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Alot Of Enchants — 300+

This project adds 300 new UNIQUE enchants!

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Thanks for download AOE!

this adds alot of enchantments such assss

Mega Enchants — Unique Effects Audit
330 player-facing enchantments; every tooltip description is unique.

[MELEE]
Ashen Edge: Hits set enemies on fire.
Backbreaker: Sprint hits knock enemies much farther away.
Blindside: Sneak attacks briefly blind enemies.
Bloodletter: Hits make enemies bleed with a short Wither effect.
Bulldozer: Sprint hits release a small wind burst around the target.
Crushing Edge: Your hits ignore part of the enemy’s armor.
Daze: Hits have a chance to give enemies Nausea.
Dervish: Sprinting increases your attack speed.
Duelist: Grounded attacks deal extra damage when you are not sprinting.
Executioner: Hitting an enemy on very low health deals a finishing burst of damage.
Fencer: Sneak attacks deal extra damage.
Finality: Enemies at critical health are instantly finished by your hit.
Flurry: Each hit briefly gives you Strength, rewarding rapid follow-up attacks.
Frenzy: You deal extra damage while your own health is low.
Frostbite: Hits slow enemies and partially freeze them.
Hammerblow: Hits launch enemies upward.
Heavy Hand: Hits deal more damage, but the weapon swings slower.
Hungerblade: Hits drain the enemy’s hunger.
Impact: Hits have stronger knockback.
Levity: Hits can make enemies float upward.
Merciless: Deals extra damage to enemies below 6 hearts.
Nauseating Edge: Critical hits give enemies Nausea.
Omen Strike: Hits can cover enemies in Darkness.
Overkill: Critical hits deal a large burst of bonus damage.
Predator: Deals extra damage to arthropods and other vulnerable prey.
Quickhand: Increases your attack speed.
Radiant Edge: Hits make enemies Glow so they can be tracked through walls.
Ravager: Deals extra damage to enemies with high health.
Reckless Swing: Deals heavy bonus damage, but every hit briefly Weakens you.
Relentless: Landing a hit briefly speeds you up.
Repulsor: Hits blast enemies backward with extreme knockback.
Ruthless: Deals extra damage to players.
Sap: Hits weaken the enemy’s attacks.
Serration: Hits deal a small second cut of damage.
Tempo: Landing hits briefly gives you Haste and Speed.
Uppercut: Sneak hits pop enemies straight into the air.
Vanguard: Deals extra damage while you are at high health.
Venom: Hits can Poison enemies.
Warpath: Sprint attacks deal extra damage.
Witherbrand: Hits can inflict Wither for several seconds.

[BOW]
Backblast: Arrows knock enemies much farther backward.
Ballistics: Arrows launch faster and travel farther.
Bodkin: Arrows pierce through one extra enemy.
Broadhead: Arrow hits cause a short bleeding effect.
Cloudburst: Arrow hits release a gust that throws nearby targets around.
Dazzling Arrow: Arrow hits make enemies Glow.
Deadeye: Arrows deal extra damage while you are sneaking.
Falcon: Arrows fly faster and straighter than normal.
Fanfire: Fires three arrows in a tight spread.
Frost Arrow: Arrow hits Slow enemies.
Gale: Arrow hits launch enemies slightly upward.
Hex Arrow: Arrow hits Weaken enemies.
Hunter: Arrows deal extra damage to undead prey.
Longshot: Arrows deal extra damage when the shooter is far from the target.
Needle: Arrows fly extremely straight and can pierce one extra enemy.
Overdraw: Fully powered critical arrows deal extra damage.
Penetrator: Arrows make enemy armor less effective.
Pinpoint: Arrows deal extra damage to Glowing targets.
Punchthrough: Arrows gain both knockback and one level of piercing.
Reacquisition: Arrows search a much wider area for a target and gently steer toward it.
Seeking: Arrows curve toward the nearest enemy.
Skewer: Arrows pierce through several enemies and Weaken anything they hit.
Sniper: Sneaking long-range shots deal a large damage bonus.
Starseeker: Arrows fired under open sky ignite enemies they hit.
Toxic Arrow: Arrow hits Poison enemies.
Tracer: Arrows leave a bright particle trail while flying.
Tripleshot: Fires three arrows with a normal-sized spread.
Trueflight: Greatly reduces arrow spread for more accurate shots.
Twinshot: Fires two arrows at once.
Volley: Fires five arrows in a wide fan.

