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Continental Dynamics

作者:PearlArt

Improved continental world generation overhaul with support for modded biomes

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介绍

中文介绍正在准备中,下面暂时显示原文。

Continental Dynamics changes Minecraft’s world generation to create much larger, more distinct continents with varied terrain and coastlines.

Each continent can have its own terrain patterns, with huge cliffs and mountain ranges on one side and flatter land with gentler shores on the other. This will hopefully create more variety across a single landmass, rather than having the terrain feel the same in every direction.

The mod is designed to work with modded biomes, so you can use biome mods alongside it while keeping its continent generation. If you’re looking for worlds with massive continents, dramatic terrain differences, and more interesting coastlines, Continental Dynamics aims to provide exactly that.

NOTE: world generation will not be on by default

you need to select a world type under the “world” tab during world creation
there are 2 generator types
contenental which is the one intended for gameplay
Continental generator type
and debug which is a concrete height map used for debugging
debug generator type

Tested Generation Mods

I thinks its unlikely for any mods to be majorly incompatible

biome additions

  • Regions unexplored, compatable + tested
  • no issues found
  • biomes o’ pleanty, compatable + tested
  • no issues found
  • Terralith, Functional + tested
  • with terralith you lose the generation its known for, but get the biomes it adds
  • generation of mountains does not have proper biome blend

Most world gen mods unless they majorly change how the world generates should work

structure additions

  • yung’s bridges – compatable + tested
  • i need to implement more river generation, as they are currently too rare
  • yung’s better desert temple compatable + tested
  • no issues found
  • yung’s better jungle temple compatable + tested
  • no issues found
  • yung’s better mineshafts compatable + tested
  • no issues found
  • yung’s better ocean monuments mostly compatable + tested
  • they generate with very tall supports but other than that they generate fine
  • yung’s better witch hunts compatable + tested
  • no issues found
  • yung’s better strongholds compatable + tested
  • no issues found
  • Dungeons and Taverns compatable + tested
  • no issues found
  • towns and towers functional + tested
  • some structures spawn under ground, but that could be intentional

I think almost any structure mods should generate without issue

pre-generation

  • chunksmith, compatable + tested
  • distant horizons seed gen, incompatible + tested
  • the mod pre generates the lods based on the seed, it does not work with the datapack and instead generates what the world would look like without it

I doubt any pre-gen mods would have issues

Lisense and Usage

when i refer to “mod” i mean any form of file containing the code of this project with the sole exclusion of modpacks

This project is not distributed under an open-source license. The permissions and restrictions listed below are additional terms that apply alongside the project’s All Rights Reserved status. Anything not explicitly permitted by these rules remains subject to All Rights Reserved.

this includes but is not limited to datapacks, mods, and zip archives

You may:

  • include this mod in modpacks as long as you credit me properly
  • modify versions of this mod for use in modpacks
  • share modified versions of this mod as long as this project is directly linked and clearly listed as the origonal
  • redistrobute a version of this mod without credit, with explicit written permission
  • this is primarily if someone has modified the code enough that it is no longer reasonable to call it the same mod

You may not

  • redistrobute unmodified versions of this mod outside of use in larger modpacks
  • distrobute unmodfied or modified versions of this mod in any form without proper credit
  • claim that you are the origonal creator of a mod based on this without explicit written permission

Other

I reserve the right to change these rules for future versions of the project. I will try to avoid changes that could cause existing projects using this mod to be taken down.

future plans:

  • more common rivers
  • improved biome blend
  • better biome tempurature
  • possibly direct mod compatibility
  • this might be modifying values in mods to improve world gen with them installed
  • add a minimum biome size
  • Improving mountains so theyre less thin
  • Improving the ammount of noise between high mid and low altitude locations

Once ive improved the generation i plan on replacing default with continental generator

常见问题

Continental Dynamics 支持哪些 Minecraft 版本?

Continental Dynamics 支持 Minecraft Java 版 1.20.1–26.1.2,共 3 个版本,可用的加载器:Fabric。下载时注意选择和你游戏版本一致的文件。

Continental Dynamics 怎么安装?

新建世界时在「数据包」里把下载的 .zip 拖进去;已有的存档,把文件放进存档目录下的 datapacks 文件夹,进游戏输入 /reload 即可生效。服务器同样放在世界目录的 datapacks 里。

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