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Dormant Power

作者:Skuffd_

A magic-superpower mod based around enhancing combat, transportation, and other game aspects

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介绍

中文介绍正在准备中,下面暂时显示原文。

Welcome to Dormant Power! This mod adds 12 unique powers to Minecraft obtained in a few different ways. The entire mod is advancement-driven, so if you give yourself an advancement corresponding to a specific power, you’ll unlock the power, too. (use /advancment grant @s from dormant_power:dormant_power to get all the powers, or grab the Talismans)

Really quick, if you do use this mod in a pack or video, make sure to credit me as the author. Thanks!

Each power is either an Active, or combat-incentivised ability, or a Passive, non-combat insentivised ability. They also have unique passive (constant) abilities, activated (keybound) abilities, and weaknesses. If you don’t want to read, don’t, and discover the abilities yourself. However, a breakdown of the powers is below:

Spoiler

Passive:

Defense – Natural Armour (start with natural armour bars and toughness) and Lockdown (immune to all damage for a couple seconds) however, using Lockdown gives slowness throughout and slightly afterwards.

Gale – Friendly Breeze (slightly faster movement and no fall damage) and Dash (momentum-based horizontal dash with slight upwards boost) but with less attack damage.

Growth – Photosynthesis (saturation in sunlight) and Rapid Sprout (free bone meal ability) but weakness while under cover.

Nyx – Darkvision (unlimited night vision) and Vanish (invisibility, smokescreen and slight dash). Dequips all armour when Vanish is used.

Tidal – Ocean’s Current (permanent dolpin’s grace and conduit power) and Riptide (free riptide effect, between level 1 and 2 enchant). Tidal users have no real weaknesses, but they still take fall damage, so must clutch if Riptide is used wrong, which is easy to do.

Warp – Reflexive Dodge (3% chance to ‘dodge’ a damage tick) and Teleport (48 block range teleport). Teleportation leaves you sick after use and gives slowness, weakness and mining fatigue for a few seconds.

Active:

Arachnid – Weaver (free cobwebs) and Poison blast (create a poison explosion around you), but less natural HP.

Burn – Fireproof (unlimited fire resistance) and Fireball (shoot 3 blaze fireballs, and then a ghast fireball). Unfortunately, you have slower attack speed.

Frost – Cold Immunity (cannot take powder snow damage) and Frost Blast (freeze an enemy you’re looking at and slow them down). No real weaknesses due to situationality of powers, though the slow can be rather useful.

Quake – Stalagmite Step (no damage from falling on stalagmites, yes this means clutching with them) and Earth Strike (deal a burst of massive damage to target entity, followed by evoker fang). Since they have the most offensively powerful ability, Quake users as a result get weakness while in the air, making critical hits near useless.

Sanguine – Regeneration (free regeneration 1) and Sanguine Shot (fire a blood projectile), though naturally, the blood projectile costs HP to use.

Thunder – Conductivity (getting struck by lightning gives buffs) and Thunder Blast (strike lightning at target, which could be yourself). Using your Thunder Blast ability gives weakness and mining fatigue for a bit.

Talismans:

Talismans are the way you get powers. Crafting recipes in the gallery. Talismans, once right clicked, will grant you the corresponding power, and will also refill your ability cooldowns. They can therefore be used as batteries of sorts. They can be ver useful for Quake or Defense, which are abilities that have long cooldowns. However, they only have 4 charges, so be careful!

No refunds, of course.

The purpose of the class separation is just balancing. Some abilities from the same class can negate each other’s weaknesses, and provide an unfair advantage, so you can’t activate 2 abilities of the same class at the same time. This can lead to fun and interesting combat experiences and can also even the playing field so powerless players can still stand a chance.

You can also chose to start out with a random power by using /rollpower [target]. This command will pick one of the 12 powers randomly and give it to you.

That out of the way, happy playing, and I hope you enjoy!

常见问题

Dormant Power 支持哪些 Minecraft 版本?

Dormant Power 支持 Minecraft Java 版 1.20.1–1.21.5,共 4 个版本,可用的加载器:Forge / NeoForge。下载时注意选择和你游戏版本一致的文件。

Dormant Power 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Forge / NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:客户端和服务端都要装。

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