[CROSSBOW]
Arbalest: Bolts punch through part of an enemy’s armor.
Barrager: Fires four projectiles at once.
Chill Bolt: Bolts Slow enemies they hit.
Clockwork: Crossbows load faster and use slightly more durability.
Deadlock: Bolts inflict both Slowness and Weakness.
Drillbolt: Bolts pierce through four extra enemies.
Hair Trigger: Loads extremely fast, but shots spread wider.
Linebreaker: Bolts deal heavy knockback to enemies.
Marked Bolt: Bolts make enemies Glow for a long time.
Mechanism: Crossbow shots have a chance to consume no ammunition.
Overpressure: Bolts launch faster and hit with extra knockback.
Quickdraw: Reduces crossbow loading time.
Railbolt: Bolts fly faster with very little spread.
Scattershot: Fires seven projectiles in a very wide spread.
Siege: Bolt impacts create a small wind explosion.
Snapload: Greatly reduces loading time and sometimes uses no ammunition.
Toxic Bolt: Bolts Poison enemies.
Transfix: Bolts nearly root enemies in place with extreme Slowness.
Triad: Fires three tightly grouped bolts.
War Volley: Fires five bolts, but takes longer to reload.

[TRIDENT]
Abyssal: Deals extra trident damage while you are underwater.
Breaker: Trident hits strongly reduce enemy armor effectiveness.
Deepcut: Trident hits cause a short bleeding effect.
Harpooner: Deals extra damage to aquatic mobs.
Homecurrent: Thrown tridents return faster, and holding one improves your movement through water.
Jetstream: Riptide launches you farther through water or rain.
Leviathan: Deals extra damage to enemies with at least 10 hearts.
Maelstrom: Riptide attacks release a wind burst around you.
Recall: Thrown tridents return with a large Loyalty-style speed boost.
Returner: Thrown tridents return faster and lose durability less often.
Riptalon: Riptide spin attacks hit harder and knock targets farther away.
Stormfang: During thunderstorms, trident hits call lightning under open sky.
Surge: Riptide gives a quick extra forward surge.
Tidepiercer: Trident hits ignore more armor while you are in water.
Undertow: Trident hits drag enemies downward.

[MACE]
Aftershock: Smash attacks release a wind burst after impact.
Armorcrack: Mace hits heavily reduce enemy armor effectiveness.
Avalanche: Smash attacks Slow enemies after impact.
Breachpoint: Falling smash attacks ignore even more armor.
Cataclysm: Long-fall smash attacks create a large wind explosion.
Concussion: Mace hits can give enemies Nausea.
Crater: Smash attacks throw the target upward.
Demolisher: Mace hits deal extra damage to heavily armored enemies.
Earthshaker: Grounded mace hits create a small knockback shockwave.
Falling Star: Smash attacks ignite the target after a long fall.
Gravitas: Adds extra smash damage for every block you fall.
Launch: Smash attacks launch you upward after impact.
Meteor: Very long-fall smash attacks create a fiery impact.
Pile Driver: Smashes after a long fall deal a second heavy burst of damage.
Sunder: Mace hits Weaken enemies.

