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Sound Physics Perfected

作者:RedLifedev

A Ray tracing implementation to have Sound Physics in Minecraft. I believe this is more accurate + sounds better than Sound Physics mod.

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介绍

中文介绍正在准备中,下面暂时显示原文。

A Ray Traced audio implementation in Minecraft by RedDev (me). This is dissimilar to Sound Physics mod because the raycasting is cast from player rather than sound sources (which is theoretically more optimized). Reverb is as accurate as possible using OpenAL. Mod is developed based on the framework discussed in the video A First look at Ray Traced Audio by Vercidium. Also is SVC compatible, Sinytra compatible, yipeee.

tl;dr cool ray traced audio weooooow.

Explanation Video

full devlog process: Playlist

note that there is an issue tracker for bug fixes / if you want a feature. please only join the discord if you wanna hang out or have an issue with the mod that ISN’T a bug.

Config Options

Config is now very large, so I removed it from here, use ingame alternatives like ModMenu because we have support for that 🙂

常见问题

Sound Physics Perfected 支持哪些 Minecraft 版本?

Sound Physics Perfected 支持 Minecraft Java 版 1.20–26.3,共 24 个版本,可用的加载器:Fabric / Forge / NeoForge。下载时注意选择和你游戏版本一致的文件。

Sound Physics Perfected 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric / Forge / NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:仅客户端。

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