibility with all mods which may include more signal absorbers (Consumers) and more signal emitters (Emitters), or even signal modification mods like Alternate Current (which does optimisation to redstone in a similar way Cobalt Age does).
Performance Tests

Scatter Test in a 100 x 100 wire linked web with 20 observer clocks. Cobalt dust does not cause not even a minimum server lag or client FPS drops (10 ms over 50 ms), while redstone dust cause a huge lag and a huge delay of 2.8 seconds from a tick to another one (130+ ms over 50ms). You can see the delay in the redstone update signals in the shown videos.



Independent Energy Systems

Cobalt Energy Blocks (CEBs) and Redstone Energy Blocks (REBs) completely operate independently. They emit signals on different channels. You may think the system will break when you try to transfer the a signal through a block which is in the set of the other signal channel (example a redstone torch behind a cobalt dust block). Well, it will not break, as the signal channels will not interfere with each other (because of their independent signal channel).

Two reciprocal examples may be:

  • Redstone Dust Blocks can receive a cobalt signal from a CEBs and because of that emit a cobalt signal to their neighbours
  • Cobalt Dust Blocks can receive a redstone signal from a REBs and because of that emit a redstone signal to their neighbours

A pratical meaning of this may be:

  • A redstone repater poiting a Cobalt Dust Block, which then transfers the energy to a redstone torch, and viceversa at switched roles.
Spoiler: Practical example of independence


Spoiler: Parallel Wires


Spoiler: More independece examples


Spoiler: Even more examples

Showcase of the Glass Diode for Cobalt Wires. The logic has been inherited by Redstone Wires.

ON / OFF Showncase images for mixed blocks underwater and surface.



Cobalt Rail

A faster alternative to Powered Rails, which has 24 blocks per second (BPS) as minecart speed by default (but you can change it as you want thorugh a gamerule), as it is meant for long distance travels. The vanilla minecart speed for Powered Rails is 8 BPS.

Note: Supports experimental minecart improvements feature.

The custom gamerule that has been added lets you change the speed of both cobalt and powered rails, the format is the following:
gamerule cobaltage:max_minecart_speed_<type> <value>, where ‘type’ is the type of rail and ‘value’ is the speed in BPS. Keep in mind that it is also mandatory to change the gamerule max_minecart_speed as this works as the maximum minecart speed theoretically reachable. The real maximum speed will be defined by the two gamerules though, so it is suggested to set the max_minecart_speed to a value which is greater or equals the maxium between the cobalt and powered rail minecart speed.

Despite the fact that the speed of both types of rails can be modified, we recommend that at least one of the rails keeps the vanilla minecart speed (8 BPS).

Converter

The converter works as a bridge between cobalt and redstone signal worlds. It is a block that let the player transform the energy signal from one type to the other one. This also helps to ensure there is a way to inject moddded Emitters signals to cobalt wires if they are planned to be used.

Further properties:

  • Reads energy the same way as comparators / repeaters. It will emit the same energy as it takes in input as a converted output, and it will do it the same way as comparators / repeaters.
Spoiler: Converter

Converter ON / OFF Lever behavior. You can also see the indipendence of wires.



Cobalt Lamp

The Cobalt Lamp will emit the same signal as it receives from input, and it can only read Cobalt Energy.

Relay

The relay is a block that can be used to do vertical signal transmission. It works as a dust, but only powers upwards and downwards. It’s properties are:

  • Transmitting only upward and downward.
  • Connecting horizontally only to Cobalt Dust.
  • It is a glassy block, allowing diode-style logic when you use it with redstone
  • You can attach without consequences Cobalt Torches to its faces, since the flow will be inside the block.
Spoiler: Cobalt Relay

ON / OFF Showcase for the Relay.



A new look: Armor trims and material templates

This mod also adds new looks for your armors. It adds Cobalt Ingot and Cobalt Dust items to be used as material template in the smithing table.
Also a new armor trim template has been added: Dust Armor Trim. This new trim pattern can be obtained, as a temporary feature, by trading with the wandering trader.

Spoiler: Dust Armor Trim & Cobalt Materials




Resource packs

We have included 3 optional resource packs on this mod. One makes the cobalt rails have a 3D appearance. The second one lets the player see the power level the cobalt dust is emitting on a similar way to how the VanillaTweaks resource pack does. The last one puts the Beacon GUI in dark mode (Like Default Dark Mode does).

Spoiler





From Author

You can use this mod freely in your modpacks, but please give credit to the original authors and link back to this page. If you want to make a video about this mod, please also give credit and link back to this page.

If you want to suggest a feature or report a bug, please open an issue on the GitHub repository!


Credits

Thanks to:

  • Vanilla Tweaks, for the models for both the 3d rails and the power level resourcepacks.
  • Copper rails, as it was used as inspiration for the cobalt rails.

常见问题

Cobalt Age 支持哪些 Minecraft 版本?

Cobalt Age 支持 Minecraft Java 版 1.21.11,可用的加载器:Fabric / NeoForge。下载时注意选择和你游戏版本一致的文件。

Cobalt Age 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric / NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:客户端和服务端都要装。

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