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Cobbled Beasts [COBBLEMON]

Add Cassette Beasts monsters into Cobblemon!

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介绍

中文介绍正在准备中,下面暂时显示原文。

📦 Cobbled Beasts – A Cassette Beasts Addon for Cobblemon
Cobbled Beasts is a fanmade addon for Cobblemon that brings creatures from Cassette Beasts into the world of Minecraft, fully integrated as if they were Pokémon. This project is made for fun, but still aims for balance and seamless integration.

⚔️ Current Creatures
This early version adds Traffikrab, Lobstacle, and Weevilite, and [MASSIVE CASSETTE BEASTS SPOILER]

Spoiler

Magikrab, you can get him by evolving at level 20 a shiny traffikrab, cannot be found in nature.

All fully functional with 3D models, animations, and proper spawning. They use standard Cobblemon-style movesets and typings, without custom mechanics for now.

💡 Traffikrab evolves at level 20 into either Weevilite or Lobstacle.

  • They naturally spawn in plains biomes, including modded ones from Terralith and Withers.

🔮 Planned Additions
This addon will gradually include the following Cassette Beasts and their evolutions:

Carneviper and all evos

Springheel and all evos

Candevil and all evos

Bansheep and all evos

Sirenade & Decibelle

Pombomb & Spitzfyre

Kittelly & Cat-5

Clocksley & Robindam

Brushroom & Fungogh

Spirouette & Regensea

Pawper & Pawprince

Kuneko & Shining Kuneko

Once this list is complete, there might be more. No promises tough, depends on motivation.

🔧 Compatibility & Usage
Singleplayer worlds: ✔

Multiplayer with friends: ✔

YouTube/Video content: You can use this but i wanna see the video first before publishing, contact me on Discord → bread_74531

Public servers: Ask for permission first on Discord → bread_74531

Should be fully compatible with all mods.

👥 Credits
Models, Animations, Textures: Astolfo186 (me), and BifeSalgado

Coding: とaナ

Original Creatures & Concept: Cassette Beasts by Bytten Studio

常见问题

Cobbled Beasts [COBBLEMON] 支持哪些 Minecraft 版本?

Cobbled Beasts [COBBLEMON] 支持 Minecraft Java 版 1.21.1。下载时注意选择和你游戏版本一致的文件。

Cobbled Beasts [COBBLEMON] 怎么安装?

新建世界时在「数据包」里把下载的 .zip 拖进去;已有的存档,把文件放进存档目录下的 datapacks 文件夹,进游戏输入 /reload 即可生效。服务器同样放在世界目录的 datapacks 里。

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