截图
介绍
This data pack is meant to change the vanilla death mechanics to provide a more hardcore-like experience without being fully hardcore.
You can acquire souls by killing any type of mob. When you die, you will need to pay souls to respawn. The cost starts at 4, but will go up the more you die. If you die and can’t pay any more souls, it’s game over and you’ll be put into spectator mode. Your soul cost will also go up when an entire day passes.
There are 3 difficulties: Easy, Normal, and Hard. All the difficulties change how much the soul cost will increase.
You can use /function souls:config to configure souls settings.
Use /trigger souls.checkStats to check the soul cost, how many souls you have, and the difficulty level.
Use /trigger souls.togglNotif to toggle showing the notifications when a day passes.
This data pack is multiplayer compatible. The soul cost only applies to a singular player and not all players. The soul cost also only increases by time while the player is on the server. If the player is offline, the soul cost won’t increase.
常见问题
Souls 支持哪些 Minecraft 版本?
Souls 支持 Minecraft Java 版 1.13–1.20.6,共 34 个版本。下载时注意选择和你游戏版本一致的文件。
Souls 怎么安装?
新建世界时在「数据包」里把下载的 .zip 拖进去;已有的存档,把文件放进存档目录下的 datapacks 文件夹,进游戏输入 /reload 即可生效。服务器同样放在世界目录的 datapacks 里。
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