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Universal Player Data

作者:IceYeti

Player data is shared between all worlds

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介绍

中文介绍正在准备中,下面暂时显示原文。

WARNING: THIS MOD CHANGES SAVE DATA FUNCTIONALITY. ALWAYS MAKE BACKUPS OF WORLDS AND SAVES AND USE AT YOUR OWN RISK.

Fabric mod that makes player data be shared between all worlds, similar to games like Terraria. This includes inventory, hunger, status effects, ender chests, etc. By default, some data is still world-specific, such as spawn point and gamemode.

By default, players will always start at their spawn point when joining a world.

When you first add the mod, it will prioritize existing save data from the first world you open the mod with.

Save directory is .minecraft/universal-playerdata.

As of version 0.2.0 and later, you can edit the configuration, either using Mod Menu or at .minecraft/config/universal-player-data.json.

The mod's config menu within mod menu

The mod works by using the same NBT data for all worlds, except for a small set of exclusions (abilities, LastDeathLocation, playerGameType, respawn, RootVehicle, and warden_spawn_tracker). Exclusions can be added or removed in the config. Whether or not players start at spawn can also be set in the config. If disabled, it is recommended to add the Motion, Pos, and Rotation NBT tags to the exclusions list.

You can find NBT tags by using NBT Explorer.

常见问题

Universal Player Data 支持哪些 Minecraft 版本?

Universal Player Data 支持 Minecraft Java 版 1.21.1–26.3,共 11 个版本,可用的加载器:Fabric。下载时注意选择和你游戏版本一致的文件。

Universal Player Data 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:仅服务端。

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