Extrapolate
Extrapolates entity position instead of interpolates to get a more accurate entity pos despite server delay
截图
介绍
Extrapolate

Extrapolate is a Minecraft mod which extrapolates entity position instead of interpolates to get a more accurate entity pos despite server delay
Config
- Enable mod
- Weight of extrapolation (explained below)
- disableSmooth: disable extrapolation and interpolation, only update the position each tick, which cause entity to jitter if ur having fps >20
- onlyHitbox: only extrapolates hitbox for technical use, keeping normal entity rendering unchanged with vanilla interpolation
- renderPhysics: experimental: uses the same position data from hitbox to render entity, to avoid jittering caused by fluctuating positional packet arrival timings
- debug: use it if ur a dev:)
How does it work?
Instead of interpolating the position of entities, which mean smoothen the motion of entities by calculating inbetween position between each tick (20/s), but it adds up to 50ms delay on top of ping
This mod improves this by predicting the position of entities based on the current and last position, making entity position more up to date. How much does it predict/ weight is configurable.
Small values (<0.4) of weight is recommended as it can improve the latency without causing the entity to jitter when their velocity changes.
常见问题
Extrapolate 支持哪些 Minecraft 版本?
Extrapolate 支持 Minecraft Java 版 26.1–26.3,共 5 个版本,可用的加载器:Fabric。下载时注意选择和你游戏版本一致的文件。
Extrapolate 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:仅客户端。
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