Salicin: Block Scale
Easily and conveniently resize & rotate blocks (with BERs and collision boxes)
截图
介绍
Easily and conveniently resize and rotate blocks (including their block entity renderers and collision boxes) with a single interface.
This is a library mod for Minecraft Forge 1.20.1. Have your Block implement IScalableBlock and/or IRotatableBlock, and it automatically gets scaled/rotated model rendering, BER rendering, and VoxelShape collision, no per-block mixin registration required.
Features
- One interface, everything scaled: implement
IScalableBlock, return anSBSPropconfig, done. - One interface, everything rotated: implement
IRotatableBlock, return anSBSRPropconfig, and blocks rotate around any axis at any angle. - Block model rendering: BakedQuad vertices transformed via
BakedModelproxy at model bake time, ensuring compatibility with rendering replacers like Embeddium & Oculus. - Block entity rendering: BERs (chests, signs, etc.) scale and rotate together with their parent block via Mixin injection into
BlockEntityRenderDispatcher. - Collision box scaling & translation: VoxelShape automatically transformed when
scaleShapeis enabled; intelligently translated to match rotated model center. - Compound transforms: blocks can implement both interfaces — rotation is applied first, then scaling.
- Configurable pivot: scale and rotate around any anchor point within the block.
- Zero configuration: no mixin config, no JSON, no data-gen. Pure API.
Usage
public class MyBlock extends Block implements IScalableBlock, IRotatableBlock {
@Override
public SBSProp getScaleConfig(BlockState state) {
// Scale to 50% around the block center, including collision
return new SBSProp(0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, true);
}
@Override
public SBSRProp getRotationConfig(BlockState state) {
// Rotate 45° around Y axis, centered on the block
return new SBSRProp(45f, Direction.Axis.Y, 0.5f, 0.5f, 0.5f);
}
@Override
public VoxelShape getShape(BlockState state,
BlockGetter level,
BlockPos pos,
CollisionContext ctx) {
VoxelShape rotatedShape = getTranslatedShape(state, level, pos, ctx,
super.getShape(state, level, pos, ctx));
return getScaledShape(state, level, pos, ctx, rotatedShape);
}
}
SBSProp Parameters
| Field | Description |
|——-|————-|
| scaleX / Y / Z | Scale multiplier per axis (1.0 = original) |
| pivotX / Y / Z | Anchor point in block coordinates (0~1, 0.5 = center) |
| scaleShape | Whether to also scale the collision VoxelShape |
SBSRProp Parameters
| Field | Description |
|——-|————-|
| degree | Rotation angle in degrees |
| axis | Rotation axis (Direction.Axis.X / Y / Z) |
| pivotX / Y / Z | Anchor point in block coordinates (0~1, 0.5 = center) |
Compatible
This mod is designed to be compatible with Embeddium & Oculus. Any incompatibility is welcome to feedback.
Feedback
If you have issues/pr to submit, please first send a brief description about the issue to [email protected], you will be redirected to a gitea website with username & password. You can continue your issues/pr there.
常见问题
Salicin: Block Scale 支持哪些 Minecraft 版本?
Salicin: Block Scale 支持 Minecraft Java 版 1.20.1,可用的加载器:Forge。下载时注意选择和你游戏版本一致的文件。
Salicin: Block Scale 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Forge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:仅客户端。
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