Extra Entity Attributes
This mod adds new attributes, which serve as an API for other mods.
截图
介绍
This mod adds 21 new attributes to the game. These attributes can either be used by other mods to serve as an API or used by the player to customize specific values.
Features
Attributes
VILLAGER_DISCOUNT
- How much cheaper / expensive an item from a villager should be (percent-wise)
- Default: 0
MAX_HUNGER
- The max. amount of hunger a player can have
- Default: 20
FOOD_NUTRITION_MULTIPLIER
- How much hunger food should restore
- Default: 1
FOOD_SATURATION_MULTIPLIER
- How much saturation food should give
- Default: 1
EATING_SPEED
- How fast a player can eat
- Default: 1
DRINKING_SPEED
- How fast a player can drink
- Default: 1
STATUS_EFFECT_DURATION
- How long an potion or beacon effect should last
- Default: 1
LIFESTEAL
- How much health (percentage-wise) is stolen on damaging a living entity
- Default: 0
HUNGERSTEAL
- How much hunger (percentage-wise) is stolen on damaging a living entity
- Default: 0
DODGE_CHANCE
- How high of a chance an entity has to dodge ANY damage (1 = invincible)
- Default: 0
SPRINTING_FOOD
- How much hunger is needed in order to sprint
- Default: 6
CROSSBOW_PULL_TIME_MULTIPLIER
- How long you need to pull your crossbow in order to shoot
- Default: 1
FISHING_DURATION_MULTIPLIER
- How long you need to wait until a fish appears
- Default: 1
ADDITIONAL_FISHING_LUCK
- How much additional luck (adding to Luck of the Sea) you will have in order to fish up a treasure (100 = always)
- Default: 0
SPRINTING_SPEED
- How fast a player should be whilst sprinting
- Default: 0.13
CLIMBING_SPEED
- How fast a living entity should climb
- Default: 0.2
CREATIVE_FLYING_SPEED
- How fast a player should fly in creative mode
- Default: 0.05
MOUNT_SPEED_MULTIPLIER
- How fast a ridden entity should go
- Default: 1
MAX_JUMPS
- How many jumps a player can perform
- Default: 1
SLIPPERINESS
- How slippery ice should be
- Default: 1
NAME_TAG_VISIBILITY_RANGE
- How far a player can see nametags of others
- Default: 64

Got any ideas for new attributes? Suggest them to me on my discord or on github.
Usage
For Users
You can configure all these values with /attribute.
Heres an example:
/attribute @p extra-entity-attributes:status_effect_duration base set 2
_This doubles the duration of all potion and beacon status effects for the nearest player_
For Developers
You are allowed to use this mod freely in your own mod. Feel free to embed it into your mod.
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
filter {
includeGroup "maven.modrinth"
}
}
}
dependencies {
modImplementation include("maven.modrinth:extra-entity-attributes:<version>")
}
Credits
Inspiration
If it wasn’t obvious enough this mod is heavily inspired by Additional Entity Attributes. Therefore this mod is also fully compatible with Additional Entity Attributes as it only adds attributes which are not in Additional Entity Attributes.
Code
I reused some code of Artifacts (see Source Code to know where).
Support
If you have questions, encounter problems, find bugs or have suggestions you can join my discord server:
常见问题
Extra Entity Attributes 支持哪些 Minecraft 版本?
Extra Entity Attributes 支持 Minecraft Java 版 1.21–1.21.1,共 2 个版本,可用的加载器:Fabric / Quilt。下载时注意选择和你游戏版本一致的文件。
Extra Entity Attributes 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric / Quilt,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:客户端和服务端都要装。
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