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Health Equals Size

作者:Ethan_Triff

Your size decreases the lower your health is. Absorption Effect increases your size, and your damage (slightly).

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介绍

中文介绍正在准备中,下面暂时显示原文。

This Datapack uses the new “generic.scale” Attribute in the 23w51b snapshot. Changing the size and hitbox of entities.

Health detection is in percentage, not your amount of hit points.

The lower your Health, the smaller you get.
Minimum size: -0.57x at 5% Health. (Decreasing at -0.03x for every 5% Health missing.)

The Absorption Effect can take you OVER the 100% Health mark, going over the mark not only increases your size, but also slightly increases your Attack Damage.

Maximum size: +0.6x at 156% Health. (Increasing at +0.05x for every 5% Health over the 100% mark.)

Damage (addition): +2 at 146% Health. (Increasing at +0.2 for every 5% Health over the 100% mark.)

Damage (multiply): +0.2x at 146% Health. (Increasing at +0.02x for every 5% Health over the 100% mark.)

常见问题

Health Equals Size 支持哪些 Minecraft 版本?

Health Equals Size 支持 Minecraft Java 版 1.20.4。下载时注意选择和你游戏版本一致的文件。

Health Equals Size 怎么安装?

新建世界时在「数据包」里把下载的 .zip 拖进去;已有的存档,把文件放进存档目录下的 datapacks 文件夹,进游戏输入 /reload 即可生效。服务器同样放在世界目录的 datapacks 里。

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