[ARMOR]
Absorption Well: Taking damage can briefly give you Absorption hearts.
Aegis: Has a small chance to completely block incoming damage.
Barbs: Enemies that hit you take Thorns damage.
Bastion: Reduces damage while you are standing still.
Beaconhide: Reduces damage while you are Glowing.
Blastbrace: Reduces explosion damage.
Bulwark: Reduces projectile damage while you are sneaking.
Defiance: Reduces damage more strongly when you are below 4 hearts.
Durable Weave: Armor has a strong chance to avoid durability loss.
Field Repair: Collected XP repairs armor more efficiently.
Firehard: Makes you immune to fire damage that does not bypass invulnerability.
Fortification: Adds extra armor points.
Frostguard: Makes you immune to freezing damage.
Guardian: Reduces all normal incoming damage.
Hexguard: Reduces damage from witches and evokers.
Iron Breath: Gives you Water Breathing while submerged.
Juggernaut: Greatly reduces knockback but slightly slows you down.
Last Stand: When you are nearly dead, some incoming hits are completely blocked.
Lightframe: Makes you move faster but gives slightly less armor.
Low Impact: Crouching when you land greatly reduces fall damage.
Mending Flow: XP repairs armor faster, and the armor also resists normal wear.
Rampart: Reduces damage while you are sneaking.
Reinforced Stitch: Adds a little armor toughness and sometimes prevents durability loss.
Resolve: Below half health, you become much harder to knock back.
Safeguard: Has a chance to completely block explosion damage.
Selfcare: Slowly regenerates you while you are out of danger.
Sentinel: Reduces damage while you are on the ground and not sprinting.
Shelter: Reduces damage from arrows and other projectiles.
Spite: Enemies that hit you can receive Weakness.
Springplate: Increases your jump strength.
Stonewall: Greatly increases knockback resistance while grounded.
Surefoot: Lets you fall farther before taking fall damage.
Tempered Mail: Strongly resists durability loss and slightly reduces knockback.
Vitality: Gives you two extra hearts of maximum health.
Ward: Reduces damage while you are Poisoned.

[CHEST]
Blast Core: Reduces how far explosions knock you back.
Bodyguard: Taking a hit briefly gives you Resistance.
Brace: Reduces normal knockback.
Citadel: Standing still gradually turns you into a defensive anchor.
Forgeheart: Makes fire hurt less and shortens how long you burn.
Heartplate: Gives you three extra hearts of maximum health.
Iron Core: Adds armor toughness.
Laminated: Getting hit by a projectile briefly speeds you up.
Reserve: Raises your maximum Absorption capacity.
Ribbed: Crouching reduces direct melee damage.
Runner Core: Makes you move faster while sprinting.
Standfast: Sneaking gives you very high knockback resistance.

[LEGS]
Crouchflow: Makes you sneak much faster.
Fall Brace: Reduces fall damage.
Flexible Weave: Sprinting gives a small chance to completely dodge damage.
Jointed: Lets you automatically step up taller blocks.
Kneeguard: Reduces damage while crouching.
Legguard: Sprinting reduces direct melee damage.
Longstep: Lets you step over full blocks without jumping.
Roadworn: Moving on the ground makes you slightly faster.
Runner: Sprinting gives a strong movement-speed bonus.
Spring Knee: Increases jump strength.
Stride: Gives a small permanent movement-speed bonus.
Trailguard: Sprinting reduces projectile damage.

[FEET]
Bootguard: Greatly reduces damage from hot blocks and other floor hazards.
Cobbler: Walking on solid ground occasionally repairs your boots.
Fleetfoot: Makes you run faster.
Highstep: Lets you step up one-block ledges without jumping.
Impact Sole: Hard landings release a small wind burst around you.
Soft Landing: Greatly reduces fall damage.
Springheel: Makes your jumps higher.
Surestep: Increases your safe falling distance.
Thick Sole: Makes you immune to damage from magma blocks and campfire-like floor burns.
Trail Ward: Reduces damage while sprinting across the ground.
Trailproof: Boots lose durability less often while you travel.
Waterstep: Greatly improves movement through water.

[HEAD]
Air Pocket: Automatically gives you Water Breathing while submerged.
Awareness: Increases how far away you can receive waypoint information.
Breather: Greatly increases your underwater air supply.
Clear Sight: Gives you Night Vision in dark places.
Crownward: Reduces damage from magic-using illagers.
Deep Focus: Removes most of the underwater mining-speed penalty.
Diver: Makes movement and mining underwater more effective.
Far Sight: Increases how far away you can interact with entities.
Lighthead: Slightly reduces gravity while airborne.
Mindguard: Sometimes completely blocks projectile damage.
Skullplate: Adds extra armor to your helmet.
Surveyor Eye: Sneaking lets you reach blocks farther away.

[ELYTRA]
Aerodynamic: Flying forward gives you a small continuous speed boost.
Airstream: While gliding, periodic gusts push you forward.
Cloudskin: Greatly reduces crash and fall damage while using an elytra.
Glider: Reduces gravity while you are fall-flying.
High Altitude: Gives you a speed boost while gliding under open sky.
Sky Mending: Collected XP repairs your elytra more efficiently.
Wingbrace: Adds armor while you are fall-flying.
Wingweave: Your elytra has a strong chance to avoid durability loss.

