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Create: Threaded Tracks

作者:Ghasto

Optimizes track placement in Create by moving it to a different thread.

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介绍

中文介绍正在准备中,下面暂时显示原文。

Threaded Tracks

Placing a track shouldn’t freeze your server.

On big Create rail networks, every placed or broken track runs graph work that scales with the
size of the entire network. This is computed all at once, causing immense lag.

Threaded Tracks drastically improves performance by moving track calculations to a separate thread.

What you get

  • No more tick stalls from building or demolishing rails on large networks — by hand, schematicannon, or worldedit order
  • Safe implementation — if an operation can’t complete asynchronously, it defaults to vanilla behaviour.
  • Consistent saves and interactions — the queue drains before Create writes railway data, and signals/stations/switches placed on fresh track always see it

Compatibility

  • Minecraft 1.20.1, Fabric, Create 0.5
  • Create: Steam ‘n’ Rails — every S’n’R track type (custom materials, monorails, crossings, switches) goes through the same threaded path
  • Install on the server (or your singleplayer instance) — connecting clients don’t need it

Commands & tuning

  • /threaded-tracks status — live stats: ops processed, per-stage timings, fallbacks
  • /threaded-tracks flush | on | off — drain the queue or toggle at runtime
  • config/threaded-tracks.json — batch size, capture budget, timing logs

Threaded Tracks in in beta so backups are recommened and contributions are welcome

常见问题

Create: Threaded Tracks 支持哪些 Minecraft 版本?

Create: Threaded Tracks 支持 Minecraft Java 版 1.20.1,可用的加载器:Fabric。下载时注意选择和你游戏版本一致的文件。

Create: Threaded Tracks 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:仅服务端。

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