介绍
Balanced Epic Fight
What does this mod do?
- Makes some Epic Fight combat features more balanced.
Features
1\. No more hit trading
Mobs can no longer perform infinite attack loops. There is now a cooldown after their final basic attack. This cooldown duration dynamically increases based on the surrounding mob count and decreases based on the mob’s maximum health.
How it works:
- Base Cooldown: 2.0 seconds.
- Crowd Penalty: The cooldown increases by 0.4 seconds for each additional mob around the player (starting from the 2nd mob). The maximum cooldown time is hard-capped at 5.0 seconds.
- Elite Adjustment: The cooldown decreases by 0.01 seconds for every 1 point of max HP. This gives high-tier enemies like Endermen and Iron Golems shorter cooldowns, keeping them aggressive while standard mobs retain a normal cooldown.
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2\. Crowd combat
Stamina cost is significantly decreased when the player is surrounded by a herd of mobs.
How it works:
- Dynamic Cost: The stamina cost for all actions is automatically scaled using the formula:
Base Stamina / Mob Count. - Minimum Cost Cap: To prevent infinite skill spamming and maintain game balance, the maximum stamina cost reduction is capped at 20% (you will never consume less than 20% of the original stamina cost, regardless of how many mobs are attacking you).
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Configuration (Datapack)
Download Template Datapack Here
stamina\_cost.json
Controls how much stamina is reduced when facing multiple enemies.
algorithm: Accepts either"inverse"or"linear".- Inverse: Calculates the cost using the formula
Base Stamina / Mob Count. - Linear: Reduces stamina by a flat percentage for each additional mob (starting from the 2nd mob). Formula:
Base Stamina * (1 - (Mob Count - 1) * reductionPerMob). reductionPerMob: The percentage of stamina cost reduced per mob (e.g., 0.15 for 15%). _Note: This property is only used when the algorithm is set to linear._maxMobCount: The maximum number of mobs that will affect the calculation.excludedMobs: A list of entity IDs (e.g.,["minecraft:enderman"]) to ignore during the calculation.
attack\_cooldown.json
Controls the cooldown duration of mob attacks.
baseCooldownTicks: The default cooldown duration in ticks.maxCooldownTicks: The maximum possible cooldown in ticks.tickIncreasePerMob: Ticks added to the cooldown per surrounding mob.tickDecreasePerHealth: Ticks subtracted from the cooldown per 1 point of max health.excludedMobs: A list of entity IDs to ignore when counting surrounding mobs.
Requirements
- Minecraft 1.20.1
- Forge
- Epic Fight 20.14.17 or above
License
This project is licensed under GPL-3.0.
常见问题
Balanced Epic Fight 支持哪些 Minecraft 版本?
Balanced Epic Fight 支持 Minecraft Java 版 1.20.1–1.21.1,共 2 个版本,可用的加载器:Forge / NeoForge。下载时注意选择和你游戏版本一致的文件。
Balanced Epic Fight 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Forge / NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:仅服务端。
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