[FISHING]
Angler Tempo: Fish bite faster while it is raining.
Deep Luck: Fishing below open sky level gives extra fishing luck.
Fastwater: Fish bite faster while you are standing in water.
Golden Hook: Improves fishing luck and slightly shortens bite time.
Lucky Cast: Adds a large fishing-luck bonus.
Pearl Diver: Fishing while submerged gives a large luck bonus.
Quick Bite: Greatly reduces the normal wait for a bite.
River Sense: Fishing in a river biome gives extra luck.
Treasure Eye: Fishing under open sky gives extra luck.
Twitch: Bites come sooner, but fishing luck is slightly reduced.

[AXE]
Barkbite: Hitting a log gives you a short Haste burst for chopping.
Cleaver: Axe hits deal extra damage to enemies without armor protection.
Feller: Hitting a log breaks connected logs directly above it.
Hatchet Rhythm: Consecutive log hits build up stronger chopping Haste.
Lumberhand: Hitting logs repairs a tiny amount of axe durability.
Splinter: Axe hits can give enemies Weakness and Slowness.
Timber Rush: Hitting a log gives you a short Speed burst.
Woodcraft: Logs have a chance to preserve the axe’s durability when struck.

[PICKAXE]
Bedrock Bite: Mining deep underground gives you Haste.
Caver: Holding the pickaxe underground gives you Night Vision.
Core Miner: Striking ore repairs one point of pickaxe durability.
Deep Pick: Increases block reach while you are below Y=0.
Gemcutter: Striking diamond or emerald ore briefly gives you Luck.
Ore Drill: Hitting an ore block gives a strong, short Haste burst.
Quartzhand: Striking Nether quartz ore gives you a short Speed burst.
Tunnel Pick: Underground mining is faster and your block reach is longer.

[FIELD]
Ditcher: Hitting dirt or grass breaks a short line of soil in front of you.
Earthmover: Hitting dirt-like blocks gives a strong Haste burst.
Farmer Hand: Using a hoe gives you extra block reach.
Fieldwork: Working on the ground gives you a small movement-speed boost.
Gardener: Hitting a crop advances it by one growth stage.
Harvest Hand: Breaking XP-producing farm blocks gives extra experience.
Rootcut: Hitting plants clears nearby small vegetation.
Sodbuster: Hitting dirt-like blocks can clear a small 3-wide strip.

[MINING]
Bedrock Rhythm: Mining below Y=0 increases your block-breaking speed.
Breaker: Breaking blocks is faster while you are standing still.
Careful Reach: Sneaking increases your block reach.
Cavehand: Mining is faster when you cannot see the sky.
Deepwater Miner: Underwater mining gets a large speed boost.
Deepworker: Mining below Y=-32 gives an even larger speed boost.
Delver: Underground mining gives both Haste and a little extra reach.
Diamond Bite: Striking diamond ore repairs two points of tool durability.
Enduring: The tool has a strong chance not to lose durability.
Excavator: Greatly increases mining speed, but the tool wears out faster.
Experience Tap: All XP-dropping blocks drop more experience.
Far Miner: Increases block interaction reach by two blocks.
Fine Edge: Reduces durability loss and gives a small block-reach bonus.
Geologist: Striking ore briefly gives you Night Vision.
Hardpoint: Standing on the ground increases mining speed.
Hastework: Having Haste makes the tool even faster.
Longarm: Increases block reach and slightly increases entity reach too.
Mineral Rush: Hitting an ore block gives you Speed and Haste briefly.
Mudlark: Mining while in water is much faster.
Ore Seeker: Nearby exposed ore makes a soft chime while you hold the tool.
Ore Wisdom: Striking ore briefly gives you Luck and Resistance.
Pressure Hand: Sneaking increases block-breaking speed.
Prospector: Holding the tool gives you extra Luck.
Quarryman: Mining while grounded gives extra reach and speed.
Rapid Dig: Sprinting while mining gives a large speed bonus.
Reachwork: Adds both a small reach bonus and a small mining-speed bonus.
Rich Vein: Striking ore briefly gives you both Luck and Haste.
Siltbreaker: Underwater block breaking is faster and movement in water improves.
Stonecutter: Hitting stone-like blocks briefly gives you Haste.
Surveyor: Increases both block and entity reach slightly.
Tempered: Resists durability loss, but mines slightly slower.
Toolsmith: Collected XP repairs the tool more efficiently.
Tunnelborn: When underground, you get Night Vision and faster mining.
Underwater Worker: Almost removes the underwater mining penalty and gives extra breathing time.
Workhorse: Slightly increases mining speed and greatly improves durability.

