Synced audio
If someone leaves and join back, your custom audio will not start over from the beginning but continue playing, with dynamic visuals effects
介绍
Synced audio, datapack for virtual show aiming for dj sets
Datapack behaviour vs vanilla behaviour
Vanilla client: If someone leaves and join back whilst music was playing (a music disc for example), he won’t be hearing anything at all anymore whilst the others would
Synced audio datapack/mod: If someone leaves and join back whilst music from the pack was playing, he’ll still hear the same music as everyone else because the pack pings audio each 5 minutes.
Setup step-by-step
- In an audio editor (audacity for example):
- Choose your music (up to 1 hour long, minimum 5 minutes) and convert it to OGG
- Make a custom selection in the audio file, from 0 to 5 minutes, and export the selection under the name “5”
- Do the same with a selection from 5 to 10 minutes, and export the selection to 10
- You’ve got a 10 minutes audio file split ready, you can do this til 60 minutes
- In the resource pack file:
- Drop the OGG files you’ve just exported in the synced_audio/sounds/split_audio/ directory
Only one song in total is currently supported
To start a song:
- In game, run /function synced_audio:play_audio_30_minutes to play the split files up to 30 minutes with the visuals you placed (see below)
- In game, run /function synced_audio:play_audio_60_minutes to play the split files up to 60 minutes
Visuals going with audio
List of visuals
- Dynamic Particles
- Dynamic Pyrotechnics
How to use
- Run /function audio_reactive_particles:place_visual_130 to place a particle visual going up & down, synced with the audio’s bpm, and /function audio_reactive_particles:place_pyrotechnics to place dynamic pyrotechnics (fire)
- To make the particles match the bpm, open the datapack, open the folder beginning by “converter” and open the offline html file or online html file and host it, upload your full audio file and convert it, copy the content and paste in the datapack in data/audio_reactive_partiles/list_of_audio_files/current_audio.mcfunction
常见问题
Synced audio 支持哪些 Minecraft 版本?
Synced audio 支持 Minecraft Java 版 1.20.6–26.3,共 18 个版本,可用的加载器:Fabric / Forge / NeoForge / Quilt。下载时注意选择和你游戏版本一致的文件。
Synced audio 怎么安装?
新建世界时在「数据包」里把下载的 .zip 拖进去;已有的存档,把文件放进存档目录下的 datapacks 文件夹,进游戏输入 /reload 即可生效。服务器同样放在世界目录的 datapacks 里。
ThirtyFangs 的其他作品
查看全部 →
Waterfall Particles
This datapack adds particles to waterfalls
Better Nature
This mostly client side mod adds mushrooms to trees, insects, 3D leaves, new plants, and new animals compatible with vanilla clients
Wild Animals
This datapack adds elephants, jellyfishes, sharks and more, without causing lag to the server! No resource pack required
Improved/More Biomes
This datapack improves and adds 20+ new biomes such as the enchanted forest or the canyons! Custom lighting color support from 26.1
评论
登录后评论和评分