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RayTrace ShaderPack

作者:TaeVersePlayz

Screen-space ray-marched reflections, GI, and shadows for a "ray traced" look on OptiFine/Iris.

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介绍

中文介绍正在准备中,下面暂时显示原文。

A shaderpack that simulates RTX-style ray tracing using screen-space ray marching — the same technique used by SEUS PTGI, Complementary Reimagined, and BSL. True hardware ray tracing isn’t accessible from Java Edition shaderpacks (they run on OpenGL, not DXR/Vulkan RT), so this marches rays against the depth buffer each frame to build reflections and a one-bounce GI approximation.

Features

  • Ray-marched reflections and diffuse global illumination, temporally denoised
  • Real sunlight diffuse lighting with ray-traced-style soft shadows
  • Near-mirror water reflections
  • Two-pass bloom, ACES tonemapping
  • 4 quality profiles (Low/Medium/High/Ultra) plus individually adjustable sliders

Requirements: OptiFine or Iris (Sodium+Iris also works)

Install: drop the zip into .minecraft/shaderpacks/, select it from Video Settings → Shaders.

常见问题

RayTrace ShaderPack 支持哪些 Minecraft 版本?

RayTrace ShaderPack 支持 Minecraft Java 版 1.16–26.2,共 39 个版本,可用的加载器:OptiFine。下载时注意选择和你游戏版本一致的文件。

RayTrace ShaderPack 怎么安装?

光影需要先装 OptiFine。把下载的 .zip 文件(不用解压)放进游戏目录的 shaderpacks 文件夹,进游戏后在「选项 → 视频设置 → 光影包」里选中它。光影对显卡要求较高,卡顿可以调低光影设置或渲染距离。

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