[UTILITY]
Breath: Increases how long you can stay underwater.
Everlasting: Greatly reduces durability loss on the item.
Lightweight: Makes you move slightly faster.
Lucky: Adds one point of Luck.
Patchwork: Collected XP repairs the item faster.
Reach: Increases block interaction reach.
Safehand: Reduces durability loss and slightly increases entity reach.
Steady: Reduces knockback you receive.
Stepwise: Lets you automatically step up taller ledges.
Touch: Increases entity interaction reach.

[CURSE]
Curse of Burden: Makes you move slower while the cursed item is active.
Curse of Clumsiness: Sometimes makes you drop the held item when you attack or hit blocks.
Curse of Drowning: Greatly reduces your underwater air supply.
Curse of Frailty: Removes two hearts from your maximum health.
Curse of Gravity: Makes you fall faster and jump less effectively.
Curse of Lead: Makes sprinting much slower.
Curse of Recoil: Attacking knocks you backward.
Curse of Short Reach: Reduces both block and entity reach.
Curse of Softness: Reduces your armor and armor toughness.
Curse of Stumbling: Randomly gives you brief Slowness while moving.

[MOBILITY]
Adrenaline: Below four hearts, your movement speed increases automatically.
Aerialist: Holding forward just after leaving the ground gives you an extra air-control nudge.
Afterburner: After sprinting for a few seconds, you get repeated forward bursts.
Air Dash: Double-tap forward while airborne to dash through the air.
Backstep: Double-tap backward to quickly dodge backward.
Bunny Hop: Jump again just after landing to preserve and add forward momentum.
Cloudwalker: Hold Shift in the air to slow your fall for a short time.
Combat Roll: After taking damage, double-tap forward on the ground to roll away quickly.
Dash: Double-tap forward to launch yourself forward.
Double Jump: Press jump again while airborne to perform one extra jump.
Featherstep: Lets you fall farther safely and gives a tiny movement-speed bonus.
Ground Pound: Press Shift while airborne to slam straight down.
High Jump: Sneak and jump from the ground to launch much higher.
Landing Gear: A hard landing gives you a short speed burst instead of killing your momentum.
Longstride: Sprinting gives you a steady movement-speed bonus.
Low Gravity: You fall more slowly while airborne.
Momentum: The longer you keep sprinting, the faster you become.
Parkour: Running into a one-block obstacle automatically pops you over it.
Phase Step: Sneak and double-tap forward to blink a short distance ahead.
Pounce: Sprint and jump from the ground to leap forward farther.
Rebound: Ground Pounding into the ground launches you back upward.
Rush: Killing a mob gives you a short burst of Speed.
Sidestep: Double-tap left or right to dodge sideways.
Skybound: While above Y=100, your jumps and air movement become stronger.
Vaulting: Sprinting toward a short obstacle gives you an upward vault.
Wall Cling: Hold Shift against a wall to greatly slow your fall.
Wall Kick: Press jump next to a wall to kick away from it and upward.
Wall Run: Hold forward beside a wall to glide along it instead of dropping immediately.
Water Skip: Sprinting across the surface of water gives small forward hops.
Windrunner: Sprinting under open sky gives you a wind-assisted speed boost.

常见问题

Alot Of Enchants — 300+ 支持哪些 Minecraft 版本?

Alot Of Enchants — 300+ 支持 Minecraft Java 版 1.21.5–26.3,共 12 个版本,可用的加载器:Fabric / Forge / NeoForge / Quilt。下载时注意选择和你游戏版本一致的文件。

Alot Of Enchants — 300+ 怎么安装?

新建世界时在「数据包」里把下载的 .zip 拖进去;已有的存档,把文件放进存档目录下的 datapacks 文件夹,进游戏输入 /reload 即可生效。服务器同样放在世界目录的 datapacks 里。

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