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ScreenEffects

作者:Trplnr

A small flexible library for showing animated screen overlays to the user.

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介绍

中文介绍正在准备中,下面暂时显示原文。

ScreenEffects by Trplnr

A small flexible library for showing animated screen overlays to the user.

Demo

Usage

Making Screen Effects using the builder Deno file:

IMPORTANT:

Using this method requires the following to be installed in your system: Deno, ffmpeg. After getting those, restart your computer.

A screen effect is composed of multiple font frames that the datapack uses to show the animation.

A utility Deno JS file is provided with the resource pack inside the screen_effects folder to make this process easier.

1. Making the animation

NOTE:

– You can use any image editing software you like as long as it can export your animation into a spritesheet. Aseprite has this functionality.

– It is recommended to make a 256×256 .png file for the best results.

  • Start by creating an animation.


  • Export your animation into a vertical spritesheet inside the screen_effects folder.


  • You can add more spritesheets inside the screen_effects folder if you want more screen effects.

2. Building the animations

  • To prepare for building the animations, go inside the buildScreenEffects.js folder and adjust these configs.
// -------------CONFIGS---------------
// Replace with the namespace you use!
const NAMESPACE = "trplnr";

// If you want the font JSON files to be formatted, make this boolean true.
const prettyPrintFontFiles = false;

// If you want to see the ffmpeg logs, make this boolean true.
const showFFMPEGLogs = false;
// -----------------------------------
  • To make your amazing animations usable by the datapack, You can run a command in your terminal to convert your spritesheets into frames!
  • Open your preferred terminal and make sure you are inside the screen_effects folder.
  • After that, run this command
deno run --allow-all .\buildScreenEffects.js

  • After running that, if everything is successful, it should look like this:

  • Congrats! You’ve successfully turned your wonderful animations into frames! :tada:
  • If you only want to to compile 1 spritesheet, simply run
deno run --allow-all .\buildScreenEffects.js filename.png

Registering the Screen Effects

The datapack needs to have data to know what a screen effect is so you have to register it.

Here is an example on how you can register one.

ScreenEffect schema shown below this section.

# To add your own screen effects to the global registry,
# simply copy what is shown here.
 
data modify storage example:scrfx_data screen_effects set value { \
   "examples:toast": { \
        tps: 1, \
        frame_count: 31, \
        path: "example:scrfx/exampletoast" \
    }, \
   "examples:transition": { \
        tps: 1, \
        frame_count: 69, \
        path: "example:scrfx/exampletransition", \
        callbacks: { \
            "26": "say This frame covers the whole screen" \
        } \
    }, \
}

function scrfx:add_screen_effects {storage: "example:scrfx_data", path: "screen_effects"}

The ScreenEffect Schema

This is the definition of a ScreenEffect.

{
    /**
     * The name of the screen effect, 
     * preferrably namespaced.
     */
    "ns:identifier": {
        /**
         * How fast each frame 
         * shows up measured in ticks.
         * 
         * Just like fps but well in ticks.
         * 
         * Must be above zero.
         */
        tps: <int>,

        /**
         * How many frames are in the animation.
         */
        frame_count: <int>,

        /**
         * The font resource location 
         * of the animation with the 
         * number at the end removed.
         */
        path: <resource_location>,
        /**
         * Defines what commands run in a certain frame.
         * 
         * Optional.
         */
        callback?: {
            "<frame_number>": "<command>",
            ...
        }
    }
}

Running the Screen Effects

  • Declare the animation to be played inside the scrfx:in id storage.
  • Then execute as a player and run scrfx:play!

Example:

data modify storage scrfx:in id set value "ns:identifier"
execute as Trplnr run function scrfx:play
  • You have successfully played a screen effect! 🎉

常见问题

ScreenEffects 支持哪些 Minecraft 版本?

ScreenEffects 支持 Minecraft Java 版 1.21.1–1.21.8,共 8 个版本。下载时注意选择和你游戏版本一致的文件。

ScreenEffects 怎么安装?

新建世界时在「数据包」里把下载的 .zip 拖进去;已有的存档,把文件放进存档目录下的 datapacks 文件夹,进游戏输入 /reload 即可生效。服务器同样放在世界目录的 datapacks 里。

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